I keep saying, the less ic2 need is more generators but more machines that uses that energy for something.
Posts by FenixR
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ic2 needs new ways to genrate powerThis made me laugh and facepalm at the same time.
And even as a Efficiency booster for cables i reject the idea, we don't need more shit to hookup to the E-Net to make it lag even worse, enough with the solar arrays (not the addon).
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yes, but in that case don't install the latest forge version, i think you will need version 67.
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You must do a clean update/install (A Brand new Clean jar per new minecraft version).
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Hahahahahahaha what?
NO. What?
Dumb idea of the Monday award anyone?
I mean energy from dirt? What were you smoking?
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tl;dr sorry.
But i can tell you that IC+BC+RP would most likely will not be joining hands never because those three mods have 3 different license to them, at best if the developers of said mods "joins hands" it will be through a cooperative Mod Addon to be used with their mods (Kinda like Better than Buildcraft)
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Unless you post some uses from Platinum that DOESN'T involve replacing materials from other recipes, i seriously doubt anyone is going to take this suggestion seriously.
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I dunno if it was fixed (I think not)
If you try to open a Toolbox with 8 items inside it will crash the game. Make sure that you have one hotbar space free when inserting items in the toolbox
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Forge technically has updated to 1.2.5... Just not a very good build yet.
Also support this. Maybe not an entire inventory swap (little OP), but the hotbar swap is a great idea.
Yeah but like most modders im expecting an official forge release.
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Quite honestly, this is how i though that other suggestion should have done.
I'll give you my support for this. (If al shot this one down too, i may or may not code it myself if i ever start modding seriously, stupid forge doesn't want to update to 1.2.5 yet, besides should be nice practice i guess)
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16 actually
Really? Oh well Al isnt Eloraam in the first place, and generators unlike Microblocks are funtional blocks.
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So you are trying to load a 1.2.4 mod on minecraft 1.2.5?
Condescending Wonka.jpg
Please tell me about your amazing reading skills.
(Trying new sarcasm methods)
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First: note "probably." I haven't used Forestry mod, but I'm reasonably certain that its backpacks don't allow you to use items that are inside the backpack while they're still inside the backpack.
What he's talking about isn't just a wearable inventory, it's an MFSU+backpack with a teleporter inside the backpack, that the user uses by right-clicking while holding whatever item is in his hands. A wearable inventory that the user actively interacts with without actually opening the inventory. It's not a question of whether it's possible to combine a storage chest and armor; it's a question of whether it's possible to use a teleporter that's stored inside a chest (that the user is wearing).
Everything its possible, but it depends on your coding skills and how much time you want to dedicate to that project. Although i admit it could require some degree of modification of vainilla minecraft and that will only make that thing take a lot more time. (Because modifications to minecraft should be done by request to the forge mantainer)
Like i always say, its less of a "how", and more of a "when"
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Meta Block Ids.
if al wanted to he could code 10k+ different kinds of generators and it would only use 1 Block Id in the process. Not that he will bother with something so useless like that.
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Looks nice, although it would force people to connect the cables below because otherwise it would look weird.
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so scaffolding are actually "flame-protardent poly-mascot-flowmulate"? creepers are nothing a fence can't fix i'm more concerned about fighting a spider and accidentally punching a hole in my house
Only if you fight Spiders using an Axe or a chainsaw.
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In addition to all of that, it would probably be incredibly difficult to code armor that has its own inventories, and the ability to use items from inside the armor's inventory while wearing the armor.
NBT-Tags! NBT-TAGS!
Look at Forestry backpacks and you should understand.
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Yeah it was just a matter of time.
NO, Quantum suit its the best of the best and will not receive ANY new upgrade. If you want any better go play Creative.
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Even after reviewing all this information, I'm still unsure where my leanings are on this matter. On the one hand, with the built-in mod support, it should get mods up to date faster...but to do so would require some mods to literally start from square one again, it's sounding like, or at the very least, a considerable amount of rewriting.
Or maybe this is just the ramblings of a semi-sleep-deprived computer jockey who's reading into things too much.
Yep, some rewriting must be done, but at least its for the better.
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I imagine it was changed since the building limit its now 256 opposed to the 128 of before.
Same with the Amount of time i guess.