Posts by Bluehorazon

    What I would actually like are some things to improve handling of farms:


    1. Terraformer + Aggriculture, they seem to be made for each other, no idea of the effect, but it seems fitting.
    2. Devices for fertilizing and hydrating larger areas on a regular basis.


    What we have know is ancient aggriculture :P, it misses a little bit the industrial touch.


    I would like a breeding station (a machine that "connects" to the 24 dirtblocks around it (5x5 with the machine in the center) and messures the quality of the soil and the hydration-level or such things. But I guess aggriculture is far from finished and it is a nice playground even while being that time-consuming.

    Nope, you are quite right.


    Using 17 overclockers makes most machines run a cycle in one tick. This is not that usefull for a furnace, but nice for compressor and macerator. This takes about 2000 EU/t (so you need 4 MFSU to power the machine^^), but only on tick per item. So since the macerator uses 625 EU normally (maybe even 30% more, no idea), it's only 3 times as expensive. But you would need some storage-upgrades if you don't want to power every machine used this way with 4 MFSU.

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    - Increase default operation length for simple el. machines by 30%


    Since I guess the wiki-data refers to the old numbers increasing the operation length by 30% while keeping the EU/t ratio should increase the energy per cycle by 30% meaning Macerator and Compressor need 813 EU not 625, which makes the 17 overclockers even more interesting.

    What bothers me is that there is no method to see if something is hydrated/fertilized.


    I would like to setup an automated fertilizer/hydrater using redpower. But actually this doesn't really work. Maybe it should be a little bit more comfortable, since Aggriculture at it's actual design does primarly one thing, it keeps you from doing anything else :P


    Hmm... actually don't have the energy-usage of the advanced machines at hand, but the normal ones are easy. They all use 2 EU/t with the extractor being twice as fast as the compressor and the macerator. The maximum without transformation is 32EU/t. Which is reached by using 7 overclockers. Making the machines about 6 times as fast. No idea if the wiki is still correct, but this would mean about 50 Ticks (2,5sec) for Macerator and Compressor and 1,25sec for the Extractor. Maybe 30% more, since Alblaka added a little time in exchange for the overclockers, no idea if the wiki represents this changes. The energy-use per cycle is increased by ca. 150%.

    Oh and just a small note. AC loses more energy over distance due to capacitive and induktive effects effectivly limiting AC-transmission to 50miles. The reason AC is used is because it is so easy to transform. But for really large distances you use HVDC the longest on is in china and has a length of over 2.000km. You lose about 3% over 1.000km with HVDC.

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    Its my hope that you, her diehard fans, would realize she doesn't give a damn about you so you can waste your breath towards defending something that actually deserves it.


    I guess this is the core part where the difference is located. I don't need someone to take care of me. I use the mods if I like them and I don't use them if I don't like them. I don't decide which mods I use based on the attidude of the modder. That's not of my concern.


    Actually I don't see Imnibis complaining. Maybe they already sorted things out without us noticing. We also don't know why eloraam uses such restrictive rules, maybe because of another project using parts of RP, maybe because she has some bad memories about such things, who knows. And basically we are not defending her, but the rules she placed her. There might be people who think of Alblakas straight "no update requests"-policy as quite hard. But if you want to change such rules actually breaking them is the worst thing to do, because this just strengthens the position of those who put the rules in place.


    If nobody would ask for update-requests alblaka would never have needed a rule against it. And it might be the same with eloraam.

    If my memory doesn't fail me and i understood what he said correctly, Alblaka told that it wont be as much weapons as types of ammo and ability to fill your clip as you like. I think that loosing damage will affect only laser weapons, if there will be any existing.


    Hmm... 3 weapons with 3 different types of ammos was his first hint. But since there might be rocket-launchers we would have 4 weapons, or he replaces either machine-gun, rifle or shotgun with the rocket-launcher.


