Height limit would have to be over a hundred kilometers if we were to set that thing on space.
OR, we could just launch it as a probe, and it would say it was in orbit, without having to increase height limit.
Height limit would have to be over a hundred kilometers if we were to set that thing on space.
OR, we could just launch it as a probe, and it would say it was in orbit, without having to increase height limit.
It's a nice idea but considering this will be up in space, in the same dimension with a space station perhaps, you'll need a cross-dimension way to get the power to your base (unless you use it for that same space station) as a cable just won't work. In that article a laser beam was mentioned, which could be done to have the laser in space and a receiver on the ground but only at a certain location since this laser beam has to be pointing straight at it.
Maybe it will involve the minecraft beacon (it does look like laser shooting into space)
Found this while browsing trough the internet, looking for alternate power sources: http://www.alternative-energy-news.info/solar-wind-power/
This, is amazing. Imagine, make one those, send it to space using galactic craft, and then power your ic2 machines with it! It could be safer alternative to nuclear reactors, and a great reason to cross ic2 and galactic craft! Tell me what you guys think!
Put a normal folder in the mods folder called "ic2". Then put it in there. I'm not sure how it looks for the library, but I presume as long as it's got ejml in the name it should be able to find it.
It still crashes
This is the future of nuclear reactors. Found this in wikipedia:
QuoteThorium-based nuclear power is nuclear reactor-based electrical power generation fueled primarily by the nuclear fission of the isotope uranium-233 produced from the fertile element thorium. According to proponents, a thorium fuel cycle offers several potential advantages over a uranium fuel cycle—including much greater abundance on Earth, superior physical and nuclear fuel properties, and reduced nuclear waste production. However, development of thorium power has significant start-up costs. Proponents also cite the lack of weaponization potential as an advantage of thorium, while critics say that development of breeder reactors in general (including thorium reactors that are breeders by nature) increase proliferation concerns. Since about 2008, nuclear energy experts have become more interested in thorium to supply nuclear fuel in place of uranium to generate nuclear power. This renewed interest has been highlighted in a number of scientific conferences, the latest of which, ThEC13 [1] was held at CERN by iThEC and attracted over 200 scientists from 32 countries.
A nuclear reactor consumes certain specific fissile isotopes to produce energy. The three most practical types of nuclear reactor fuel are:
Some believe thorium is key to developing a new generation of cleaner, safer nuclear power.[2] According to an opinion piece by a group of scientists at the Georgia Institute of Technology, considering its overall potential, thorium-based power "can mean a 1000+ year solution or a quality low-carbon bridge to truly sustainable energy sources solving a huge portion of mankind’s negative environmental impact."[3]
After studying the feasibility of using thorium, nuclear scientists Ralph W. Moir and Edward Teller suggested that thorium nuclear research should be restarted after a three-decade shutdown and that a small prototype plant should be built.[4][5][6] Research and development of thorium-based nuclear reactors, primarily the liquid fluoride thorium reactor, (LFTR), MSR design, has been or is now being done in India, China, Norway, U.S., Israel and Russia.
So what do you guys think of the idea?
If you do insist on using 1.7.2, you need the ejml library so IC2 can do the E-net maths, the crash would imply it's missing.
I downloaded the library (ejml-v0.28-libs) but where do i put it ?
For some weird reason, every time a put a generator block, the games just closes. Even worse, every time i try to enter a world were i put a generator, it just closes.
Here's the crash report:
---- Minecraft Crash Report ----
Client> // Everything's going to plan. No, really, that was supposed to happen.
Client>
Client> Time: 16/09/15 10:31
Client> Description: Exception in server tick loop
Client>
Client> java.lang.NoClassDefFoundError: org/ejml/data/Matrix64F
Client> at ic2.core.energy.EnergyNetLocal.addTileToGrids(EnergyNetLocal.java:398)
Client> at ic2.core.energy.EnergyNetLocal.addTileEntity(EnergyNetLocal.java:141)
Client> at ic2.core.energy.EnergyNetLocal.addTileEntity(EnergyNetLocal.java:57)
Client> at ic2.core.energy.EventHandler.onEnergyTileLoad(EventHandler.java:27)
Client> at cpw.mods.fml.common.eventhandler.ASMEventHandler_37_EventHandler_onEnergyTileLoad_EnergyTileLoadEvent.invoke(.dynamic)
Client> at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
Client> at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
Client> at ic2.core.block.generator.tileentity.TileEntityBaseGenerator.onLoaded(TileEntityBaseGenerator.java:117)
Client> at ic2.core.block.TileEntityBlock$1.tickCallback(TileEntityBlock.java:53)
Client> at ic2.core.TickHandler.processTickCallbacks(TickHandler.java:137)
Client> at ic2.core.TickHandler.onWorldTick(TickHandler.java:32)
Client> at cpw.mods.fml.common.eventhandler.ASMEventHandler_15_TickHandler_onWorldTick_WorldTickEvent.invoke(.dynamic)
Client> at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
