Posts by Kupferdrache

    BTW, NEI also say you get 8 000 EU out of a cell creosote, but to get this you need a quite sizeable build. Your small steel furnace produces only steam for for 5 EU/t, you need to recharge you basic steam turbine to at least 15 000 steam between each crafting process. Other than that, GT machines take their input at the begin of the crafting process and if they are supplied with enough energy they will reset the actual process. You may wish to hit you basic bending machine with a GT soft hammer (e.g. one from wood) to let the machine charge before it processes, otherwise you may waste a bunch of EU, in the progress for retrying the crafting process over and over. There is a distinct sound if a GT machine runs out of power mid process.

    I saw anywhere (can't remember where), no fusion energy plan until there is a working prototype in RL, and as far I know there are three projects one in Greifswald,germany, one in western europe (france/gb, have to look for the details) and one in us, but none of the are working yet. the one in Greifswald is the one most finished yet, but still in building.

    Test 6 - 32 charcoal:


    82618 l steam, 27539.33 EU, 2581.81 l steam per charcoal, 860.60 EU per charcoal, 5640 l d. water , 176.25 l steam per charcoal, 14.65 l steam per 1 l d. water


    Test 7 64 charcoal:


    169233 l steam, 56411 EU, 2644.27 l steam per charcoal, 881.42 EU per charcoal, 9264 l d. water, 144.75 l d. water per charcoal, 18.27 l steam per 1 l water


    change set up to max output hatch and bronze fluid pipe (2400l/t). I suspect, I lose steam to low pipe throughput (and I am right with this suspicion).


    Test 8 - 64 cells:


    318207 l steam, 106069 EU, 4971.98 l steam per cell, 1657.33 EU per cell, 10336 l d. water, 161.5 l d. water per cell, 30.79 l steam per 1 l d. water


    better, but still, the pipe is too small, output hatch fills up, next test steel (4800l/t).


    Test 9 - 64 cells:


    545120 l steam, 181706.67 EU, 8517.5 l steam per cell, 2839.17 EU per cell, 10336 l d. water , 161.5 l d. water per cell, 52.74 l steam per 1 l d. water


    slowly, but still only one third of steam per water compared to a single block, next large steel (9600l/t).


    Test 10 - 64 cells:


    948934 l steam, 316311.33 EU, 14827.09 l steam per cell, 4942.36 EU per cell, 8384 l d. water, 131 l d. water per cell, 113.18 l steam per 1 l d. water


    even better, still not enough, boiler lost progress and temp half way through, had to use the soft hammer. Next double up the outputs (2 max, 2*9600 l/t).


    Test 10 - 64 cells:


    1098944 l steam ,366314.67 EU ,17171 l steam per cell, 5723.67 EU per cell, 8288 l d. water , 129.5 l d. water per cell, 132.59 l steam per 1 l d. water


    close, boiler stopped half way through as well, next I double up fuel again.


    Test 11 - 128 cells:


    3013472 l steam, 1004490.67 EU, 23542.75 l steam per cell, 7847.58 EU per cell, 22624 l distilled water, 176.75 l d. water per cell, 133.20 l steam per 1 l d. water


    much better, not the 150 l steam, but stable 10 400 l steam per tick, that is enough for 3466.67 EU per tick in 109 basic steam engines, each machine can have their own engine. And now I am close to the 8000 EU per cell theoretical fuel value shown in NEI only 1.91 % loss, that is acceptable.


    Also a unit charcoal is about 10666.67 EU (at full efficiency) worth.

    hm, as far as i understand your log, something is messing with Ender IO, but there are so many mods in I have no knowledge about jet many be somebody else can help you. Also For me it locks like, you are trying to load the map, when you get shut down, may be this info will help the next one, I don't know much about AT launcher.


    As Promised here my insights in gregtech custom oregen:


    First you have to turn the lines for custom oregen you what to use 'true' .


    Code
    B:ore.mix.custom.xx_false=false -> =true
    B:ore.small.custom.xx_false=false -> =true


    Example:


    Code
    B:ore.mix.custom.00__false=true
    B:ore.small.custom.00_false=true


    Then you need to edit the entry you choosen:


    to something like this (in my chase this will spawn small Neutronium Ore in The End with a rarity of about 3 ores per chunk):



    For the mix one it gets a little bit trickier. From:



    In this case it will spawn a Berylium/Neutronium vein with Adamantite and Vulkanite mixed in, with a denstiy comareable of Diamond, in the end and the overworld, but not in Twilight Forrest at arround 45 to 60 height, but more seldom than diamonds and a size between diamonds and redstone:



    Hope GregoriusT, is pleased with me and can confirm, I got it right, the twilight Forrest stuff is untested. So this one should be correct now.

    have to give it a little time to rest about max 30 sec ingame (to note the values of a run and break and replace the center part of the railcraft tank, the rest of the time the whole game is running, or in Pause menu to prevent heat loss. But that led to strange results, see my third test, with this much differences it would be hard to automate it later.