    Actually a projectile weapon loses power over distances much faster than a good laser. The laser might lose it's focus if made in china, but a good german laser will still burn you over quite some distance :P (actually we build the mirror for the newest space-observatory... so building a laser is piece of cake). But well... since distance isn't that real in the first place (one block = 1m, so a rifle should be able to penetrate a wall at 1500m :P). But the shotgun would lose even against the bow, since they are made for distances between 10 and 20m, while a longbow could reach way further (well... the projectiles of the shotgun also reach further but don't hit anything^^).


    So basically the small range of the laser-rifle and lack of distance-loss of the bow isn't real in the first place. The loss of all weapons based upon the distances you normally fight in minecraft are near zero. But since the mining-laser isn't meant for warfare it's reasonable to have him lose power quite fast over distance. But if you want to compare. Just shoot straight into the wall and count the blocks you pierce in long-range mode... it just doesn't make sense that you don't kill a zombie with one shot if it's 10 blocks away^^.

    And I also said that the Solar-Arrays are really great :P


    But this doesn't mean that we only get better Solars (or not besser... let's call them compress solars) at the cost of advanced machines :P


    And my argument stays. If there is more time necessary for improving the machine-system then we could still use the addon. Implementing the addon into IC2 just to make it obsolete by improving the upgrade-mechanics seems a bit odd.

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    The thing is it wasn't a disrespect, he didn't post her source code for everyone to use, he posted a simple addon that barely used ANY of her code because it HAD to. Thousands of people have created sub addons for the Technic-esque mods without issues, and there are other RP2 addons floating around. The only reason she removed it was because she had plans to do something of the sort for herself later, NOT because it used her code. I'm not disrespecting anyone here, I'm just saying its a tad overzealous to go squashing addons because of something so childish and simple.


    She allowed other addons because people gave her a chance to allow it. And it is obviously that she even allowed addons that interfere with her plans (ComputerCraft).


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    I'm justifying the right of someone to make a mod for a mod. That's it, I don't justify people stealing other's work, I'm saying there's no technical protection for this. Elo's only "right" to have it taken down was because her friend, Al, runs this site, if she tried to use that same protection on MCF or anywhere else on the internet it'd be legally unjustifiable.


    Incorrect. Decompiling her code is not allowed, and this is not a morale question. It's just not allowed. Mohjang doesn't allows it either, but Notch stated that they will ignore this, because it would make modding impossible. But this is a decision Mohjang has taken. Eloraam is in no need to take the same decision. Mohjang mainly decided this way because mods make Minecraft more interesting and get them more money. For Eloraam it doens't care. She is easier of forbidding addons.


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    I'm saying technically she doesn't have their express right to be generating ad revenue off reposting parts of their source code


    Hmm... Redpower is totally fine. Mohjang can't do anything. Redpower doesn't use a single piece of Mohjangs code. And forge, the tool used to make this possible (as well as modloader and modloaderMP) are not under her control.


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    He, as a person with access to the internet, has the right to create the addon as much as she does to make the mod, shut the mod down, whatever.


    Ohohoh... I just say Oracle. You might make addons or whatever. If you only use what the creator of the original provides you with. Most cases that actually go to court are about tiny bits of code used. Eloraam uses the same copyright as Apple or Microsoft do. For her it's not worth going to court because there is no money involved, that doesn't mean that she can't do it. And we are in the civil-rights section here, but that doesn't make it legal.

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    I'm debating whether or not she legally has the power to back up her ability to shut it down and whether you guys should be criminalizing this guy for creating this.


    Well... if you sum it up, most people don't question the fact that he created the addon, but that he totally ignored eloraams wishes. And it's not that he wasn't knowing it. He knows that eloraam was a little upset about similar things mainly regarding modpacks and still he don't even bothered about getting her permission.


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    She had the right to pursue him, but on the moral ground I see it as wrong that she did such when he did nothing but foster companionship with her mod and other modifications.


