Posts by FenixR

    1) You are violating the rights of the Mod developers IF they have said they do not want their works to be included in their mod pack. They don't really need a reason, its their own right so the least you could do is respect it. Your rights ends the moment the rights of someone else start.


    2) They take away site/download traffic from the developers, this depends on what the particular dev wants, some doesn't have Donate links and they instead depends on ads (Like i told you, depends on the particular dev) or addfly links.


    Quite honestly most of the arguments modpack (Or in this particular case technic and tekkit) fans is that they think they have more rights than the moddevs themselves and that it doesn't matter that modpacks takes the mod and add it without the devs knowing about it. You don't know if so much publicly actually hurts the devs or not, or that people rather download the modpack from somewhere else than the dev site/download links.


    The devs are doing this for free, sometimes they ask for donations or put ads/addfly links so they can worry less about how they are going to pay some bills or buy food, for their own entertainment and learning, the act of coding can itself be fun and constantly coding its a good way to master or learn a lot more about the language (In this case Java), and the least everyone can do for them its to respect their rights and decisions on how they want things to go about their mods. Quite honestly is that something really hard to do?


    And do note that the fact that its free doesn't mean its a free-for-all where you can do anything you want with it simply because its free, being free only means you don't have to pay any kind of money for it, but you are still required to follow any rules or guidelines that particular free things impose of you.

    Tecnically sirsengi its only being an asshole for not wanting the compatibility with the technic pack. I seriously doubt he keep active those landmines he created for people that don't use tecnic (Quite honestly i don't actually know how his landmine works or what does it do)


    Also i hate when people just fly by my actually informative posts :(, in here i sort of talked about copyright for minecraft code and mods. Although IC2 does not modify or include any base file itself, it depends on a tool that does (Forge and Modloader), so any copyright behind forge and minecraft also applies to IC2 + IC2 own copyright.


    But yeah, IC2 Code BELONGS to Alblaka (Or better said, the DevTeam behind IC2). Mojang do not owns IC2 Code although if Mojang wants to they can make illegal further (Notice how i used further? They can not make illegal any modding that has already been done... I think :P need to check.) modding of Minecraft, but thats it, even if that worst case scenario where to happen IC2 Code Still belongs to the IC2 Devteam.

    It gave CJ 'more liberty with Railcraft's own recipies', did it not?


    I question the necessity of that liberty, its more of a annoyance than anything else.


    At least thaum needs vis to work and only one of each material to work, Build needs MJ and its a shapeless craft as long as the materials are inside and the component is selected, Redpower needs either burnable materials or Bluetricity to work and can work items in a stack instead of 1 item per slot,can't say much of the anvil aside from the 4x4 craftgrid.


    Railcraft its like i said, a copy pasta of the Crafting table without anything new besides limiting what you can make in it.

    You are no where near that if you have to get a kick out of mentally being down others for a hobby...

    I meant that i have a REGULAR man (The one that doesn't bother touching his balls and watch sport religiously card instead of a Machoman card. Oh and i don't get a "Kick" out of it, i just do it when im absolutely bored without anything better to do, gotta keep myself entertained.


    Quote

    Then enlighten us on that reason then.. or would that violate your Gnostic wisdom that you like to hold over everyone that you do?


    I know everything you or funnyman does about the Enet workings and purpose, almost nothing.

    Then the only thing a Compressor would be good for is for Nuclear production... in which case, makes the machine even more obsolete due to the sheer fact that the only true reason to have one is for the items mentioned...


    And the crafting limitation has more to do with how Minecraft handles Many -> One, Item relationships. That limitation really can't be bypassed unless Alba desires to recreate a new version of the Alloy Furnace...

    Al just need to make his own crafting machine, to give him more liberty with IC2 Own recipes.


    Buildcraft have the Laser Table
    Redpower have the Alloy Furnace
    BTW have the anvil
    Thaumcraft got the Infuser

    Nope i meant knowledge of the internal workings of the Enet and more importantly, WHY its working like that. Its may be beyond the scope of a simple bugfix, it may be working that way because of a specific reason.


    Great ideas codewise can be cropped off or made more simple for the sake of efficiency


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    *cuts corner off Man card*...

    Sorry, i guess you mistook my man card with my machoman card.

    That seems more like a coward's case on the issue... Just because YOU lack the nerve and time to take up said task, doesn't mean others should be excluded from doing so, for greatness is not given: it is made...


    And this mod is a prime example of that fact..

    Nope, it was greys anatomy a Medical Tv series, the analogy was comparing the lion to a cancer because no matter how small it is, no matter how benign it appears to be, the slight change, movement or touch could make it go ballistic.


    And its more on the path that, if you gonna do it, don't rush headlong like a frigging moron, prepare yourself well before even attempting to do anything.

    Quite honestly this thread ran longer than necessary so im just going to keep it short.


    Respect is payed with respect. Don't expect to not get insulted or flamed if you suddenly barge in a forum while being a total nobody talking all high and mighty about stuff you know Jackshit about.

