Posts by Nope27

    It's a nice idea but considering this will be up in space, in the same dimension with a space station perhaps, you'll need a cross-dimension way to get the power to your base (unless you use it for that same space station) as a cable just won't work. In that article a laser beam was mentioned, which could be done to have the laser in space and a receiver on the ground but only at a certain location since this laser beam has to be pointing straight at it.

    Maybe it will involve the minecraft beacon (it does look like laser shooting into space)

    This is the future of nuclear reactors. Found this in wikipedia:

    Quote

    Thorium-based nuclear power is nuclear reactor-based electrical power generation fueled primarily by the nuclear fission of the isotope uranium-233 produced from the fertile element thorium. According to proponents, a thorium fuel cycle offers several potential advantages over a uranium fuel cycle—including much greater abundance on Earth, superior physical and nuclear fuel properties, and reduced nuclear waste production. However, development of thorium power has significant start-up costs. Proponents also cite the lack of weaponization potential as an advantage of thorium, while critics say that development of breeder reactors in general (including thorium reactors that are breeders by nature) increase proliferation concerns. Since about 2008, nuclear energy experts have become more interested in thorium to supply nuclear fuel in place of uranium to generate nuclear power. This renewed interest has been highlighted in a number of scientific conferences, the latest of which, ThEC13 [1] was held at CERN by iThEC and attracted over 200 scientists from 32 countries.

    A nuclear reactor consumes certain specific fissile isotopes to produce energy. The three most practical types of nuclear reactor fuel are:

    • Uranium-235, purified (i.e. "enriched") by reducing the amount of uranium-238 in natural mined uranium. Most nuclear power has been generated using low-enriched uranium (LEU), whereas high-enriched uranium (HEU) is necessary for weapons.
    • Plutonium-239, transmuted from uranium-238 obtained from natural mined uranium. Plutonium is also used for weapons.
    • Uranium-233, transmuted from thorium-232, derived from natural mined thorium. This is the subject of this article.

    Some believe thorium is key to developing a new generation of cleaner, safer nuclear power.[2] According to an opinion piece by a group of scientists at the Georgia Institute of Technology, considering its overall potential, thorium-based power "can mean a 1000+ year solution or a quality low-carbon bridge to truly sustainable energy sources solving a huge portion of mankind’s negative environmental impact."[3]
    After studying the feasibility of using thorium, nuclear scientists Ralph W. Moir and Edward Teller suggested that thorium nuclear research should be restarted after a three-decade shutdown and that a small prototype plant should be built.[4][5][6] Research and development of thorium-based nuclear reactors, primarily the liquid fluoride thorium reactor, (LFTR), MSR design, has been or is now being done in India, China, Norway, U.S., Israel and Russia.
    So what do you guys think of the idea?

    For some weird reason, every time a put a generator block, the games just closes. Even worse, every time i try to enter a world were i put a generator, it just closes.

    Here's the crash report:

