It should be wired to an MV transformer, the high side, and the low side of the MV transformer to the MFE. Make sure the transformer is not redstone powered.
Posts by nallar
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It's there, Industrial Efficiency, just use the qSUITctrl download part, and ignore the rest.
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IR is switching to using bukkit soon, I hope. I'll have a look. Might fall asleep on my keyboard though. I've not(effectively)slept for ages, because I was up for 32 hours due to xkillerbees' live stream I watched, (wrong timezone :(), then I had 4 hours sleep, and now I've been awake for 14 hours since then... D:
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It seems like the chunks unload so fast that the buttons get stuck in the on state. Then you teleport back and that one got stuck and then your stuck in this really really scary fast loop and ahh damn haha. Not sure if there is a way to delay the chunk unloading by 15 seconds.
Instead of delaying the chunk unload, why not change the button state before teleporting? -
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I beg you release the ctrl one asap <3. We been testing out little hack mods all day for The client got one working but both the suit/sprint can't be on the same key.
It never originally worked like that. It used to be yo uneedde to ctrl and W-w for max speed. I guess you could increase the ctrl speed, but to get the FOX change too you'd need to modify base classes...
edit: Oh, didn't see that in the rules. I'll just give plain links.
edit 2: Plain links given.
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IC Efficiency:
SERVER AND CLIENT SHOULD BOTH HAVE THE LATEST VERSION IN ORDER FOR THIS TO WORK CORRECTLY
If they don't, strange desyncs may occur.Industrial Efficiency aims to allow IC2 to be used on servers without requiring infinite processing power, although it also works for SSP
What this mod does:
* Fixes lag caused by solars, by updating energy only once every 512 ticks. (All solars tick at a different time, so as to prevent spikes every 25 seconds.)
* Includes QSuit patch
* Server no longer pointlessly pulses chunk updates - HUGE IMPROVEMENT!
* May cause slight stuttering in SSP in situations which previously caused lots of lag, not noticable for SMP players.What's being worked on:
* Implement solar optimisations for other generators, maybe less so, as other generators are used less
* Implement packet consolidation optimisations for MFE/MFSU/batboxes
* Make more things optional
* Implement properTime
* Make anti-speed mining checks less strictDownload:
http://www.mediafire.com/?8ec0sag4yajax9t
For servers:
http://www.mediafire.com/?q90m9cmtzi15q96
For craftbukkit:http://www.mediafire.com/?hphhhobikclpyc9
Server AND Client install instructions
1/ Simply copy into your Industrialcraft Jar in your mods folder. (NOT YOUR minecraft.jar)
2/Delete the META-INF folder from that jar too, or it won't work.
3/ (optionally, but improves performance a lot.) Disable sound in your IC2 config file in your .minecraftServer AND Client install instructions
1/ Simply copy into your Industrialcraft Jar in your mods folder. (NOT YOUR minecraft.jar)
2/Delete the META-INF folder from that jar too, or it won't work.
Changelog:
V0.3:
*Fixed energy loss not being caclulated correctlyV0.2:
Workaround for faulty patchV0.1:
Fixed qsuit control issues
Fixed shockingOlder Versions:
No changelog kept.
BetterMinerLapos now work in miners! Also fixes an issue witha million updates per tick with ElectricBlocks.
For CraftBukkit:
http://www.mediafire.com/?6d44vqmd2b2lxnzQSUITCTRL patch:
Alblaka, please could I use ad.fly/adcraft.co?
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I had a similar energy loss issue caused by that a while ago.
I hope this is implemented, as long as it doesn't affect devices with no internal storage. -
Are any of your MFEs/MFSUs set to only pass on when fully charged? Try undoing that, does it fix it?
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Or just make it so it brings down all of the touching scaffolding when you wrench it no need for an entire block
That's a much better idea -
A machine which uses power to remove all scaffolding blocks touching it/touching scaffoldign touching it, and places it in chests surrounding it.