Posts by tyranbrack

    Maybe a Problem with the 4k-Fix from Forge. Use the 255-BlockID's for IC², like in the good old times.

    haha wow your a fast replier! thank you. I made it 960 and that seems to work. (my "minecraft_server" was launching from a backup that i made for the server i was playing on so i wasnt changing the right id tag.)

    However a small problem i am also having is when using NEI i try to look at a recipe for anything involving IC2 and the game crashes. next time it happens (probably not very long) i will post the crash report.

    crash log:
    33 mods loaded
    Minecraft Forge
    FML v2.2.106.176
    Forge Mod Loader version for Minecraft 1.2.5
    mod_CodeChickenCore : Available (CodeChickenCore-Client
    mod_MinecraftForge : Available (minecraft.jar)
    mod_NotEnoughItems : Available (minecraft.jar)
    mod_ReiMinimap : Available ([1.2.5]
    mod_IC2 : Available (industrialcraft-2-client_1.97.jar)
    mod_AdvancedMachines : Available (AdvancedMachinesClient
    mod_BuildCraftCore : Available (
    mod_BuildCraftBuilders : Available (
    mod_BuildCraftEnergy : Available (
    mod_BuildCraftFactory : Available (
    mod_BuildCraftTransport : Available (
    mod_AdditionalPipes : Available (
    mod_CraftingTableIII : Available (
    mod_EE : Available (EE2ClientV1.4.6.7.jar)
    mod_EnderStorage : Available (EnderStorage-Client
    ExtraBiomes XL : Available (
    mod_RedPowerWorld : Available (
    mod_Forestry : Available (forestry-client-A-
    mod_InvTweaks : Available (
    mod_CompactSolars : Available (
    mod_IronChest : Available (
    mod_ModularForceFieldSystem : Available (
    mod_PortalGun : Available (portalgun)
    mod_Railcraft : Available (
    mod_RedPowerControl : Available (
    mod_RedPowerCore : Available (
    mod_RedPowerLighting : Available (
    mod_RedPowerLogic : Available (
    mod_RedPowerMachine : Available (
    mod_RedPowerWiring : Available (
    mod_WirelessRedstoneCore : Available (WR-CBE Core-Client
    mod_WirelessRedstoneAddons : Available (WR-CBE Addons-Client
    mod_WirelessRedstoneRedPower : Available (WR-CBE RedPower-Client

    Minecraft has crashed!

    Minecraft has stopped running because it encountered a problem.

    --- BEGIN ERROR REPORT 6190ac37 --------
    Generated 7/29/12 12:25 AM

    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.6.0_15, Sun Microsystems Inc.
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.8.3
    OpenGL: GeForce GT 320M/PCI/SSE2 version 3.1 NVIDIA 188.17, NVIDIA Corporation

    at um.a(SourceFile:28)
    at tw.a(
    at tw.a(
    at ahu.a(
    at ws.a(SourceFile:64)
    at cw.b(
    at lr.a(
    at lr.b(
    at net.minecraft.client.Minecraft.x(
    at Source)
    --- END ERROR REPORT c14b02ca ----------

    I have not idea what i am doing wrong, the whole game works fine but when i break rubber tree leaves my game crashes and gives me that message. If anyone knows what i am doing wrong help would be very appreciated!

    "why?", beats me haha

    Really just to have it i guess. like i said just to set another goal in to game to try and achieve. and to be like "damn, that is a lot of EUs"
    it is mostly a outrageous idea but i figured i would just throw it out there to hear what other have to say about it.

    MFS Unit T1 (tier one) to MFS Unit T10 (tire 10) or whatever you would want to call it provided you even like the idea.

    So the point of it is simply to be able to store more EUs in a smaller space by combining MFS Units into a tier system.

    Im not sure how complicated this would be, but have it go to whatever tier you want (creator) so let say tier 1 could be 100,000,000. tier 2 could be 200,000,000....and all the way to tier 10 which would be 1,000,000,000 EUs. Crazy yes, but it would save a lot of room, and could be a possible achievement of total nonsense. Kidding, just a goal for people like me who like to build the biggest then work on making it the best.

    How it could be made is by having lets say 8 MFS Uints surround Another material (doesnt really matter to me, whatever would work for you) and that would create the next tier of MFS Unit or "MFS Unit T1".
    :MFS-Unit: :MFS-Unit: :MFS-Unit:
    :MFS-Unit: :) :MFS-Unit: ---> :MFS-Unit: (MFSU T1)
    :MFS-Unit: :MFS-Unit: :MFS-Unit:

    Then to create the next tier you could take the T1 and surround it with 8 more MFS Units creating the MFSU T2.

    :MFS-Unit: :MFS-Unit: :MFS-Unit:
    :MFS-Unit: (T1) :MFS-Unit: ---> :MFS-Unit: (MFSU T2)
    :MFS-Unit: :MFS-Unit: :MFS-Unit:

    And so on and so forth.

    What do you think??