It would be nice to hear from any of the developers concerning this issue
Its better to make this in the Supportsection, because its more a Bugfix than a Suggestion.
Well, I don't think of it as a bug really. It's just that the way this feature works right now doesn't really help those who wish to replace the default ore spawn with custom algorithms.
Perhaps the easiest thing would be an additional parameter which disables the ore IDs, while the previous parameter would just disable the ore generation. That way people who use ore from RedPower, or wish to free some IDs, can still have them disabled.
Perhaps this thread should be under the Suggestion section rather than the Support one.
Can some admin perhaps move the thread there?
I've been experimenting with JRoush's Custom Ore Generation Mod (COGM), and I realized that COGM doesn't override the default IC² ore generation, but in stead add the custom ore generation on top of the default.
I thought that setting enableWorldGenOre* flags to false would solve this issue, however when I set either one to false COGM won't find the corresponding block ID and the world generation will halt.
Is there some workaround to let IC² disable the default ore generation but still leave the block ID so that COGM can find it and generate the ore instead?
This is what modloader reports if I disable ore gen in IC2Quote
CustomOreGen: Config error for 'DefaultIc2CopperVeins' (Unrecognized blockID: 249)
"DefaultIc2CopperVeins" is my own custom string ID assigned to block 249.
Besides this issue it seems like COGM works quite well generating IC² ore as long as it finds the corresponding ID.
I just wish there was a feature to disable the default generation in some way without removing IDs.
Thoughts are welcome.
UPDATED FOR 1.95b
UPDATED FOR 1.90
(thanks for your patience )
So any comments concerning 1.90 compatibility SeNtiMeL?
Update is underway, but might take some time due to the amount of new sprites that needs to be created.
Hopefully it's done in a couple of days.
Missing texture in Modular Force Field System V1.2 Beta 6pr3_2 pack. In file machines.png is missing texture for "MFFS reactor heat monitor server" and "MFFS reactor heat monitor client".
Must have been a texture update in the mod since I made the texture pack. But thanks for mention it since I cannot keep track of all the changes made to addons myself
I would need about 5 minutes to make a copy of my current minecraft folder, then redownload minecraft, mod the jar with the 1.2.3 mods and try running it.
Dunno how long it would have taken you, but for sure much less long then asking here and waiting for hours
FYI, i'm not even going to bother trying to update to 1.2.3, given i'm exclusively working on my MCP currently. Which takes about one hour to re-setup. Probably going back to actually playing minecraft somewhen later.
Yeah sorry for asking. I've been at work all day so I haven't been able to check it out for myself until now. I guess I couldn't contain my curiosity, that's why I asked.
I guess I need to find a source for Minecraft 1.2.3 then.
I found an easy reliable 1.2.4>1.2.3 downgrader. Problem solved.
Not asking for an update release or anything, but I was just about to upgrade my client and server to 1.2.3 to play the latest IndustrialCraft.
But now if I update my client I will end up with MC 1.2.4 instead.
I wonder, is IC² v1.81 expected to work for 1.2.4 or will we simply have to wait for some IC² compatibility update?
have you added reinforced door texture?? because my door is green+purple -_-
It is there in the texture, but I noticed that earlier IC² version 1.71 also had some texture issues. Might be in the mod itself.
can you make textures for this addons?:
and continuations of [AddOn v1.43/v1.64] Advanced Machines V3.2 Beta 2:
[Addon 1.81]Advanced Machines Original v1.2
Yeah sure. I was actually thinking about updating those addons this very instant. :Painter:
UPDATED FOR 1.81
UPDATED FOR 1.71
I'm sorry, I've been ill for a week so I haven't been able to update.
Will look into it this evening, so stay tuned.
So I created a new version of your faithful texture pack supporting IronChests 2.1+. Is it OK to share it?
Yes of course. You're free to distribute it as you wish.
I'm glad we can help each other out.
Good to know!
Having them standalone is actually a very good idea.