IHL is already rammed full of chemistry, I can't especially see what else you'd want to make that would be useful that isn't already in.
I think i missing some information here.
Could you give me link to the most updated wiki or something like that?
IHL is already rammed full of chemistry, I can't especially see what else you'd want to make that would be useful that isn't already in.
I think i missing some information here.
Could you give me link to the most updated wiki or something like that?
There is no methane sources in IHL. Do you suggest to add them?
Do you actually mean (played) IHL? May be this was a wrong thread? Chocohead answered on your question.
There is already 2 types of electrolysis facility in IHL. I can add arc furnaces, but for what purposes?You are welcome to suggest new crafting recipes for another mod items using IHL items. As well - new recipes for IHL machines to process items from another mod items or to process current items into other mod items. This very easy for me. As well you may suggest something entirely new, what you really want, but wasn't fulfilled in IC2 or GT.
DudeWithOldTextures, i think you simple misclicked "Advanced machines" addon thread, yes?
No, i did not misclicked, that's for sure.
I just get confused with all that machines and recipes(wiki not covering much and seems unupdated for long time and looking recipes through NEI don't get me to the point of understanding either).
Maybe i miss some informations, then - excuse me.
Good day.
Can i suggest some ideas?
How about new energy generators like turbines working off methan?
Or chemical reactors/chemical reaction chambers to introduce some chemistry?
Maybe electrolysers and electric arc furnaces to bring up pyrolysis processes?
I am aware of this, but thanks for letting me know anyway! I'm working mainly on the mod at the moment, but when I find time, I'll definitely make sure to let everyone know!
Hello, do you still working on it?
After checking old RS thread i was pretty amazed, good work.
Good day.
So, does crash with forcefields upgrades pointing in unloaded chunk was fixed?
Thank you for reading and again - good day.