Doesn't have it in mind actually, but can you hook up, a electric one direct to the steam generator, to make your first rubber? I am bussy with GT5U atm, some strange thing with the large boilers is not working.
Posts by Kupferdrache
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Put electro magical tools on the list, the author stated on the minecraft forums, he dropped it in favor of a RF-based rewrite.
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It seems, you have no output for the distilled water.
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I wanted to burn my excess creosote oil, so I figured the steam boiler is the only thing that could accept it (fluid fuel), but either way I try it the controller complains about an incomplete structure. I tried first with bronze and ULV/LV Hatches/Busses (2 fluid in bottom, maintenance, opt. 1 soild in, rest firebox casings) Than a ring bronze plated bricks pipe casing, Than two lines bricks output hatches in the 2 other spots pipes in the center another ring layer and finally a ring layer with the muffler hatch in the center. even in creative with Tungstensteel and MAX hatches and rotated by 90 ° the structure reported to be incomplete. I am still on 5.09.12 didn't updated yet, if it is already fixed (didn't read the change log yet). I don't want to use the railcraft boiler, because I want to play with the large turbine later. and even the IC2 semifluid generator didn't took the creosote, and there are no single block generators for this stuff in GT, or I am missing a config setting.
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Yeah, it was the bees, shame I can't leave they activated, because I want to play a bit wit gendustry and extra bees, and both aren't updated yet, but at least, all the Rest works fine so far, waiting for the first gregtech start to finsh processing all the mods.
Edit Foresty 3.6.12 is easy to overlook, because it is beween Forstry 4.x releases, that my help, with some Forstery issues, if you missed it.
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stones over stones, next crash on my way to gregtech, again, not sure what all the console output is relevant, all I know, GT crashed during Transition from Postinitialisation to avail.
once again I need the help of you, professionals, to figure out why thing are going on and how to fix it.
For refference the logfile:
Thanks for the futher help in advance. -
Then it must be something else that is crashing my gregtech during transion from postinitialisation to availiable, or it a first startup thing.
Quote[20:03:52] [Client thread/ERROR] [IguanaTweaksTConstruct]: Could not find material for modification: Nether Quartz
[20:03:52] [Client thread/INFO] [IguanaTweaksTConstruct]: Sticks and stones may break my bones, but your pickaxes and axes will break no blocks.[20:03:55] [Client thread/ERROR] [FML]: Fatal errors were detected during the transition from POSTINITIALIZATION to AVAILABLE. Loading cannot continue
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UCHIE gregtech{MC1710} [GregTech] (gregtech-5.09.11.jar)
but I can't remember to have read about crashes that way. -
May be I am blind, but can I use GTTwaker to solve the TCon problem I ran into:
Code[20:01:51] [Client thread/INFO] [TConstruct]: Preparing to take over the world [20:01:51] [Client thread/ERROR] [TConstruct]: Tinkers' Construct and GregTech are incompatible for the following reasons: [20:01:51] [Client thread/ERROR] [TConstruct]: - GregTech is a meta-mod that changes how a lot of mods interact with the base game and with each other. - The mod restructures the registration of various ores within the Ore Dictionary. This may alter or break the original design intention of various other mods. - This mod alters various fundamental recipes from vanilla Minecraft.
I know there are posiblities to get both working together, even, a Tinkersgregworks Addon. But i am not sure there to start, to get it running, so I cann start worring about gregging it up afterwards.
Thanks for the Help if you mangage to enlighten me. -
Thanks GregoriusT, good to know that fact, should be in the AE2 documentation big fat and red as important thing, I was parcticaly worried because Thaumic eneristics putted out a warning aswell, not all ascepects could be processed from that thing.
Edit: another similar thing but this time in the IC2 APi
Code[15:17:25] [Client thread/INFO] [STDOUT]: [ic2.api.item.IC2Items:getItem:36]: IC2 API: Call getItem failed for compressedPlantBall [15:17:25] [Client thread/INFO] [STDOUT]: [ic2.api.item.IC2Items:getItem:36]: IC2 API: Call getItem failed for matter
Probalby i am overcautios and this is solved allready elsewhere, but I don't know about the technical side of my favourite mods yet (I promisse, I get better). So I ask about that as well. -
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Installed AE2 after IC2 so I think, IC2 could be part of the problem, as
far as the info I could find on this so far troughout the internet.
Unfortunatly neither the log out form AE2 during initialisation nor the
sources of AE2 gave me a clue so far why below is happening, far less
how to fix it (quite new to this side of modded minecraft, but willing
to learn) :Code
Display More[15:17:50] [Client thread/INFO] [AE2:C]: Initialization ( started ) [15:17:50] [Client thread/WARN] [AE2:C]: Unable to register a recipe:Unable to find item: appliedenergistics2:ItemMaterial.WoodenGear:0 [15:17:50] [Client thread/WARN] [AE2:C]: Unable to register a recipe:Unable to find item: appliedenergistics2:ItemMaterial.IronNugget:0 [15:17:50] [Client thread/WARN] [AE2:C]: Unable to register a recipe:Unable to find item: appliedenergistics2:ItemMaterial.GoldDust:0 [15:17:50] [Client thread/WARN] [AE2:C]: Unable to register a recipe:Unable to find item: appliedenergistics2:ItemMaterial.IronDust:0 [15:17:50] [Client thread/WARN] [AE2:C]: Unable to register a recipe:Unable to find item: appliedenergistics2:ItemMaterial.Silicon:0 [15:17:50] [Client thread/WARN] [AE2:C]: Unable to register a recipe:Unable to find item: appliedenergistics2:ItemMaterial.Silicon:0 [15:17:50] [Client thread/INFO] [AE2:C]: Recipes Loading: Shapeless: 55 loaded.
I hope I can find help here. Thanks for your patience with me in advance.
Feel free to ask, if you ne more information as I already provided.