Posts by taiashi

    I definitely like this idea :3 Will probably implement it as part of the rubber set, given its meant to be an hazmat suit (thus its mask requiring some sort of airsupply as well).


    i think it would be a good idea for it to be used kind of like a safety suit for dealing with nuclear reactors as well.if you don't wear the full suit then depending on your protection levels(no matter of the heat of the reactor)that it will induce a poisoned state due to radiation poisoning. again lethality depends on amount of protection (also a cool idea) as the reactor heats up it also heats the air or a limited space around it requiring that you use coolant cells as well to be near the reactor (maby use crafting recipe of: :coolant cell:chestplate:coolant cell: ?
    also using an air filter as a longer lasting but more expensive alternative to air cells(only above ground) maby made with
    carbon meshes for the filter (rechargable)? if so it would have to hold an incredibly small charge or we have more quantum armor. if this is stupid then im sorry but this is my first reply to a sugestion.but it could make gameplay more interesting

    lol 2 people fear the nuker

    sorry i cant provide a full report but the screenshot is all i have. reason being it would appear for a few seconds and then disappear.if you have a fix or file for me please let me know

    Display Spoiler

    Jan 18, 2012 9:34:14 PM ModLoader init
    FINE: ModLoader 1.0.0 Initializing...
    Jan 18, 2012 9:34:14 PM ModLoader readFromClassPath
    FINER: Adding mods from C:\Documents and Settings\Richie\Application Data\.minecraft\bin\minecraft.jar
    Jan 18, 2012 9:34:14 PM ModLoader readFromClassPath
    FINER: Zip found.
    Jan 18, 2012 9:34:15 PM ModLoader addMod
    FINE: Mod Initialized: "mod_ModLoaderMp 1.0.0" from mod_ModLoaderMp.class
    Jan 18, 2012 9:34:15 PM ModLoader setupProperties
    FINER: heal.easy set to 1.0
    Jan 18, 2012 9:34:15 PM ModLoader setupProperties
    FINER: heal.normal set to 0.5
    Jan 18, 2012 9:34:15 PM ModLoader setupProperties
    FINER: heal.hard set to 0.25
    Jan 18, 2012 9:34:15 PM ModLoader setupProperties
    FINER: hunger.easy set to 0.25
    Jan 18, 2012 9:34:15 PM ModLoader setupProperties
    FINER: hunger.normal set to 0.375
    Jan 18, 2012 9:34:15 PM ModLoader setupProperties
    FINER: hunger.hard set to 0.5
    Jan 18, 2012 9:34:15 PM ModLoader addMod
    FINE: Mod Initialized: "mod_Somnia v17 [1.0.0]" from mod_Somnia.class
    Jan 18, 2012 9:34:15 PM ModLoader addMod
    FINE: Mod Initialized: "mod_ReiMinimap v2.8_04 [1.0.0]" from mod_ReiMinimap.class
    Jan 18, 2012 9:34:15 PM ModLoader addMod
    FINE: Failed to load mod from "mod_ModularForceFieldSystem.class"
    Jan 18, 2012 9:34:15 PM ModLoader addMod
    FINER: THROW
    java.lang.NoClassDefFoundError: ic2/api/IWrenchable
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$000(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at mod_ModularForceFieldSystem.<clinit>(mod_ModularForceFieldSystem.java:94)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at ModLoader.addMod(ModLoader.java:275)
    at ModLoader.readFromClassPath(ModLoader.java:1227)
    at ModLoader.init(ModLoader.java:825)
    at ModLoader.AddAllRenderers(ModLoader.java:186)
    at wb.<init>(wb.java:76)
    at wb.<clinit>(wb.java:9)
    at net.minecraft.client.Minecraft.a(SourceFile:265)
    at net.minecraft.client.Minecraft.run(SourceFile:644)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: ic2.api.IWrenchable
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 27 more
    Jan 18, 2012 9:34:25 PM ModLoader addMod
    FINE: Mod Initialized: "mod_TooManyItems 1.0.0 2011-11-19" from mod_TooManyItems.class
    Jan 18, 2012 9:34:25 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Documents and Settings\Richie\Application Data\.minecraft\mods\industrialcraft-2-client_1.43 (1).jar
    Jan 18, 2012 9:34:25 PM ModLoader readFromModFolder
    FINER: Zip found.
    Jan 18, 2012 9:34:25 PM ModLoader addMod
    FINE: Mod Initialized: "mod_IC2 v1.43" from mod_IC2.class
    Jan 18, 2012 9:34:25 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Documents and Settings\Richie\Application Data\.minecraft\mods\rei_minimap
    Jan 18, 2012 9:34:25 PM ModLoader readFromModFolder
    FINER: Directory found.
    Jan 18, 2012 9:34:25 PM ModLoader init
    FINE: Mod Loaded: "mod_ModLoaderMp 1.0.0"
    Jan 18, 2012 9:34:25 PM mod_Somnia supportsMinecraftForge
    FINE: mod_Somnia: Minecraft Forge was not detected. Disabling SleepHandler.
    Jan 18, 2012 9:34:25 PM ModLoader init
    FINE: Mod Loaded: "mod_Somnia v17 [1.0.0]"
    Jan 18, 2012 9:34:25 PM ModLoader init
    FINE: Mod Loaded: "mod_ReiMinimap v2.8_04 [1.0.0]"
    Jan 18, 2012 9:34:25 PM ModLoader init
    FINE: Mod Loaded: "mod_TooManyItems 1.0.0 2011-11-19"
    Jan 18, 2012 9:34:26 PM ModLoaderMp Log
    FINE: ModLoaderMP 1.0.0 Initialized
    Jan 18, 2012 9:34:26 PM ModLoader init
    FINE: Mod Loaded: "mod_IC2 v1.43"
    Jan 18, 2012 9:34:26 PM ModLoader AddAllRenderers
    FINE: Initialized