Yes, it seems to be angle dependent, I had to get it just right to capture this
Edit: Actually no on further testing it is not angle dependent but distance dependent, any angle will cause the mob to disappear at a certain distance from the mob. I can't reproduce it with a ghast that is stuck in blocks, or any non-flying mob. Haven't tested squids yet though.
Posts by Fargo
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For me it's specific entities such as Ghasts disappearing at a certain distance and then reappearing 1 second later, I think I've seen it happen with other mobs too though. I will try and catch it in a screenshot but will seeing a picture of something that is fully invisible help? I could try to record it in a gif or something as well to show them transitioning from visible to invisible if that would help, with F3 on of course.
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Hey anyone else having entity render issues with "fastcraft-1.22-ctest17" ? I am having players claim that things go invisible and I did notice that it appears to fix itself after a player disconnects and reconnects. Anyone having a similar issue?
I am definitely experiencing this as well, although I haven't noticed it being fixed on relog.
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Fargo: If you want to help investigating this install the Fastcraft build at http://files.player.to/tmp/fastcraft-1.22-ltest.jar and the latest Sampler version. If it doesn't crash, fly over the chunk with missing bits, run "/sampler chunkInfo" and "/csampler chunkInfo" and then send me the output of those commands please.
I'm getting a crash in Single Player on new world load with my mod pack with this version unfortunately. Here is the crash report if it's of any interest:
http://pastebin.com/YGunupbY -
I need someone getting it in single player or with file access to a server in multi player to do some testing.
I am getting this issue both in Single Player, and on my dedicated server, when loading new chunks. I have access to the the server files via SSH, and I can help test whatever you need I am using fastcraft-1.22-ctest14 both client and server side.
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There seems to be a bug with 1.22test14, which causes ProjectRed's Volcanoes and Tinker's Smeltery blocks to become invisible above height 64 (weird). I do not have this bug with 1.21.
This only happens once in a while for me, and it doesn't only happen with Project Red Volcanoes. For me this happens when loading new terrain, only on generation that comes after normal MC generation. For example only certain trees/ things like volcanoes are affected. On re-log it is not fixed however for some reason, and sometimes only a full Launcher Exit will get things to load in properly. Not using Optifine, also using 1.22-ctest14.
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