Posts by Invincible92

    As for Creosote Processing, I looked it up on Wikipedia and I don't quite know how the entire process is supposed to be going on. Could anyone give me a few proper suggestions? Because I need to know where the distillation Tower would output the lighter Creosote Products. Also are Plastic and Parrafin Wax a thing for Creosote?

    It seems the only use for creosote, from what I saw in Wikipedia, is for preservative of wood and its distillates (mainly phenol, naphthalene, phenanthrene and anthracene) are used in the pharmacological field, but nothing for plastics nor paraffin except phenol, which can be used for plastic creation (even I had to check all my organic chemistry books for this :D ). Sooo... burn that thing or use it for railbeds (railcraft)/treated wood (immersive engineering).



    I think the difficulty is that the Wiki article treats creosote mostly as an end-product. I guess the most useful GT products of creosote would be plastics, via phenol and naphthalene. The RL processes
    are fairly long and would involve adding many new single-use intermediate materials, but maybe a gamified version could involve a mixer recipe, with oxygen and a vanadium pentoxide catalyst?
    (the output being plastic). I think the phenol would come out nearer the top of the distillation tower and the naphthalene further down?


    edit: seems derivatives of naphthalene are also used in dye-making, so perhaps it could also be used in making chemical dyes?

    IRL Naphthalene derivatives are used mainly for plasticizers in PVC and dyes, but nothing more aside of that.

    The Chemical Formula is evenly divisible by 2 if you didn't notice that.

    Yeah, I know it is divisible by 2, but with that you arrive to the empyrical formula, which does not represent the estructure of the compound and it is incorrect. In this case you need to use the molecular formula in order to represent in the right manner the compound. The Empyrical formula is the proportion in which the elements are in the molecule, but IT DOES NOT show the real ammount in the molecule, that is shown in the Molecular formula. In general, the Empyrical formula and the Molecular formula meet, but sometimes they do not.


    Example of these is the formula of hydrogen peroxide: it is HO under the empyrical formula, which tells that there is 1 atom of hydrogen per oxygen atom inside the molecule; this formula does not represent the molecule, which is H2O2 (molecular formula). Another example: nitrogen tetroxide; it is NO2 under the empyrical formula but the correct formula is N2O4. I know about it, I'm chemist.

    Glyceryl Trinitrate? You mean TNT? Sorry but GT6 literally doesn't have TNT. That stuff is Nitroglycerine also known as Glyceryl. And Glycerol is another different organic thing.

    I looked this in the electrolyzer recipe of glycerol as name of fluid (which is C3H5(OH)3 as chemical formula or the chemical name is 1,2,3-propanetriol) and in the tooltip expanded it says "contains xxx amounts of glyceryl". So the name seems to be wrong as it is showing the electrolyzing recipe of nitroglycerine.


    Also, TNT is trinitrotoluene (made by trating toluene with a nitration mixture (1:1 nitric acid/sulfuric acid) but not trinitroglycerine (which is abbreviated as GTN or TGN). TNT and nitroglycerine are two different explosives.



    MauveCloud , the same happens in GT5u.
    @Greg, if you need help with this I can lend you a hand.

    Hi Greg:


    Found little errors while diving in recipes:


    Glyceryl trinitate/trinitroglycerine is C3H5(NO2)3 but not C3H5N3O9 (easily understandable due not being inorganic chemistry but organic chemistry: the nitro- group is NO2); also its name under the electrolyzer as a fluid appears as glycerol, not glyceryl trinitate.


    Sodium bisulfate is the traditional name of sodium hydrogenosulfate (NaHSO4) and, due the recipe, it appears to be sodium sulfate (Na2SO4).


    Sodium persulfate/sodium peroxosulfate is Na2S2O8, but not NaSO4.


    Sugar, if electrolyzable, ought to give carbon dust, hydrogen and oxygen; currently gives carbon dust, water and oxygen.

    Hi everyone


    I'm trying to modify the recipe of titanium tetrachloride using the chemical reactor, but it seems the synthax is not the correct because the recipe doesn't show at all (or I'm missing something important). The same occurs with the electrolyzer recipe of the magnesium chloride dust. Using last version of the addon (1.4.1).


    Down here is the script in txt format.

    Files

    • GregTech.txt

      (9.08 kB, downloaded 116 times, last: )

    Hi everyone


    Before opening a GitHub issue without the further testing in other machines than the transformer, can anyone explain me the config of InputRF (in Overpowered Stuff) what it means?
    Does it mean that RF conduits/kinesis pipes/fluxducts can connect and power GT machines with RF or it only allows the connection of RF cables to a transformer in order to be converted to GT EU?

