Posts by MatLaPatate

    Fermentation taking lots of time for milk and biofuel would be cool, but hey "Fermentation device" is already on Greg's TO-DO list ;).


    Btw Greg, with new changes in IC2, and if, according to what you said, Ind. Grinder is gonna become an "Ore washing machine" what about also enhancing the Crusher/Pulverizer/Macerator/Grinder itself ? I'm saying that, because I felt like the Macerator should be way bigger than it is currently, so I thougt we'd need a Multi-Block generator-like Crusher, that would do "the hardest part" of grinding, but could also works a lot faster (not really faster, but able to proceed much more Ore at a time). It would give crushed Ores that you could grind with the IG after that, and would of course increase output, but not that much for the Size/price it would have, and the energy it would consume (definitely 512 EU/t). Of course it would require maintenance ;).


    Also, what about making all Ores a bit "richer" by adding a step in the Electrolyzer to refine them, and a bit "poorer" than before if you don't use it ?
    As an example, there would be Iron:
    2 "Ferrous" (because Ferrous means it contains Iron, guess where does come from Fe too ...) would give 2 Refined Iron Dust (which could be smelted directly into Refined Iron, hehe) and 2 Tiny dust of Sn/Ni/Cu, at the cost of 15 000 EU in the Ind. Electrolyzer.


    The nerf could be that, without that, you'd need to smelt every ingots twice to get the usable version ...

    I don't like the "one advanced machine that replaces all the others" part. Liquid UUM is fine, autocrafting UUM machine is fine (at the cost of.some EUs more), but auto-processing with one machine ? No. Or something so expensive that anyone but lazy peoples would prefer using basic machines.

    Fun how a "just good looking feature" came with GT recipes ... Cool looking + in the name of science = IC2, not GregTech! Everyone would need such a ... no wait, nobody would actually need that xD. I mean really, an expensive thingy just to save your machinery ? Just don't be a noob ^^.


    @Theguythatseemstolikephysic,atleastelectrixity: if you want real electricity laws, you'd better play RP2 lol, IC2 made it more simple for less lag. But wait, it won't be updated a day ^^.
    However, somewhere I'd like to see actual physic would be Nuclear Reactors ... as a start, we could get rid off the efficiency increase with heat for breeders ...

    *kind of necroposting*


    It's basically quite easy, but you just need to cool down the Cells ^^


    I like to make a reactor like this:
    (It takes as many slots large as you have, of course)


    :Coolant Cell::Coolant Cell::Coolant Cell:
    :Uranium Cell::Uranium Cell::Uranium Cell:
    :Uranium Cell::Uranium Cell::Uranium Cell:
    :Coolant Cell::Coolant Cell::Coolant Cell:


    It is pretty efficient (generally about 4.5) and output lots of EU. You can even use the empty slots to cool down some other cells (that you have to exchange manually) and to "increase" the lifespan of the cells cooling the reactor down (Component Heat Vents)

    Maybe there could even be added a machine that creates vibrations in the ground that are almost undetectable by Humans, but can be used to find the general location of Caves/cavities in the ground/Gravel/Dirt/etc., which would help find gas pockets/caves/ravines/etc,. It should operate by sending out a vibration, then waiting a few seconds, and if a gas pocket/cavity/etc. is detected, the GUI displays the distance to the cavity, but not the direction or coordinates. (it would also be slightly inaccurate, and may not find a cavity/find one that doesn't exist) Triangulation using the machines, similar to finding the focal point of an Earthquake with 3 different seismograph stations, would be the best way to use the machine. It would not be OP, because it is still difficult to use, and you need to run the machine in 3 or more different spots to properly triangulate a gas pocket/cavity. The intensity of the vibrations can be increased to increase accuracy and range, at the cost of more power usage, and some minor negative effects like Mini-earthquakes, cave-ins, Nausea, Combustion of Explosive Gas pockets due to the force of the vibrations, jamming/breaking of machines, slight scrambling of the placement of nuclear reactor components (components falling out of place), etc,.


    You have a big issue lol. You always posty suggestions that are so long that almost nobody read it (but me ^^), but you just don't think: "would it be implementable". I'm not saying what you suggest is stupid or anything, just that you should think before suggesting anything: "is it worth the work it would need ?". Otherwhise, everyone would suggest worldgen details for Stargates, new mobs and such ^^
    That's why you should try to suggest "small" things, or things that are actually close than what GT currently contains. I might not applicate this rule myself though, but I'm not an example ^^



    And I have a suggestion: Gas Pockets, that appear in the same shape as ore deposits, but contain a gas in the area. Opening the cavity improperly might make the gas leak out like TE Energized Glowstone, but with a finite-liquid logic that makes it not infinite (ex. drilling into the top of a gas deposit, and the gas leaks out of the shaft upwards into the air, all the way up to the top of the world, and adds to the pollution counter). Gases explode violently if they are too close to Lava/Fire/Torches/etc., and some can explode if shaken or disturbed with too much force, like a Jackhammer used to break into the cavity, or an explosive device exploding a few blocks away. They can be harvested with a special Drill or Pump.


