Posts by Ironbuket

    For those that are interested chargepads for 162 can be used in 164, but this was the only way I managed to get it working:


    Setup some kind of automated IC2 Energy Crystal charging system using whatever (I handled them with AE). i.e. you want an automated system that automatically charges any depleted IC2 Energy Crystals and puts them back in to your item storage system.


    Place your charge pad in your base
    Attach an Empowered Item Conduit from Ender IO to the bottom of the chargepad and set it to In/Out mode
    In the Insertion Filter whitelist put a fully charged IC2 Energy Crystal
    In the Extraction Filter put a fully discharged IC2 Energy Crystal and set the redstone mode appropriately to your needs (set active without signal if you want it to default to on)


    Link up the Ender IO part of the system to your item storage system


    Fully charged IC2 Energy Crystals will go in to your chargepad and fill up the energy buffer. Once the IC2 Energy Crystal is completely depleted they will be extracted and past to your item storage system where they will be recharged (round and round it goes). Not the fastest way to power a chargepad but IT WORKS! :thumbup:


    NB: I was using the following mods under 1.6.4
    chargepads-1.6.2-universal-3.0.0.94-experimental.jar
    EnderIO-1.6.4-1.0.6.376.jar
    Forge Mod Loader version 6.4.49.965 for Minecraft 1.6.4
    + a bizzilion other mods (my own private pack - not available online sorry)

    They were waiting for IC2 to stabilise, then abandoned it all together, then charge pads were added to IC2.

    But the new chargepads are only for 1.7.2+ aren't they? I'm looking for a solution for a 1.6.4 mod pack


    I thought I was on to something with using energy crystals, aren't there any mods that can load or unload to the battery slot in the 1.6.2 version of chargepads?

    Anyone know a way of automating the loading and unloading of energy crystals in the charge pad for 1.6.4?


    I realise the direct hooking up to power doesn't work, but manually putting in batteries does. I'm able to setup an automatic way of charging the energy crystals, but so far haven't found an automated way of loading/unloading them from the pads. I thought AE might do it, but it wont load or extract using the import/export buses :(


    Is there another way to load and eject from the battery slot in the pads?


    Perhaps the author might consider making the mod compatible with AE import/export buses?