    If you view it from the morale perspective than pursuing him is not better or worse than making the addon without her approval. In difference to BC and IC2 Eloraam always made her attidude clear and hasn't provided an API either. Oh and she thinks about an API quite often, but actually she uses her time to improve the mod itself, because she would have to update the API quite often, this one is about an API for tubes (to make it possible for Mods to place objects directly into tubes, like the quarry or forestry objects do).


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    Yes, it is... It's a function that I would actually love to add to RP, but I'm having a heck of a time coming up with a good API for it. You see, tubes require extensive interaction with the machine, it's not a "fire and forget" deal like pipes are. The practical downside of that is that it requires quite a lot of RP code to make a machine work that way.


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    I don't like Elo, just because I fear she's no different than FlowerChild, she puts her mod before anyone else's and has no regard for her fans or anyone who wishes to use her mod as a platform for creation. Its her way or the highway. Which although she has the right to do, doesn't make her a nice person for it. She has stated she's making whatever she wants regardless of stepping on toes, she doesn't care about fan input, she blatantly rips from other mods, and she squashes any addons for her mod. Tell me, is THIS the kind of author you really want to be a fan for?


    Actually this is the whole reason why I like her and FC. They don't care. FC makes this even more clear than eloraam. He only mods for himself. If players like his mod, they are free to use it and if they don't like it might just use other mods. There are many examples for both that they take suggestions serious... but this is rather rare and only if the suggestion goes along with there plan. And she haven't ripped of more than most other mods. Pipes are just a rip-off of conveyor-belts and well actually some mods had stolen quite a lot of more technic parts from her style of programming (some like xen0 even admit that they learned quite a lot from her).


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    Second off, you completely disregarded that I said its her right to do whatever, but it doesn't make it morally right.


    As said, the whole discussion only started because there is not only one people with questionable behavior. If I ask someone to please make room for me and he won't do it, he hasn't done anything wrong, but still blocking me is morally questionable. So since Eloraam isn't in any case a morale instance she has no need to behave always correctly. And one of the main reasons they (FC and Eloraam) behave so differently is that they work on their project alone. An redpower-API would need proper maintenance itself and needs to be upgraded here and there too. So it is additional work, which she doesn't want to take on so early. Even a conversion mod isn't really needed. Because you don't have anything that consumes power and the only reason to turn blutricity into EUs is because her solars are even more OP than the IC2 ones if you take a good transformation-rate. So I don't see the need for a hurry here.


    And if he would have asked before she might even have told him this. Actually it isn't even possible to evaluate blutricity against EUs because the only comparison you have is the amount of energy needed to burn something inside each furnace. So I don't know if he did some research regarding the conversation-rates because this isn't easy since the only comparison are the furnaces.


    So the reason we are angry with him is not because he broke copyright-laws... I couldn't care less about this. But he caused completly unnecessary trouble. He should have known Eloraams position regarding such things. And well without such incidents it would be much easier to convince eloraam to approve addons. It's not that she is totally against addons or giving out parts of her code, actually most mods use her method to compress BlockIDs and she gave away parts of Redpower to ChickenBones and allowed ComputerCraft to call her functions (which was a little bit in the grey area, but she gave in to the community convincing her that it would be fine). So it is possible to speak with her. Just posting an addon somewhere without talking with her isn't that convincing.


    It's not about copyright, at least not for us. Copyright is just the reason why she is able to enforce such things. For me it is about the bad habit not to talk with the creator, if he doesn't give you a general approval like IC2 and BC do. And if he had asked she might even have approved the Melon-idea for creating power in the nether.

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    Actually the reason the suggestion is here if it was out or not is that many people use it and depend on it. The suggestion was based on a popular addon that seems to be used heavily from a lot of SSP games and SMP users


    If this is so, then why the hurry? The addon exists nonetheless so the IC2-Team could take it's time to improve the modular system, because until they are finished you still could use the addon.