    Alblaka said once he would implement such a thing "one day" ... but now he is playing Starmade xD

    I hyped a bit but for one tab it takes 1Giga and is extremly fast, when I open like 25 differents pages it can take up to 2 Giga ^^. Maybe I have more expansions than you, but I don't think that's the only reason lol.
    I've always imagined Chrome did that to be sure to run fast all the time ^^.
    Now, looking at what Opera takes on my phone ... lol 2 tabs = 15 Mega xD

    Now that I can use my phone properly (Thanks to MistrX ;) ), I can suggest the things I wanted to ... I've been Silent for too long ^^.


    New Tools: Fuel consuming Tools:
    Combustion Drill: Lvl mining equal to Iron, requires an engine (made out of Refined Iron mostly) and some Refined Iron. Mining Speed =about Diamond Drill speed.
    Advanced Combustion Engine: Steel equivalent of above, with Adv. Circuits instead of Circuits. Mining lvl would be Diamond pick, and mining speed would be much faster.


    Fracking Drill: This tool would require things like pumps/pump module, Titanium and Crome. It would mine anything, but at the Rockcutter speed. However, it would drop some special Ores, a bit like Native Cluster from TC3, which could be macerated/grinded for more ressources than the Ore itself.


    Gas-in-stone:
    I had an Idea that would add some kind of a GT Oil, some gasses and some fun: Just make Stone and all Ores sometime drop some gasses. These gasses would be harvested using the Fracking Drill I suggested, giving differents gasses cells from empty cells in your inventory (maybe it would require a bigger fluiss handler though, like a pack that could store multiple fluids, or a portable tank).


    Probability should be like:
    Shale Gas: 5% for every "Normal Ores" and 1% for Stone (the loop would be possible, but as you would need the Fracking Drill, it would be stupid)
    Firedamp Gas: 50% for Coal (yay, energy from Coal!)
    Nether Ores: 35% of getting H2SO4, or such a chemical, assuming it would be a useful one.
    End Ores: Helium, Hydrogen, Methane or anything you want (maybe severals with differents chances).


    A cool things would be mining these Ores with a normal tool to cause them to leak ... aka scanning for fire/lava--> if true then explode for the one you can burn, and Chemical Explosive from ICBM alike effect (so you won't need me anyone to be trolled Greg, be trolled by yourself when mining xD)


    Now the mechanics for these:
    Fuel based tools could be refueled using: Crafting, a special new GT machine (that would be a Liquid Transposer like, with IC2 Canning machine features), directly consuming cells from your inventory or with a fuel pack. (Chose the one you prefer, but the Fuel pack would also require the machine ...).


    The Fracking Drill would basically use the same mechanics, but would consume EU (like 400 EU/block)/Compressed air cells meanwhile, and instead of Fuel it would use chemicals/Dust Cells (Water + differents Dust, like Diamond Dust + 15 Water Cells = 16 Dust Cells, dunno for other kinds of dust, just look fracking on wiki ^^). The chemical would be hard to generate with an automated setup, but using the gas from Nether Ores could help (as you wouldn't have to generate it before ^^).


    As Fuel, BioFuel would be worth 16 blocks, Coal Fuel 64 (nice buff ^^), Diesel 320, Nitro Diesel 400 etc ...


    The Fracking Drill would consume: 400 EU/ 0.5 Compressed Air Cell per block, and 1 Dust Cell per block/1 chemical for 16 blocks (more or less depending on how hard it is to get and on what you want).


    Shale gasses could be refined using the Distillation Tower (4 for 3 Methane and one Oil/Diesel Cell) as the Firedamp gas ...


    Btw, I just realized how "cheap" the Fusion Reactor was, would it be possible to nerf it by making Tritium harder to get, as it is IRL ? Like 1 from 20 Deuterium, but with an easier way to get it using Nuclear Reactor, as IRL also ...

    My phone didn't crashed yet, so I'm fine. And Chrome is really cool, but needs a lot of RAM ^^ (usually use between 1 and 2 Giga for me ...)

    Building GT one takes between 100 and 200 hours of gameplay in SMP, so I guess like 300-600 hours in SSP for a good player ? It's actually meant to be a goal you know, not just a generator you can spam. Guess why it generates 64 000 EU/t.
    I agree RS one should be kept like it is though, maybe a bit more expensive, and a bit less powerful. For a bit more of ressources, I think the Extra EU you get from the loop necessary to fuel it should be like 32EU/t ... unless you use a Nuclear Reactor to get Tritium :D. So, I just think the Isotope Separator should consume more EU/operation.

    For now there are builds but none of these 1.6.2 compatible are "good" since tbe E-net is kind of borked (disconnecting from your machine when you unload the chunk). Which is not that annoying since most mods aren't updated yet (GT is, but it hasn't one if the awesome thingy he said he would implement in 1.6.2 yet), so unless you really want horses, you'd better play 1.5.2.

    Yeah thank you it works now :D. More over, Opera works much faster and is much more convenient, even though it's a bit buggier. I guess the 6KB bandwith mentionned in your user's title made it necessary for you ? ^^.