    Sure, I can imagine some people really like the current system and have planned their builds around it. Changing to a system like this would likely ruin a lot of existing industrial setups.


    Perhaps the devs could implement a system like this, but leave a config option to use the current system for those who prefer it?

    Its not all "Rainbows and Sunshine" like you seem to think it is.


    According to Alblaka, it took months for Player(Ic2Dev) to design the E-net algorithm that IC2 uses now. And iirc IC e-net its entirely different from IC2 E-net, so i seriously doubt the devs are going to bother too much with this, at best it will be in the backburner, something to consider but nothing they want to bother immediately with.


    Like a saying i heard recently in a tv-series, "Don't Pet the lion, no matter how cute or docile it may seem, because you don't know when it will decide to attack and how is it going to do it", in this case the Lion is the E-Net, messing with it can have some dire consequences.

    Excellently written post, I really hope that the IC2 devs read and comment / implement on this topic. Or at the very least, that some enterprising modder writes an addon to do all this.



    I have no idea why fixing one of the clearly broken parts of IC2 wouldnt be a priority, but then again adding pointless time-wasting toys like crops and brewing seem to be more their concern nowadays...

    Because the system works, even if its a bit wonky it still works.

    1) No,if you downloaded the mods from their pages yourself.
    2) No, only if you don't include the mod itself with the launcher, in other words, there should be a special carpet or some user defined location where you downloaded all the mods, the launcher can from there install the mods however you specified.
    3) No, but you should do it privately, only you and your friends are allowed to share it. Mostly because of a privacy things making it hard to tell who shared the mod and who didn't
    4) No, as long as you have the permission from the mod developers, they DO have a right to decide how they want their work to be distributed. Sharing download links from the developers its not a bad thing, but sharing your OWN personal link can be seen as a bad thing, once again depending if you have permission from the devs because they have a right to decided how they want their work to be distributed. This is because you are making a public sharing of sorts. Modpacks/Texturepacks/Configpacks fall under this category.


    5) Not exactly, im still trying to piece everything together, but any mod made from forge/modloader which is made by editing and recompiling the minecraft code basically inherits any copyright minecraft have, at least according to the Berne Convention (This convention also states that any work you make gains automatic copyright whenever you request it or not and yes a lot of countries are signatories of this convention including Sweden, Germany and USA ). This piece of text its from a coder i know that have a better grasping on it:

    Edit: A response from a question i recently made him:


    A noob steve with a Metal bar in his hand screaming "Why uno Implement lightning Rod", just so we can make a shotgun and pretend to be Al.


    Also yes to a joke suggestion sub. For those ideas that can't really be taken seriously but are still ideas.

    I suggest getting on touch with the one responsable for giving permission on the IC2 Wiki so you can work out without a problem.


    PM a mod or dev to let them know you will be doing this could also help you with that.


    And i commend you for actually trying to do something instead of "Bawww waaaaa the wiki its wrong it needs to be cremated" and similar stupid shit like that.

    What I wanna know is what is taking Eloraam so long to update Red Power to 1.2.5?? That's like the only mod I'm waiting on, ic2 isn't officially updated to 1.2.5 but there are ways to get it to work.


    I support whatever makes the modders lives easier in the long run, and helps get updates out as quick as humanly possible.

    Not really the place to ask this.


    Although its true that now you need to choose between forge or modloadermp, apparently you are the only one who sees that as a bad thing.


    Forge will now include his own modloadermp, what does this really means?


    For forge users it means migrating their code from Modloadermp definition to forge modloadermp definitions AND less waiting time on forge updates.


    For non forge users that use modloadermp it means staying with it or migrating to forge.


    This change was done, not because lexmannos was being petty, or childish or because he didn't like the creator of modloadermp, he did it because (And this is what he said mostly but with my own words), it takes longer than necessary to update forge because modloadermp was taking too much time doing so, and because modloadermp didn't properly use some api or some implementation with the minecraft server jar. In the end FMLMP its supposed to be a better ModloaderMP than ModloaderMP.


    And waste of space? What? Do you live in the 80-90's where the best Hard drive in existence had 5mb Max? Forge+Modloader+Modloadermp for 1.2.3 weights less than a frigging MB (612Kb if you want to get technical). That there is a lot of shit you will barely use? True, its also true for most IDE's and a assorted lot of programs. You don't modify the whole of minecraft so by your logic anything that you don't use or modify its a waste of space huh? You use what you need to use and ignore the rest, I bet alblaka or anyone of the IC2 dev team don't use the entirety of forge for IC2, just what they need from it, nothing more nothing less.


    And i choose to be a dick because its what comes natural to me, i choose to remain a dick because i fucking check my facts before running my mouth so i don't look like an idiot instead of a dick.


    (Also flowerchild moved away from forge because of some stupid pettiness i believe, forge moving away from mlmp was for a major cause than just being petty)


    Once again, if people who used modloadermp and desire to remain compatible with forge mods, they will simply migrate their code (Changing definitions and quite possible it will give them a chance to update or upgrade the entirety of their mod)