Posts by Sliderpro

    At some point in 1.2.5 IC2 and RP I thought, that covers and mini-blocks could be used with cables - what a disapointment it was.
    There are some solutions -
    1) making our own covers (IC2)
    2) making luminars with gui for bats
    3) your solution


    I think, wiring even like this - would be a pain in the ass, as destroying some wire can quickly turn your house into a horror house
    Why won't we make luminators with gui for bat and make it unresponding, unless we use wrench?


    And by the way..don't lamps kill CPU anymore?

    There is forestry addon, called Plugins for forestry. Maker of this addon has alot of plugins for all mods and for IC as well, you can go ask him. He did add TONS of liquids.
    As I see, what you want to do is either to make IC cells and liquid-holders have damage value, or make biofuel and coalfuel liquids. You still won't be able to turn them into liquids w/o forestry :D
    BC\IC2 crossover had this function with jetpack-refueler, but it used BC fuel, as you still need canning machine to refill with IC2 cells


    By the way - tin is FRIGGIN COMMON!!1. u need 2 ores to get 16 cells, 8 ores to get stack. stack can last forever~
    Is it REALLY that much? do you really belive, that anybody will overcome such pain in the ass for such small gain (and pure injustice)?
    returnable cells are denied as this leaves tin w\o ANY use. and no, IC is pretty nice w\o liquids. everybody knows, that everybody knows, that BC pumps suck (just suck)

    Everybody knows, that using reactor for high eff requires tricky cooling. Tricky cooling is a PIS (pain in the ass). While idiots experiment with setups in-game, most normal people use planner. There is one thing, that all of us TRULY hate - remembering position of vents, reflectors, exchangers,heating and tons of brain-killing stuff, so what can greatly help from this pis? A reactor setup library can.
    What a heck is that? It actually is pair of blocks, which do what - 1st is used to generate reactor setup blueprints from existing files from minecraft folder(or whereever) and is also used to write ingame-made blueprint items to new blueprint files (In case, someone will ever do that :D )
    The other block is blueprint holder, which we connect to reactor itself. We dump our ready blueprint item into blueprint holder and HYATO, our blueprint shows what to place where. As well, we can write our ready reactor setup to blueprint, if that is what takes to be happy :D.
    Idea was inspired by friggin eye-killing huge 6 chambers setups, BC blueprint library and NEI, which shows crafting recepie in crafting table directly.

    I noticed a crazy amount of mark 1 reactors but no mark 2 reactors so far. Anyone has the guts to design a nice one? (meaning it has to be competitive with the mark 1 reactors)

    I see no need for that) people either want a mk I to some critical needs, or they need a powerhouse as a time gap between these is about hour-several. maybe, I ll try for fun xD
    --
    http://www.talonfiremage.pwp.b…g9gfq93c66wmh59p8gcr5b56o
    Why do I like this reactor, compared to yours, that it takes really small amount of fuel and it works more, than it cools. I REALLY want RP to use such thing. Shame, there is no module/addon for reactor to output redstone, as soon as *any* component reaches X heat.

    I have them from M2, Forestry, IC, ICBM and something else :D you can disable ore generation in configs
    By the way, what ore dusts you use doesnt matter - recepie should work (like you can make same crafting table with different planks). BTW there is a way to conver ingots - to get IC ingots, make a block, to make forestry ingots, use carpenter, to make M2 ingot craft bricks.

    Glass fiber ~20 long, then MV transformer, than loooong way to the bottom. but it matters not, as even if all energy is wasted in cables, batteries INSIDE windmills ALWAYS charge. In my situation, they do not =\

    When I was building my windmill tower, I noticed something REALLY strange. My windmills didn't work (they couldn't even start charging battery) higher, than ~160. Is that a bug or why?

    Awesome mod, especially idea with ore maceration and gems.
    However, I had some bugs :
    when Fusion reactor was recieving energy and had output connected to enet - recieved energy was leaking, making reactorblock work as energystorage with connected output.
    next is, that reactor outputs 2xEV on 2 sides. I tried connecting EVT and EV cables, first exploded for some reason, second burned, when I made some cables into the air, put 2 EVT and conncted them to MFSU.(I mean, cables, that went from reactor to EVT)
    For some reason, reactor showed me coils-yes, while there were no coils and stopped recieving energy (maybe visual bug?)
    Small suggestin - make reactor GUI a biiiit more cooler, like MFSU with red bar ;)
    Another is to make iridium ore spawn configurable (like vein numbers, ore number)
    Another is config option for LESU block EU storage - I think that it is way underpowered, as lapis is very rare and w/o fortune 3 it is even small in numbers. I prefer to think, that lapisbloks in lappack are nerfed, because this is payment for being a mobile storage xD
    and can you tell, where to find some tut for noobs, as I want to make some smelting recepies?)

    Bug is simple - macerator is not working. when connected with energy net, It looks like it is supplied with power, but it wouldn't start. Tried to cheat from NEi, Tried batbox+macerator, tried upgrades, nothing works. Even loading IC first.
    I think, that either forestry or mystcraft are messing up. At least, mystcraft did FREAKING mess out of my bees and some small stuff and api is outdated (btw tried replacing IC api in other mods zips and jars).
    Dunno, weird.
    Railcraft has its own macerator, at least.

    I guess, nobody reads first post at all.
    This upgrade is meant to be close to middle-endgame. Can you afford several times more EU per 2x Speed in early or even in mid-game? Obviously, you cant. You can run miner with diamond drill and 3 8EU panels from compactsolars and in ~15 realtime mins it will be done, while this upgrade req. constant roughly medium voltage. And yes, I mean this upgrade to spare you from digging tons of cobble in shafts and using tons of miners, while draining your MFSU in 2-3 rounds.