Posts by MatLaPatate
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The Creeper does spawn and does her work od doom, because you aren't able to put torches everywhere fast enough.
But Luminators were longer to setup
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I've 26 Glass fibre Cable.
And probably as much packets as you have losses. Aka, ... wait what, 460 output ? There is another issue.
To avoid losses with Glass Fiber, use Transformer
(you know, just make it transform MV into MV ^^) -
The last version of IC² has a bug with its E-net and chunks which are not loaded. I don't know more than that but you may ask, as an example, GregoriusT, I guess he would explain better than me.
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Are you using the last version of IC² ?
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Are your machines not here or just NOT WORKING ? Because GregTech may cause that feeling because of its machine sucking energy without working if there isn't enough power
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You Nuke blowed a part of your base and all your storage up. You are trying to get energy again. Suddenly, a creeper blows you and your emergency generators up. And of the story.
Luckily, as everyone, you had TORCHES. So the creeper didn't actually spawn. Luminators are useless because torches are infinites.
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Luminators aren't really meant for survival you know ? It's more like useful for builders and such ... -
Sorry, I don't know anything about coding ^^. I just know what loops or booleans are, because I'm studying maths and physics, so computing isn't really something important in my studies
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However the buffer prevents them to be redstone controlled.
But it also prevent Luminators to be CPU intensive
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Greg, about the Molten Salts thingy:
If you wanna have a 3*3 or 4*4 GUI and keep the balance of it, I have an Idea:
Basically you can add a few components:
1) The Molten Salts-Fuel "cells", actually more like a tank. Also assume multiples tank are one if adjacent.
There is one size, but severals concentrations, and 3 kind of fuel, of course. Also make each efficiency depends on the efficiency of adjacent fuels2) Some tanks that store stuff you wanna breed, not necessary with cells. Those depends on the efficiency of the adjacent fuels.
3) Cooling stuff, which should be expensive: each coolant system (a bigger components than a cell, made out of cells, circuit and Copper/Lead Plates or even pipes) allow one external coolant. (better coolants allow more output, but water won't be enough for outputting that much heat, and that's the main balance point)
So the most expensive part wouldn't be the internal cooling but the external one. Because it would need tons of Molten Salts, which could be a bit hard to get. And also, to keep the reactor running with the max efficiency, you would maybe need a special, more expensive steam turbine. Btw, if you want something efficient, you also have to use Thermal Boilers because you have to heat MS using reactor then to heat water using TB ^^.
I'm not sure this would be perfect, but I think that would still be nice.
Plz guys, give me your thought
(so Greg can implement the perfect MS reactors) -
we cant produce enaugh Energy for a complete City with luminators....
You know that luminators consumes less energy than what you suggested ?
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Yup, but that's why it's less OP than Forestry/ExtraBees&Trees ...
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You came back!
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You should just stopping using it for a while. Because its modder is gone, also for a while, so it won't be updated within a few
Edited: ok, 3 months. And maybe more on skype. -
Reactor heat exchanger, components vents and overclocked ?
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Do you know about Luminators ? They are a bit bugged and need an overhaul but ... it's basically what you asked ^^. (Aren't the luminators more glowy than RS lamps ? I think their light value is 16, isn't it ?)
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Possibly because it's been a long long time since it has been updated. I don't know though.