Thank you muchly for this fix which should have been available in forge itself, but since it's not(yet) I'll happily use this.
Posts by Lamalo
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You might consider as a feature disallowing non-battery type items in the bottom slot. Would make shift+clicking so much easier.
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You have no idea how many resources I have waiting to be processed. Thanks for the update.
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Quantum Suit Leggings do not drain any energy while quantum-running, I'm using the key config rather than sprinting, if that matters.
Quantum jumping seems to drain energy just fine.
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Indeed it was horrible. When I checked my macerators I had 300 tins and coppers in 'em. Thanks for the quick fix.
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I've found a bug. When compressing a stack of copper into dense copper plates it gives me a full stack of dense copper plates, instead of just 8 plates.
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Another fix(feature) one might consider is allowing in the bottom slots only items which can be used there, like batteries and the like.
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Woo, thank you muchly for the update, I've been waiting for it nearly as much I was for RP2.
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Reading comprehension for the win, people.
Compact Solars 3.0 requires forge 4.1.2.263 or later.
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I've managed to recover some mod textures, but I'm missing plenty of others. It's a bit painful playing with low-res textures alongside with high-res.
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K Well I don't think the sphax addon page is coming back online any time soon, so does anyone have the latest IC2 Sphax addon that they would like to share?
You can grab it on the Sphax website, just scroll down.
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Thanks for the update, I can now finally enjoy looking at my world.
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I'm pretty sure it would be an impossibility to make it any more compact and efficient. I used the same design on an old map and currently have plans to do it once more on my map now.
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I already mentioned that and it was fixed to use the batpack.
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As the topic states, the miner only draws a single redstone dust and lapis from the ore block. I assume it has to do with the ore dictionary thing.
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I've switched to MFSU with MV and LV converters and a single lapotron crystal, far less effort now that I've got the resources to support it, no need for colored cables or any cables for that matter.
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Great, thank you.
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I am using about 20 solar panels because it's far too much of an effort to move the single chambered 20EU/s nuclear reactor every few minutes.
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It does not appear to use the charge from the BatPack, rendering it somewhat useless considering people don't usually hang with regular batteries in their inventory.
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It was forgotten in 1.00, readded for 1.15. Upgrade your version.