Fair warning, those of you using Equivalent Exchange are going to get a blockID conflict, most likely, and if you're like me you didn't get a fully generated config file for this mod to be able to change the chest's ID. Thankfully, the conflict was with the pedestal in EE, which is super expensive and in my opinion not terribly useful, so most worlds probably won't have one, meaning just change the pedestal's ID in it's config file and you're probably golden.
Posts by Nightdagger
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I was actually crunching the numbers tonight, and with the recent increase to the amount of energy produced by biofuel, it's definitely worth it to take the time to convert your plant matter into biofuel if you intend to use it as a fuel source for generators, especially if you're using the advanced machines addon to get the centrifuge extractor and singularity compressor. You get a net gain of about 117% using standard machines, or 200% using advanced machines, over simply burning the plant matter. As a primary fuel source, though...yeah, your farm would have to be pretty damned huge to provide enough excess to power more than a couple of generators full time. An interesting build, and definitely a viable source of energy, but requiring far too many raw materials (even if they are mostly renewable, one can of biofuel only really consumes 1 tin ore in non-renewable resources) to make it feasible to power an operation of any size on biofuel alone.
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Actually, it did, changing the blockIDs for BC/IC Crossover to unused ones fixed the problem.
Only thing I can think of is that the blockIDs I was trying to use were some sort of dependency for something else, so changing the IDs caused something that another mod was expecting to be there to not be there or something. I don't know, I don't do any modding myself for Minecraft so I'm not really sure how this all works.
And now that it does work, I'm loving what I see so far. Thanks for the awesome mod!
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Got it, it was a blockID conflict apparently. I found three unused ones using TMI and changed the config, and it works like a charm now.
Thanks!
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That's the thing, I didn't change any blockIDs in the game, the only ones I changed were in your config.
I'll have to check and see if I can find an unused set of blockIDs and see if that works.
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Getting a null pointer error after changing the blockIDs to resolve a conflict:
java.lang.IllegalArgumentException: block parameter cannot be null.
at ModLoader.RegisterBlock(ModLoader.java:1388)
at ModLoader.RegisterBlock(ModLoader.java:1377)
at mod_BCIC2Crossover.load(mod_BCIC2Crossover.java:153)
at ModLoader.init(ModLoader.java:830)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
Dec 19, 2011 9:31:16 PM ModLoader init
FINER: THROW
java.lang.NullPointerException
at mod_BCIC2Crossover.load(mod_BCIC2Crossover.java:154)
at ModLoader.init(ModLoader.java:830)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)Any advice? This sounds like an amazing mod and I'd really like to give it a shot in comparison with PC's converter mod (which, while working, doesn't add quite the functionality this seems to add), but it doesn't seem to like my setup. I'm using pretty much the same setup that Direwolf20 is using for his latest Lets Play, with Optifine on top of it.
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Ooh, nice cut on resources on the breeder.
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Bearing in mind that I am relatively new at this, I was playing around with the reactor designer last night, and hit upon this:
http://www.talonfiremage.pwp.b…=1m10101001501521s1r11r19
Perfect breeder, cheaper than the one linked in the original post? Am I missing something, or did I luck out?