Posts by tyranbrack

    Maybe a Problem with the 4k-Fix from Forge. Use the 255-BlockID's for IC², like in the good old times.

    haha wow your a fast replier! thank you. I made it 960 and that seems to work. (my "minecraft_server" was launching from a backup that i made for the server i was playing on so i wasnt changing the right id tag.)


    However a small problem i am also having is when using NEI i try to look at a recipe for anything involving IC2 and the game crashes. next time it happens (probably not very long) i will post the crash report.

    crash log:
    33 mods loaded
    Minecraft Forge 3.3.8.164
    FML v2.2.106.176
    Forge Mod Loader version 2.2.106.176 for Minecraft 1.2.5
    mod_CodeChickenCore : Available (CodeChickenCore-Client 0.5.5.zip)
    mod_MinecraftForge : Available (minecraft.jar)
    mod_NotEnoughItems : Available (minecraft.jar)
    mod_ReiMinimap : Available ([1.2.5]ReiMinimap_v3.2_04.zip)
    mod_IC2 : Available (industrialcraft-2-client_1.97.jar)
    mod_AdvancedMachines : Available (AdvancedMachinesClient v1.5.zip)
    mod_BuildCraftCore : Available (buildcraft-client-A-core-2.2.14.zip)
    mod_BuildCraftBuilders : Available (buildcraft-client-B-builders-2.2.14.zip)
    mod_BuildCraftEnergy : Available (buildcraft-client-B-energy-2.2.14.zip)
    mod_BuildCraftFactory : Available (buildcraft-client-B-factory-2.2.14.zip)
    mod_BuildCraftTransport : Available (buildcraft-client-B-transport-2.2.14.zip)
    mod_AdditionalPipes : Available (buildcraft-client-DA-additionalpipes-2.1.3.zip)
    mod_CraftingTableIII : Available (CraftingTableIIIB1.8.zip)
    mod_EE : Available (EE2ClientV1.4.6.7.jar)
    mod_EnderStorage : Available (EnderStorage-Client 1.1.3.zip)
    ExtraBiomes XL : Available (extrabiomes-xl-2.2.6-ssp.zip)
    mod_RedPowerWorld : Available (RedPowerWorld-2.0pr5b2.zip)
    mod_Forestry : Available (forestry-client-A-1.4.8.6_bc2.2.jar)
    mod_InvTweaks : Available (InvTweaks-1.41b-1.2.4.zip)
    mod_CompactSolars : Available (mod_compactsolars-client-2.3.2.10.zip)
    mod_IronChest : Available (mod_ironchests-client-3.8.0.40.zip)
    mod_ModularForceFieldSystem : Available (mod_ModularForceFieldSystemV2_beta4_client.zip)
    mod_PortalGun : Available (portalgun)
    mod_Railcraft : Available (Railcraft_Client_5.4.7b.zip)
    mod_RedPowerControl : Available (RedPowerControl-2.0pr5b2.zip)
    mod_RedPowerCore : Available (RedPowerCore-2.0pr5b2.zip)
    mod_RedPowerLighting : Available (RedPowerLighting-2.0pr5b2.zip)
    mod_RedPowerLogic : Available (RedPowerLogic-2.0pr5b2.zip)
    mod_RedPowerMachine : Available (RedPowerMachine-2.0pr5b2.zip)
    mod_RedPowerWiring : Available (RedPowerWiring-2.0pr5b2.zip)
    mod_WirelessRedstoneCore : Available (WR-CBE Core-Client 1.2.2.3.zip)
    mod_WirelessRedstoneAddons : Available (WR-CBE Addons-Client 1.2.2.3.zip)
    mod_WirelessRedstoneRedPower : Available (WR-CBE RedPower-Client 1.2.2.1.zip)



    Minecraft has crashed!
    ----------------------


    Minecraft has stopped running because it encountered a problem.





    --- BEGIN ERROR REPORT 6190ac37 --------
    Generated 7/29/12 12:25 AM


    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.6.0_15, Sun Microsystems Inc.
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.8.3
    OpenGL: GeForce GT 320M/PCI/SSE2 version 3.1 NVIDIA 188.17, NVIDIA Corporation


    java.lang.NullPointerException
    at um.a(SourceFile:28)
    at tw.a(RenderItem.java:129)
    at tw.a(RenderItem.java:415)
    at ahu.a(RenderManager.java:188)
    at ws.a(SourceFile:64)
    at cw.b(EffectRenderer.java:172)
    at lr.a(EntityRenderer.java:1097)
    at lr.b(EntityRenderer.java:907)
    at net.minecraft.client.Minecraft.x(Minecraft.java:876)
    at net.minecraft.client.Minecraft.run(Minecraft.java:753)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT c14b02ca ----------



    I have not idea what i am doing wrong, the whole game works fine but when i break rubber tree leaves my game crashes and gives me that message. If anyone knows what i am doing wrong help would be very appreciated!

    "why?", beats me haha


    Really just to have it i guess. like i said just to set another goal in to game to try and achieve. and to be like "damn, that is a lot of EUs"
    it is mostly a outrageous idea but i figured i would just throw it out there to hear what other have to say about it.

    Name:
    MFS Unit T1 (tier one) to MFS Unit T10 (tire 10) or whatever you would want to call it provided you even like the idea.



    Describtion:
    So the point of it is simply to be able to store more EUs in a smaller space by combining MFS Units into a tier system.


    Im not sure how complicated this would be, but have it go to whatever tier you want (creator) so let say tier 1 could be 100,000,000. tier 2 could be 200,000,000....and all the way to tier 10 which would be 1,000,000,000 EUs. Crazy yes, but it would save a lot of room, and could be a possible achievement of total nonsense. Kidding, just a goal for people like me who like to build the biggest then work on making it the best.


    Recipe:
    How it could be made is by having lets say 8 MFS Uints surround Another material (doesnt really matter to me, whatever would work for you) and that would create the next tier of MFS Unit or "MFS Unit T1".
    :MFS-Unit: :MFS-Unit: :MFS-Unit:
    :MFS-Unit: :) :MFS-Unit: ---> :MFS-Unit: (MFSU T1)
    :MFS-Unit: :MFS-Unit: :MFS-Unit:


    Then to create the next tier you could take the T1 and surround it with 8 more MFS Units creating the MFSU T2.


    :MFS-Unit: :MFS-Unit: :MFS-Unit:
    :MFS-Unit: (T1) :MFS-Unit: ---> :MFS-Unit: (MFSU T2)
    :MFS-Unit: :MFS-Unit: :MFS-Unit:


    And so on and so forth.



    What do you think??