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    Hey that might be a good idea. But meh that idea will take them ages. Only takes them 10min to do this and no texture work if they add advance ones lol


    But again, there is the addon. I guess the only reason this suggestion is here is because the addon isn't updated for 1.64

    Actually the Bow starts surpassing the mining-laser at ranges you don't want to use a bow. I guess it's about 15 - 20 Blocks where the laser doesn't two-shot most things. About 5 Blocks you onehit most enemies outside the nether (zombie-pigmen are a little tough).


    So I don't see a reason in regards to bow-comparison. An Enchanted Bow is somehow different since it is able to oneshot some enemies even at slightly larger distances then a mining-laser.


    And I guess most weapons in Industrial-Conflict will behave similar in losing efficiency over distance (well... any not selfpropelled projectile will lose power over distance...). So the weapons will also do less damage over large ranges, but a rifle might still be able to one-hit most things, even over large-distances.

    Yeah but again, why not use the module system to further improve the machines instead of creating totally new machines.


    Would be easy to make a storage-module that gives your machine an additional input and output-slot (so if the machines finishs the first stack it is put into the output slot and the next input is taken). Or modules that make it possible to do more operations at the same time. Under quite ideal circumstances you would only place a machine-block and put certain modules inside to turn it into a macerator/compressor etc. But there would be some nasty coding involved, which makes it highly unlikely.


    I like the solar-idea. It's nice and reasonable. And the tradeoff you have to pay for compressing your solars seems good (64 LV-T, 8 MV-T and 1 HV-T ^^). But for the advanced machines I would rather like improvements to the module-system.

    Hmm... this would work. But since overclockers are so incredible strong, it won't make much difference and it would be hard for the advanced machines to surpass the ability of the overclockers.


    So if there might be a second look upon upgrading machines I don't see a reason to use extra machines if overclockers do the same and allow more flexibility. Concept of modular machinery is far superior to just have advanced versions of machines, if they only do things faster. That is also true for the induction-furnace somehow, but since it is already there, there is no need to remove it and maybe some later high-tech-products could only be made inside an induction furnace (since it allows more precise and controlled heating maybe).

    If he wants to go the 'Only 1 Tier of Machines with upgrades' Route, then he should remove the Induction Furnace...


    If he wants to go the 'Tier 1 Machines with upgrades, and Tier 2 Machines, powerful, but can't be upgraded, and can be surpassed by Tier 1 eventually with enough upgrades' route, he should add the others.


    Regardless of the choice, I hope he adds the Solar Arrays, as they're just genius, and not totally expensive/OP. (Other then space requirements.)


    Well if I look at the advanced machines and the Induction Furnace I clearly see some differences. The Induction-Furnace is more then just an advanced version of the electric-furnace. Oh and I'm fine with the solar-arrays, since they don't make them much different. Paying with Transformers for the reduced space is fine.


    If the advanced macerator would be more then just a faster version consuming more power the situation would be different. But if you want a faster version of the macerator put overclockers inside. Even with an advanced macerator doing just this, why should I even craft it if the overclockers are so incredible cheap?


    There are two scenarios:


    1. Overclockers are weaker than advanced machines, no one would use overclockers.
    2. Overclockers are stronger than advanced machines, everyone would use overclockers.


    The induction-furnace is an overall improvement to the electric furnace and I guess if he would have means to construct a modular system turning e-furnaces into induction-furnaces he might use it, but I guess it's quite hard to achieve, so he goes with two machines. But for just making things faster it seems kind of a waste to use new machines.

    I find this to be a strange timing for this request.


    Overclockers just make your machines advanced, and alblaka already stated that if there is a good idea around about improving the whole upgrade-system he might look into it. There are suggestions like copying the nuclear-reactor concept. So just going back to take a simple block, place it and be happy seems to be a bit backward.


    I like the idea about having a macerator and improving it. But why not make a module that let's you macerate two items at once etc. It would rather like to see the design of upgrade-modules improved than having again new machines.