Every other IC machine which ejects into chests works correctly, a double chest should be treated as a single large chests, and things before this have been treated as bugs.
Posts by nallar
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What he's saying is taht the pump, which isn't a power source, blew up the stuff. I guess when you flick teh switch, there must be some small number of EU as buffer stored in teh transformer, which get sent teh otehr way, blowing it up? IS there currently a good way to make a switch?
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I don't think a description is necessary. Although, just wondering, will there be a bugfix release at some point before the next release with features to fix many of the small bugs which have been said to be fixed?
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Because they don't stack, you can use tin cables, as you can have as many 1EU/t packets.
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I assure you, you didn't. Read them again, start with a fresh install. The exception there shows that a class wasn't found, that means you're missing a file/files.
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It would be very nice if rubber reeds were actually in IC
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No, you haven't. Re-read the install instructions.
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Or wait until the pumps next to compressors work without cells being involved.
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Not experienced by me, but reports of it happening in Industrial Rage, and I couldn't see it here, so, have this thread. :p
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Based on information in the mining laser tutorial thread, I believe the mining laser has a chance of not dropping blocks on all modes, even low-focus and mining, which makes it less useful for mining, as you don't want to mine with something which may fail!
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water isn't supposed to stop it, if a pump's attached, and flowing water probably shouldn't ever stop it?
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http://wiki.industrial-craft.net/index.php/Cable
Also, once you can, use a macerator before smelting.
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An inactive macerator sometimes looks inactive/active when it's active/inactive on SMP.
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PLease lock, Alblaka said he'd implement the pumps next to compressor idea while on IR SMP.
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Steps to reproduce: Play 1.15 until you find a swamp with rubber trees in
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zippinus, could you add a benefit to the singularity compressor? It would be nice if it ejected empty cells into nearby chests after compressing water cells
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I personally am OK with the way it currently works, but I think that if you were to get 64 cells per 4 tin, then no one could seriously complain about it. (JK, someone would still complain :p)
Ice cooled reactors are extremely expensive currently, try making one and you'll see that it quickly eats all of your tin.
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Well, if there's no chance of this obviously-silly-"feature" being fixed, there should at least be a way of making cells from a renewable resource, otherwise you are just wasting your tin.
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Oh, thats good for a laugh. I mean seriously, did you think about it? My power regulator is way more flexible then you can do with any system of flow triggers and switches. I wouldnt be suprised if the people that ban redstone loops on servers do the same for flow triggers and the like, considering you'd have multiple triggers a second, with multiple block updates per second, and depending on the way you switch the powerflow, multiple energynet updates per second. Having said that, I was already planning on adding flow meters and simple redstone switches to my addon, but I'm not replacing the power regulator with them. Just remember, server admins look at cpu usage, and the regulator has the same cpu usage as a storage unit, where as redstone updates can be heavy.
A flow detector would still be very good - you can tell if a generator has failed/line has been destroyed, your reactor needs more uranium.edit: Better way: Make the meter output redstone when flowing? I guess this can prevent you putting it in some places, so a new block might be better, I don't know.