I got another one
Wrenching dry construction foam to get the block, since you can wrench to destroy faster than a pickaxe
Posts by Ragh
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Can we make overclocked upgrades with 1 heat vent instead of 3 coolant cells?
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So villagers that behave like TC golems, interact with IC2 machines and run on industrial credits?
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How about a UUM crop as the ultimate crop?
I would like a scrap box crop better, if you harvest it before it matures you get an scrap item(like you had used a scrap box)
if you harvest on time it gives a normal scrap box -
Well, if it is for large distances you can use minecarts with chest, sticky pistons, hoppers and teleporters
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There is also the sligthy less expensive fluid pipe called "botling plant with a fluid ejector upgrade"
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Yeah but thats what your recipe tells... Cycling water...
solar heat generators for your turbines needs when?
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no nuke does this in real life because burning the gas creates heat which is used to fuel direcly so this should not be done with the reactor
I tink I didn't explain myself properly
IC2 has the fermenters wich for some weird mechanic produces biogas with heat, weird mechanic in the sense of more heat more biogas
a fermenter with an input of 100 hu produces enough biogas to run 5 semifluid generators at the same time wich will produce 80 eu/t (last time i checked)what I want is a machine that does not use that much space and also new game mechanics
about the real life bit i was talkig about the combined cycle used in real life powerplants
https://www.youtube.com/watch?v=GWEG7_3RBA0maybe a new fermenter as well.. one made to take higher heat to fuel it and outputs more.. IE 100 HU/t gives more biogas int he new fermenter that in the turbine burns better/hotter to make more EU the normal generator or makes the KU to spin for more? ( make one block able to do all for simplicities sake/easier upgrade?)
how about a fuel echancer
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I was playing with 5x5 reactor and found there are 3 ways of making eU
first is with stirlings, giving 0.5 eu per hu, they are relatively safe and easy to put together
second is steam, giving 0.75 eu per hu, complicated to put, expensive and dangerous
third is biogas, giving 0.8 eu per hu, not as complicated like steam, safe as stirlings, and reallly expensive and spaciousmain problem is space, 1200 hu 5x5 reactor uses:
12 stirling gens
6 steam gen and 3 steam turbines (if you do not use pipes)
12 fermenters and 60 semifluid generators and a lot of pipingso I suggest a gas turbine, eats biogas and spits ku, energy efficiency should be like normal semifluid generators(or lower), blade should be of advanced alloy + purified iron + obsidian dust mix.
bonus points if gas turbine spits hot air that can be put in a liguid heat exchanger like in real life
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Ejector upgrade in eject-first-valid-site mode has priorities already
certain faces wil output items before others
I´m not sure but I tink the order is east-west-up-down-north-south -
what is stopping us from using these things?
https://www.youtube.com/watch?v=_Jf04sM22DM
from the comments I heard it makes 35 gw, which can be converted to 17.5 million eu/t
alternatively that mod has an engine that makes 32k eu/t (attached pic related)
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I would say that IC2 fermenters are a great way to get a lot of power out of a nuclear reactor, I would not say they are a competitive means to get a lot of power out of plants.
dunno , i have a 5x5 reed patch (growth is arround 15-20) and it supplies an automated fermenter/semifluidgenerator/semifluidheater array, produces 500 eu-tick like forever, cost me arround 180 blocks of iron and cooper, and twice of that for tin
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I figured the way to use steam
you need a steam generator filled with distiled water and a heat source it needs 100 hu of input, and configure so it spits 1 mb
then place a kinetic steam generator next, put the turbine in and a fluid ejector upgrade so it spits distilled water back to the steam generator
then place a condenser netx to the kinetic steam generator and put a fluid ejector upgrade so it spits distilled water back to the kinetic steam generator and you create a closed system that never runs out of distilled water with no evil buildcraft pipesif you can input 200 hu to the steam generator set it up at 221 bar and 1 mb
it will produce superheated steam
then place a kinetic steam generator next, put the turbine in and a
fluid ejector upgrade so it spits distilled water back to the steam
generator
then place ahother kinetic steam generator next, put the turbine in and a
fluid ejector upgrade so it spits distilled water back to the last machine
then place a condenser netx to the kinetic steam generator
and put a fluid ejector upgrade so it spits distilled water back to the
kinetic steam generator and you create a closed system that never runs
out of distilled water (it will lose arround 500 -2000 mb when you start it) with no evil buildcraft pipes (and no evil costly fluid regutators/distributors)this is my 5x5 reactor set up