Client> at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
Client> at cpw.mods.fml.common.FMLCommonHandler.onPreWorldTick(FMLCommonHandler.java:268)
Client> at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:605)
Client> at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:531)
Client> at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
Client> at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
Client> at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:670)
Client> Caused by: java.lang.ClassNotFoundException: org.ejml.data.Matrix64F
Client> at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
Client> at java.lang.ClassLoader.loadClass(Unknown Source)
Client> at java.lang.ClassLoader.loadClass(Unknown Source)
Client> ... 20 more
Client> Caused by: java.lang.NullPointerException
Client> at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
Client> ... 22 more
Client>
Client>
Client> A detailed walkthrough of the error, its code path and all known details is as follows:
Client> ---------------------------------------------------------------------------------------
Client>
Client> -- System Details --
Client> Details:
Client> Minecraft Version: 1.7.2
Client> Operating System: Windows 7 (x86) version 6.1
Client> Java Version: 1.7.0_67, Oracle Corporation
Client> Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Client> Memory: 131185560 bytes (125 MB) / 453623808 bytes (432 MB) up to 1037959168 bytes (989 MB)
Client> JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
Client> AABB Pool Size: 1305 (73080 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Client> IntCache: cache: 0, tcache: 0, allocated: 15, tallocated: 95
Client> FML: MCP v9.03 FML v7.2.217.1147 Minecraft Forge 10.12.2.1147 Optifine OptiFine_1.7.2_HD_U_D3 15 mods loaded, 15 mods active
Client> mcp{9.03} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Client> FML{7.2.217.1147} [Forge Mod Loader] (forge-1.7.2-10.12.2.1147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Client> Forge{10.12.2.1147} [Minecraft Forge] (forge-1.7.2-10.12.2.1147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Client> bspkrsCore{6.11} [bspkrsCore] (BspkrsCore-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Client> BuildCraft|Core{6.0.16} [BuildCraft] (BuildCraft-Mod-Stable-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Client> BuildCraft|Builders{6.0.16} [BC Builders] (BuildCraft-Mod-Stable-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Client> BuildCraft|Energy{6.0.16} [BC Energy] (BuildCraft-Mod-Stable-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Client> BuildCraft|Factory{6.0.16} [BC Factory] (BuildCraft-Mod-Stable-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Client> BuildCraft|Transport{6.0.16} [BC Transport] (BuildCraft-Mod-Stable-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Client> BuildCraft|Silicon{6.0.16} [BC Silicon] (BuildCraft-Mod-Stable-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Client> CraftMobEggsSpawners{1.0} [Craftable MobeEggs] (Craftable MobEggs-1.0 1.7.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Client> IC2{2.1.484-experimental} [IndustrialCraft 2] (industrialcraft-2-2.1.484-experimental.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Client> Treecapitator{1.7.2} [Treecapitator] (Tree-Capitator-Mod-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Client> TwilightForest{2.2.3} [The Twilight Forest] (Twilight-Forest-Mod-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Client> voxelmap{1.7.2} [VoxelMap] (VoxelMap-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Client> Profiler Position: N/A (disabled)
Client> Vec3 Pool Size: 585 (32760 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Client> Player Count: 1 / 8; [EntityPlayerMP['nope27'/256, l='New World', x=-272,86, y=64,00, z=5,57]]
Client> Type: Integrated Server (map_client.txt)
Client> Is Modded: Definitely; Client brand changed to 'fml,forge'
Client> #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\Isac\AppData\Roaming\.minecraft\crash-reports\crash-2015-09-16_10.31.51-server.txt
Client> [10:31:51] [Client thread/INFO] [FML]: Waiting for the server to terminate/save.
Client> [10:31:52] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
Client> [10:31:52] [Server thread/INFO]: Saving chunks for level 'New World'/The End
Client> [10:31:52] [Server thread/INFO]: Saving chunks for level 'New World'/Twilight Forest
Client> [10:31:52] [Server thread/INFO] [FML]: Unloading dimension 0
Client> [10:31:52] [Server thread/INFO] [FML]: Unloading dimension -1
Client> [10:31:52] [Server thread/INFO] [FML]: Unloading dimension 1
Client> [10:31:52] [Server thread/INFO] [FML]: Unloading dimension 7
Client> [10:31:52] [Server thread/INFO] [FML]: Applying holder lookups
Client> [10:31:52] [Server thread/INFO] [FML]: Holder lookups applied
Client> [10:31:52] [Server thread/INFO] [FML]: The state engine was in incorrect state SERVER_STOPPING and forced into state SERVER_STOPPED. Errors may have been discarded.
Client> [10:31:52] [Client thread/INFO] [FML]: Server terminated.
Client> AL lib: (EE) alc_cleanup: 1 device not closed
Game ended with bad state (exit code -1)
Ignoring visibility rule and showing launcher due to a game crash
Deleting C:\Users\Isac\AppData\Roaming\.minecraft\versions\1.7.2-Forge10.12.2.1147\1.7.2-Forge10.12.2.1147-natives-9708313467247
Couldn't delete C:\Users\Isac\AppData\Roaming\.minecraft\versions\1.7.2-Forge10.12.2.1147\1.7.2-Forge10.12.2.1147-natives-9708313467247 - scheduling for deletion upon exit