if you started a new world then ignore this, but if you just updated your world then the ids must be the same for the update, well id that you've used...
the thing is i have never used this mod before so i cant see how it would be effected
if you started a new world then ignore this, but if you just updated your world then the ids must be the same for the update, well id that you've used...
the thing is i have never used this mod before so i cant see how it would be effected
whenever i place down an autominer it actually places an isotopic separator
i dont know if it matters but they are both under block id 195 (i changed it because i had to) the isotopic separator is 195 the autominer is 195-1
one other thing if their is an id conflict it does not tell you their is the game just loads with out those items
I am also getting borked recipies. They try to use a "unnamed" block instead of adv machine blocks. It also breaks all other IC2 addons which use machine blocks.
i have the same problem
i tried installing this mod and i got nothing cant craft anything nothing shows up in nei i dont know what i am doing wrong
edit ok i changed a few block ids and i got it started but now im getting this error
error report
Mods loaded: 33
ModLoader 1.1
mod_ModLoaderMp 1.0.0
mod_NotEnoughItems 1.1.1
mod_AdditionalBuildcraftObjects 0.9-70 (MC 1.1, BC 3.1.3)
mod_BuildCraftCore 3.1.3
mod_BuildCraftBuilders 3.1.3
mod_BuildCraftEnergy 3.1.3
mod_BuildCraftFactory 3.1.3
mod_BuildCraftTransport 3.1.3
mod_LogisticsPipes 0.1.8 (built with Minecraft 1.1.0, Buildcraft 3.1.2, Forge 1.3.1)
mod_BuildcraftAPS 0.1.2a (MC1.1.0 F1.3.2 BC3.1.3)
mod_BuildCraftSilicon 3.1.3
mod_zAdditionalPipes Rev34.0
mod_EE EE2 v1.0.0
mod_EnderChest 1.0.1
mod_Forestry 1.3.2.1
mod_BuildCraftZFP (Forestry Package)
mod_IC2 v1.64
mod_PigbearLaser Laser 1.1
mod_IC2AdvancedMachines v3.2
mod_IC2_ChargingBench 1.64-1
mod_PortalGun 1.1.0v4
mod_RedPowerArray 2.0pr4d
mod_RedPowerCore 2.0pr4d
mod_RedPowerLighting 2.0pr4d
mod_RedPowerLogic 2.0pr4d
mod_RedPowerMachine 2.0pr4d
mod_RedPowerWiring 2.0pr4d
mod_RedPowerWorld 2.0pr4d
mod_ZZZMissile 0.81
mod_SneakyPipes 0.0.2 (Minecraft 1.1.0, Buildcraft 3.1.3, Forge 1.3.0)
mod_WirelessRedstone 1.5
mod_WirelessRemote 0.5
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to support@mojang.com.
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT a7074d0a --------
Generated 13/02/12 11:37 PM
Minecraft: Minecraft 1.1
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_02, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce 310M/PCI/SSE2 version 3.1 NVIDIA 189.11, NVIDIA Corporation
java.lang.ClassCastException: ic2.common.ItemElectricToolDDrill cannot be cast to ic2.common.ElectricItem
at rocketScience.TileEntityAutoMiner.k_(TileEntityAutoMiner.java:115)
at vq.m(World.java:1574)
at net.minecraft.client.Minecraft.k(SourceFile:1594)
at net.minecraft.client.Minecraft.x(SourceFile:709)
at net.minecraft.client.Minecraft.run(SourceFile:662)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT e1d2f191 ----------
modloader.txt
my modloader.txt was too long to put in this message so i attached it
im guessing that your using all the energy batbox has stored and then your solars cant keep up
can you post a pic of your setup
Just a suggestion for the rocket part.
It would be interesting if you could use the laser pointer and craft it with a new item, call it say... location card, it would be nice if you could name this as well too.
When you use the new laser range finder with the location card attached it spits out the location card with a fixed location.
If you put this card into any rocket it sets the location it will shoot to that fixed point.
It would be great if you wanted to have frequent deliveries to specific places, (non nuclear of course, what no, I'm not thinking at all about setting up a cold war scenario with missiles aimed at all the major cities waiting for launch codes.)
this is a really good idea
the best thing you can do is contact the hoster and ask them if you can install these mods
use this file all you need to do is place it on your desktop and double click and it will open minecraft so you can try and reproduce your error log and it will halt at the log screen so you can copy and paste to notepad then place the log on this forum
it would not let me upload the file here said: invalid file extension.
so use this link to get the file
Since it's working he might do it right.
Again I guess you use Forge 1.3.2.0 which is labeled wrong and detected as 0.0.0.0 by IC2. Just go to the Forge-Thread and search for a new version (1.3.2.2 is reported to work fine).
he did the installation wrong in such a way that the game never detected modloader and if it doesn't detect modloader no other mods get loaded and the game boots up as vanilla minecraft
please list all of the mods and their version numbers and how you installed everything
Display MoreHelp!
--- BEGIN ERROR REPORT 66e6d6e --------
Generated 2/7/12 8:21 AM
Minecraft: Minecraft 1.1
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_02, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GTX 570/PCIe/SSE2 version 4.2.0, NVIDIA Corporation
java.lang.IllegalArgumentException: Slot 189 is already occupied by ic2.advancedmachines.BlockSolarArray@5efabb19 when adding buildcraft.zeldo.ChunkLoader.BlockChunkLoader@1f119706
--- END ERROR REPORT 3af8ca2c ----------
if you are using the same mods as direwolf slots 190 and 191 are open
im glad that guy got banned anyway unlike that piece of shit i am willing to wait patiently
ok i have tested it and it works i had to change the block ids but that was no problem once i found the right config file
the solar arrays and adv machines all work just fine
Edit: i didn't test shift clicking
Edit #2: just tested shift clicking and i didn't have a problem
OK guys, Beta 2 is out now. Fixes/Changes are as follows:
- Shift-Click no longer causes crash. Still not quite right, but no accidental crashing.
- The config file works again!
- The Solar Arrays will give off appropriate power again!
On the To-Do list are:
- Implement explosion when the machines receive too much power.
- Fix the drops of Solar Arrays (Will currently drop themselves in all cases).
- Implement recipe config options.
- Finish fixing Shift-Clicking quirks.
Enjoy, and remember to post all unlisted bugs. They are easier to squash when I can see them.
thats awesome haven't tested it yet
the only thing i can think of is try re-installing on a fresh server jar file
I have Forge 1.3.1 . I didn't update to 1.3.2 because It's glitchy with the portal mod
and what do you mean by "wrong version" -_- I'm using the one direwolf20 uses...
you are using the version for buildcraft 2.x.x version you need to use the one for the 3.x.x version
did you tmi the wrench or make it your self
what version of forge are you using
edit:
i noticed you are using the wrong version of teleport pipes now called additional pipes
wat are you using