Edit again: Disregard this in it's entirety. See, if you spawn in depleted isotope cells from NEI they don't have the metadata attached to the end, which is of course going to make them recharge instantly. Legit depleted isotope cells crafted from a NDU-cell spiked with coal dust behaves as intended.
Posts by Nightdagger
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I have to say, this is a rather all-encompassing mod that looks like it's going to be an amazing amount of fun to use. However, I have run into a slight issue with it.
That issue is, well, you're way too fast to update! That might not sound like a huge problem, but I'm actually featuring your mod as one of the mods I'm using in a Youtube LP series that I'm doing at the moment, and I've provided a MultiMC4 configuration file for my viewers to use so that they can download any worlds I upload for them along the way, so that they can poke around my creations and see how they work, or just play along with me and see how our methods differ. However, these configuration files are very reliant on having exactly the same version of the mod, and GregTech has updated 4 times in the last 2 days...making my viewers and myself a bit frustrated.
I realize I'm breaking protocol here, but I have given my viewers a Mediafire link to the 1.31b version of your mod. I really dislike stepping on your toes like this, and if you request it I will remove it immediately, but if I could make a request, please keep an archive of old versions of your files from here on so that those of us who use MultiMC to share configurations with our friends or audience don't have to update the configuration download every time there's a version update?
Other than that, I'm loving what your mod adds to IC2 so far, although I was a little shocked to find out the macerator recipe had changed (although it's more fair if you ask me!) Keep up the good work, and please, let me know if you'd rather I remove the Mediafire link...I do it not out of disrespect, but out of necessity.
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I do a variation of this, with one key change: I dig up, not down.
Bring stack of sand with you, find lake, place torch at feet, dig straight up 4 blocks, knock out torch, jump-place 4 blocks of sand, place torch at feet, repeat. Perfectly safe, if you have good reflexes...the worst thing you're going to do is dig into the bottom of a lava lake, and you have a second or two to place a cobblestone block to stop the lava before it roasts you. Otherwise, if you find water, just dam it off. If you find gravel above your head, the torch you placed at your feet will break it before it has a chance to suffocate you. Once you get to the surface, then you know it's perfectly safe to dig back down through the sand to reach your lava lake again.
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Can't remember if I already threw my two cents into the pot or not, so I did it now.
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there is no way to discover 3 plants without source data, this is not right.
also entire system is random driven, you must 1 spam everything then 2 pick best results and goto 1.
In all fairness, how do you think real crossbreeding works? Take two samples with properties you want to combine, combine them, hope for something good. That's what this does. It's not random, but there is a random element involved.
It's rough, it's unpolished, the rewards don't fit the amount of time and effort required for the payoff, but it's a start, and it gives you something to do when you're bored.
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Please note that the fact that a map change is coming does NOT excuse grief-like behavior, including detonating TNT/nukes anywhere where someone's stuff other than your own might be damaged, breaking stuff, killing pets, stealing, what have you.
On a related note, Mcmuffinman101's had his warning and his jail time for destroying Oceanica's monster spawners, and trying to detonate TNT in his house (which would have destroyed part of Oceanica's dome if explosions weren't turned off).
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File update needed, folks:
http://forum.industrial-craft.…page=Thread&threadID=4907
Grab the 3.5b file there, UNZIP IT, and copy only the client version of it into your \mods\ folder. If you just download it and drop the whole zip in, you will get booted.
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Big thanks to Lev, Mason, and anyone else who was involved in the defense of my city tonight when Spitfir3 hit it. And thanks for rolling back the damage he did...no apologies about not being able to make it perfect, hell, I'm just happy you could/did revert it at all! And thanks to everyone who's offered their help in reconstruction...I think I've got most of it under control, but if I do need any help, I'll be sure to let you guys know. Lev did a hell of a job reverting most of the structure, so I've got a pretty strong starting point for the reconstruction.
On the bright side though, I'd been intending to redo the sorting system in the warehouse again anyway. This gives me a reason to do it.
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