From what I can tell, mining pipe isn't used at all (I've put a stack into machine, it didn't eat even 1 of them). Its creative superflat, so bedrock should be, like, 3 tiles away.
Scanner shows 14351 of Natural Gas and 1037591 Oil in the chunks I have the machines in.
Edit:
Okay, after going through all the things here and there I've found out that I've had .08 build instead of the last one.
Last one (.11) crashes the game for me, so I've installed .10 and it works fine.
I'll get the report to github in a bit.
Posts by nekoexmachina
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So, I'm testing the Oil Drilling Rig in creative superflat world.
It just doesnt' work.. Its built oK and starts but generates no oil at all. Scanner says that chunk has Natural Gas in it; tried light oil as well.
Its built properly, I've supplied drilling fluid & mining pipes, it drains energy from attached batbuffer, but doesn't generate anything at all. What is the first thing to check in this circumstances? -
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Ah, I thought that's your solo work. Ok.
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The Problem is i cant make it every People right so the more different
recipes we get the more i can post and maybe then you can find some
recipes you like.Yup.
Honestly I'd expect to have a policy stating that "You have to have mods X,Y,Z to run this script" should be in a header or something.
But whatever.
I'll see what can be done to that recipes from to elliminate outer dependencies.
No promises here, cause I don't see what could & what I could not improve in recipes (too newb). -
DreamMasterXXL,
I mean for ex. this file:
https://github.com/Dream-Maste…la-Minecraft/Minecraft.zs
I'd expect for this to have only Minecraft: & gregtech: items in this one, but it has some CarpenterBlocks' blocks as materials, for example, the recepie for CraftingTable:
recipes.addShaped(CraftingTable, [[CarpentersBlock, CarpentersBlock],
[CarpentersBlock, CarpentersBlock]]);
In which:
val CarpentersBlock = <CarpentersBlocks:blockCarpentersBlock>;
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@DreamMasterXXL,
Why do you use some CarpenterBlocks items in recipes for vanilla stuff, for example? I'd personally expect that any new recipes file would be only <edited mod> + <gregtech>, e.g. no outer dependencies. -
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That's stupid railcraft behaviour. The way around: Enable blast furnace
in railcraft config and disable it's crafting recipe with minetweaker.Hm. Thanks, I'll check that. Strange thing is that I've took all the configs from InfiTech2 modpack, which doesn't have that iron ignot-> steel behaviour.
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This does not happen in my test version. If i remember right, this is what happens when you disable railcrafts blast furnace in it's config.
Yes:
Quote/home/neko/.minecraft/config/railcraft/blocks.cfg: B:machine.alpha.blast.furnace=false
However this doesn't seem like an expected behaviour.
I'll check this little bit later with v.5.07.07.
Thanks! -