    Display Spoiler

    ---- Minecraft Crash Report ----
    Client> // Everything's going to plan. No, really, that was supposed to happen.
    Client>
    Client> Time: 16/09/15 10:31
    Client> Description: Exception in server tick loop
    Client>
    Client> java.lang.NoClassDefFoundError: org/ejml/data/Matrix64F
    Client> at ic2.core.energy.EnergyNetLocal.addTileToGrids(EnergyNetLocal.java:398)
    Client> at ic2.core.energy.EnergyNetLocal.addTileEntity(EnergyNetLocal.java:141)
    Client> at ic2.core.energy.EnergyNetLocal.addTileEntity(EnergyNetLocal.java:57)
    Client> at ic2.core.energy.EventHandler.onEnergyTileLoad(EventHandler.java:27)
    Client> at cpw.mods.fml.common.eventhandler.ASMEventHandler_37_EventHandler_onEnergyTileLoad_EnergyTileLoadEvent.invoke(.dynamic)
    Client> at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
    Client> at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
    Client> at ic2.core.block.generator.tileentity.TileEntityBaseGenerator.onLoaded(TileEntityBaseGenerator.java:117)
    Client> at ic2.core.block.TileEntityBlock$1.tickCallback(TileEntityBlock.java:53)
    Client> at ic2.core.TickHandler.processTickCallbacks(TickHandler.java:137)
    Client> at ic2.core.TickHandler.onWorldTick(TickHandler.java:32)
    Client> at cpw.mods.fml.common.eventhandler.ASMEventHandler_15_TickHandler_onWorldTick_WorldTickEvent.invoke(.dynamic)
    Client> at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
    Client> at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
    Client> at cpw.mods.fml.common.FMLCommonHandler.onPreWorldTick(FMLCommonHandler.java:268)
    Client> at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:605)
    Client> at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:531)
    Client> at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    Client> at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
    Client> at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:670)
    Client> Caused by: java.lang.ClassNotFoundException: org.ejml.data.Matrix64F
    Client> at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
    Client> at java.lang.ClassLoader.loadClass(Unknown Source)
    Client> at java.lang.ClassLoader.loadClass(Unknown Source)
    Client> ... 20 more
    Client> Caused by: java.lang.NullPointerException
    Client> at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
    Client> ... 22 more
    Client>
    Client>
    Client> A detailed walkthrough of the error, its code path and all known details is as follows:
    Client> ---------------------------------------------------------------------------------------
    Client>
    Client> -- System Details --
    Client> Details:
    Client> Minecraft Version: 1.7.2
    Client> Operating System: Windows 7 (x86) version 6.1
    Client> Java Version: 1.7.0_67, Oracle Corporation
    Client> Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Client> Memory: 131185560 bytes (125 MB) / 453623808 bytes (432 MB) up to 1037959168 bytes (989 MB)
    Client> JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
    Client> AABB Pool Size: 1305 (73080 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Client> IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 95
    Client> FML: MCP v9.03 FML v7.2.217.1147 Minecraft Forge 10.12.2.1147 Optifine OptiFine_1.7.2_HD_U_D3 15 mods loaded, 15 mods active
    Client> mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Client> FML{7.2.217.1147} [Forge Mod Loader] (forge-1.7.2-10.12.2.1147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Client> Forge{10.12.2.1147} [Minecraft Forge] (forge-1.7.2-10.12.2.1147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Client> bspkrsCore{6.11} [bspkrsCore] (BspkrsCore-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Client> BuildCraft|Core{6.0.16} [BuildCraft] (BuildCraft-Mod-Stable-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Client> BuildCraft|Builders{6.0.16} [BC Builders] (BuildCraft-Mod-Stable-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Client> BuildCraft|Energy{6.0.16} [BC Energy] (BuildCraft-Mod-Stable-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Client> BuildCraft|Factory{6.0.16} [BC Factory] (BuildCraft-Mod-Stable-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Client> BuildCraft|Transport{6.0.16} [BC Transport] (BuildCraft-Mod-Stable-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Client> BuildCraft|Silicon{6.0.16} [BC Silicon] (BuildCraft-Mod-Stable-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Client> CraftMobEggsSpawners{1.0} [Craftable MobeEggs] (Craftable MobEggs-1.0 1.7.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Client> IC2{2.1.484-experimental} [IndustrialCraft 2] (industrialcraft-2-2.1.484-experimental.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Client> Treecapitator{1.7.2} [Treecapitator] (Tree-Capitator-Mod-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Client> TwilightForest{2.2.3} [The Twilight Forest] (Twilight-Forest-Mod-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Client> voxelmap{1.7.2} [VoxelMap] (VoxelMap-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Client> Profiler Position: N/A (disabled)
    Client> Vec3 Pool Size: 585 (32760 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Client> Player Count: 1 / 8; [EntityPlayerMP['nope27'/256, l='New World', x=-272,86, y=64,00, z=5,57]]
    Client> Type: Integrated Server (map_client.txt)
    Client> Is Modded: Definitely; Client brand changed to 'fml,forge'
    Client> #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\Isac\AppData\Roaming\.minecraft\crash-reports\crash-2015-09-16_10.31.51-server.txt
    Client> [10:31:51] [Client thread/INFO] [FML]: Waiting for the server to terminate/save.
    Client> [10:31:52] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
    Client> [10:31:52] [Server thread/INFO]: Saving chunks for level 'New World'/The End
    Client> [10:31:52] [Server thread/INFO]: Saving chunks for level 'New World'/Twilight Forest
    Client> [10:31:52] [Server thread/INFO] [FML]: Unloading dimension 0
    Client> [10:31:52] [Server thread/INFO] [FML]: Unloading dimension -1
    Client> [10:31:52] [Server thread/INFO] [FML]: Unloading dimension 1
    Client> [10:31:52] [Server thread/INFO] [FML]: Unloading dimension 7
    Client> [10:31:52] [Server thread/INFO] [FML]: Applying holder lookups
    Client> [10:31:52] [Server thread/INFO] [FML]: Holder lookups applied
    Client> [10:31:52] [Server thread/INFO] [FML]: The state engine was in incorrect state SERVER_STOPPING and forced into state SERVER_STOPPED. Errors may have been discarded.
    Client> [10:31:52] [Client thread/INFO] [FML]: Server terminated.
    Client> AL lib: (EE) alc_cleanup: 1 device not closed
    Game ended with bad state (exit code -1)
    Ignoring visibility rule and showing launcher due to a game crash
    Deleting C:\Users\Isac\AppData\Roaming\.minecraft\versions\1.7.2-Forge10.12.2.1147\1.7.2-Forge10.12.2.1147-natives-9708313467247
    Couldn't delete C:\Users\Isac\AppData\Roaming\.minecraft\versions\1.7.2-Forge10.12.2.1147\1.7.2-Forge10.12.2.1147-natives-9708313467247 - scheduling for deletion upon exit