    Edit: Test 4 - 256 cells:


    502 320 l steam, 167 440 EU, 1962.19 l steam per cell, 654.06 EU per cell, 45200 l distilled water, 176.56 l per cell, 11.12 l steam per 1 l d. water


    Seems, to have temperature now, water to steam- and EU- per cell have stabilized, still less than 10 % efficiency compared to 8 000 EU input per cell. Next another 256 cells test, then, I have to exchange a fire burning box for a input bus to test with charcoal. btw. does it need a output bus for tiny piles of (dark) ashes, or does it burn without byproducts?


    Edit: Test 5 - 256 cells:


    503 578 l steam, 167 859 EU, 1967.10 l steam per cell, 655.70 EU per cell, 45 248 l d. water, 176.75 l per cell, 11.13 l steam per 1 l d. water


    seems, this values are pretty stable now, I will calculate the steam per fuel cell and steam per 1 l d. water for test 1 to 3 as well (Test 1 w/o water to steam, because i derped the water input). Next adjust for solid fuel and test again, beginning with 64 charcoal.


    Edit:


    I took a quick look to the pages of the large and small boilers, the water to steam efficiency is also off by 93 % compared to the small boilers. I consider this a bug.

    For testing purpose I setted up a large bronze boiler and feed him distilled water cells and also 64 creosote cells, it produced 128673 l steam used in a basic steam generator this leads to 42891 EU or 670.2 EU per 1000 l cell, only less than an eights of the 8000 EU a creosote cell has as burn value this seems pretty weak. another test with 128 cells is pending, at least it used only a small amount of the distilled water.


    Edit:


    2010.52 l steam per cell


    At least it should be possible to run the engine is bursts for start, 130000 l are not that hard to store.


    Edit: Test results with 128 cells:


    251615 l steam, 83872 EU, 1965.74 l l steam per cell, 655.25 EU per cell, 12624 l distilled water used 98.63 l per fuel cell, 19.93 l steam per 1 l distilled watter


    Next Test with 192 cells.


    Edit: Test 3 with 192 cells:
    374789 l steam, 124930 EU, 1952.03 l steam per cell, 650.68 EU per cell, 34912 l distilled water, 181.83 l per fuel cell, 10.74 l steam per 1 l distilled water (had to add several cells of extra d. water, nearly blew up my boiler, that is a important point to consider when automating, it used much less water per steam, while heating, didn't expect that, consider that even a bug)


    hm, thats a anonmaly, I expected to get better values over time not worse, testing in singleplayer surival, 5 by 5 by 5 railcraft steel tank 4 000 0000 l get reseted between runs, input hatch distilled water max (up to 80 000 l ) input hatch creosote max (80 000 l), output hatch steam ULV (8 000 l) 2 copper fluid pipes (1 200 l) to connect output to tank.

    You don't need to yell at me, I made a suggestion and rated it may be impossible, can't check every detail ingame every time I post something. but you should be able to use uninsulated cables temporarily, if you don't need insulated cables in the progress of making the first machines. Have to check the recipes, but you have NEI for your self to confirm or deny this part for your self.


    Edit: Other than that this might e one of the Tech loop problems, you have to deal with. Dungeon loot may help, but not guaranteed.

    Ok, GT5U 5.09.xx made fuel last longer. But one thing about the Pyrolyze oven it take EU that have to created in this Process to maintain the whole chain, coke ovens only need time, the whole process has to create a energy surplus in order to run machines from it, wood is a renewable energy source, so running time based processes to gain more fuel value is good, but energy processes degrade the efficiency even more.


    Anyway this is not the right thread for this discussion (and the results should effect the page about the large boilers as well).

    Oh, I forgot, BC pipes not strong enough (steam uses more volume than water) Bear had done the input directly in his GT6 series, and only the output via BC.


    Edit: you should be able to make a setup:
    Buringbox -> Boiler -> steamgerator ->electric (the push/pull one) -> squeezer


    Start -> up -> side -> front -> down (not exactly sure must check this later, GT6 iSideness could make this impossible as well)

    let me take a look, can't rember seen you that thing running in your GT5U series.


    Edit: I am a dummy, I placed the muffler on the top, there is would be logical, but it belongs in the bottom ring.


    Edit again: man, that thing tears though thats creosote, I wonder how many coke ovens I need to keep it supplied. When I start the large turbine (8000 EU per Bucket, but how much EU is a charcoal?).