    Coal Steam boilers now do not work anymore with automation, so refueling and removal of ash must be done by hand. One stack coal coke lasts about 12 hours, so should be fine. The solar boiler is slowly calcinating. Starts after 12h, after 24h it is down to 50% efficiency, 48h down to 25% efficiency. To clean/reset the calcination, the solar boiler must be picked up and placed down again. So some work by hand every 24h so they stay efficient. Setup and forget setups tend to be spammed, so it is against that.

    Personally, I don't think the answer should be forbidding the refueling of the small coal boilers in order to stop its spamming. From my point of view, the answer should be adding a diminishing return in the steam production until a fixed value, like diminish the steam production from 100% to 25%, the same as you added to the solar steam boilers. I mean, add a 'calcification' alike penalty from using normal water in that kind of boilers (solar and the small ones) and allowing the use of distilled water in order to bypass that penalty. It would also require a more 'complex way' of making distilled water than the current one, like returning less distilled water from normal water in the distillation tower or the equivalent machinery, like a 25% of loss, or something like that.


    With that, people ought to use normal water with the penalty in mind until they have the infrastructure in order to bypass that. At that time of the game, people would be clever enough (or at least I think) to use petroil, the big steam boilers or equivalent methods for energy production instead of just spam everywhere that small boilers.



    Or instead of putting what I've said above, put all of this nerf you've created in the config, so players could choose between using the nerf to solar and small coal boilers or not (I don't know if it's in the config because I haven't played Minecraft and GregTech since a while).

    I think it is because you're using a shaped recipe, that means you need to specify all crafting components (even if there is nothing in that crafting slot), so it would be:


    recipes.addShaped(<RealisticTorches:TorchUnlit> * 4, [ [null, null, null],
    [Coal, <minecraft:string>, null],
    [Stick, null, null]]);

    Hi guys!


    After reading your points of view and suggestions about pollution and avoiding spam lava boilers for steam (and EU generation) I have an idea but I don't know if it can fit in the GT philosophy. If the lava boilers could have some kind of a cooldown mechanism, could it solve the spamming of them for energy generation? I mean, the lava boilers could work during a certain amount of time and after that, they automatically shut themselves off in order to avoid a meltdown (because lava) or a explosion (or some kind of effect) or Steve must shut them off (using a soft hammer, for example) to avoid the catastrophe. It could serve to enforce the player moving to other generators.


    Edit: After reading Sapient's post below this one: We also can put a recipe for the next tier machines using the previous one as a part of the crafting, I mean, if I am going to make a MV macerator, I can make it from scratch or I can use the LV macerator as a part of the recipe for the new one.

    Disable it in the Gt config (Forming Press recipes. Set the Ender Io Silicon to 0 and it will dissapear) (recipes.cfg)

    Could you tell me where is it that option? Because I'm searching at the recipes.cfg and I don't see it (too many letters causes me going blind :D )


    In the forming press section I see the following:



    press {
    I:gt.metaitem.01.32001_100=100
    I:gt.metaitem.01.32009_100=100
    I:gt.metaitem.01.32200_64=64
    I:gt.metaitem.01.32710_32=32
    I:gt.metaitem.01.32711_32=32
    I:gt.metaitem.01.32712_32=32
    I:gt.metaitem.01.32715_32=32
    I:gt.metaitem.02.32561_256=256
    I:gt.metaitem.02.32562_128=128
    I:gt.metaitem.02.32563_384=384
    I:gt.metaitem.02.32569_384=384
    I:ic2.itemCoin_100=100
    I:item.appliedenergistics2.ItemMaterial.CalcProcessorPrint_200=200
    I:item.appliedenergistics2.ItemMaterial.EngProcessorPrint_200=200
    I:item.appliedenergistics2.ItemMaterial.LogicProcessorPrint_200=200
    I:item.appliedenergistics2.ItemMaterial.SiliconPrint_200=200
    I:item.redstone_comp_chipset_300=300
    I:item.redstone_diamond_chipset_100=100
    I:item.redstone_gold_chipset_200=200
    I:item.redstone_iron_chipset_100=100
    I:item.redstone_pulsating_chipset_200=200
    I:item.redstone_quartz_chipset_300=300
    I:linerIronGraphite_950=950
    I:stickCoalElectrodePremix_950=950
    }

    Yes, I'm trying to do the same, disable EnderIO silicon from the OreDict, but in the forming press it appears as a substitute for the Si plate.


    I've written in a MT script the following:



    // --- Ore Dictionary ---
    <ore:itemSilicon>.remove(EISilicon);


    But you can see in the following photos it appears in the forming press recipe although it has been removed from the OreDict:


    http://imgur.com/QyJnE0h


    http://imgur.com/i4PhgBY


    http://imgur.com/H0UaYAm