Yeah, I saw a different post about the same thing, which I didn't see when I was looking around before I posted this, and you had commented on it. Thanks though for not being an ass and saying that there's another thread.
Posts by Zephyr16
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As the titles says the boost key doesn't work for me in my server that I have, yes I have to bound to a key that isn't conflicting, and I am pressing it. I also turned off the setting to only boost the quantum leggings when sprinting. The thing is, when I set the boost when sprinting option to true the leggings work fine, but when I use the boost key to jump with the boots, I jump the normal height. Same thing happens when I set the sprinting option to false, it doesn't boost the legs when I press the key. I have no idea what is causing this issue. No error log because it doesn't crash.
Edit: Also it works just fine in SP.
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At least add me as one of the designers because he built on my design.
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And now ? http://www.talonfiremage.pwp.b…10101001511f21s1r14lflr10
Edit: YO http://www.talonfiremage.pwp.b…10101001511f21s1r14lflr10 12 HDs ! and you can put 2 uranium cells to free slots (117 eff EU/t)
Edit2: if you put HDs into empty slots, you wil get same cooldown time and longer run time but no more eff. EU/t
Edit3: Also i have beaten actual Eff. 3 MK II in list by amazing 4 sec and 0.02 effective EU/t ! not sure if unnoticed or ignored - http://www.talonfiremage.pwp.b…1k101010037ps011111101110I believe I may have beaten your reactor by just a tad bit(:
http://www.talonfiremage.pwp.b…10101001511f21s1r14lflr10It is a little bit more efficient for it uses 5 uranium instead of 6, the cool down rate is 10 seconds slower, and it efficient eu/t is a bit lower, 103 instead of 111, but it is a bit more efficient because of the one less uranium cell.
Edit: By efficiency I beat it a little:p -
Well I think my design was rather brilliant for just starting out with reactors:p
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Ah yes I didn't see that, 2 less HD's nice.
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I came up with this reactor by just messing with the reactor planner and it has an efficiency of 2 because it uses 6 uranium cells but it has a cool down of 24 minutes and an EU output of 120EU/t, which in my opinion, the extra 2 cells would be worth it, once you gain enough resources 6 cells wouldn't be a problem. It runs for a full cycle and if you really want you can run it through 5 cycles before you need to cool it or you wont have a reactor anymore:p
Here is the link. http://www.talonfiremage.pwp.b…10101001511f21s1r14lflr10
If someone already came up with this design then let me know, I'm sorry if it is someone else's design, I didn't look through all of them and I didn't look at any of them before I made this, it just came to my head after a few hours of using the reactor planner.
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I fiddled with the reactor planner for a few hours trying to come up with a good design and I came up with something that is a Mark II and has a 26 minute cooldown rate, at the cost of efficiency, it needs 6 uranium cells and outputs 120eu/t with an effective 104eu/t, I have no idea if this design was already put up by someone, but if it is then someone will catch it. I am not going to go through 6 pages and look at every reactor design so if I used someone else's by mistake I'm sorry, don't cry about it.
Here is the link. http://www.talonfiremage.pwp.b…10101001511f21s1r14lflr10