Looks cool. Need a spolight :). Btw, any chance to get a MultiBlock MoltenSalt cooling system with GT ?
Posts by MatLaPatate
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Ok, I updated again.
Version 1.0.1.0.b2Changelog:
Added Wooden rotor.
Added: If you now open the GUI, you see the Output of the Windmill.
Changed the Durability of the Carbon Rotor.
Renamed the Rotor to Carbon rotor.I'd also suggest to add compatibility with GT
I'd say you need 5 differents rotor:
Wooden one (if you really want it ^^): low output (30%), low duration bar(10%), but it's renewable and insanely cheap (although, it should be usable by a lower-tier-than-normal windmill. But it should also produce something only mechanical, like BC energy, so ...
Refined Iron: Normal output (50%) and normal duration (70%)
Aluminium (GT): High output (90%), medium-low duration (30%) (so Aluminium would worth less EU than Refined Iron, but at a higher rate)
Titanium: High output (95%), High duration (80%).
Advanced Alloy Rotor: Low Output (35%), infinite duration.
Carbon Plate: Max output (100%), medium duration (50%)While I'm at it, I'd also suggest you to make your addon more like Advanced Solar Pannels than Compact Solar. Or even better, instead of making one expensive generator, what about making MultiBlock Structures (like GT one, but that would be a single column, like 10 high for the smallest windmill, and 50 for the highest) ? That wouldn't be that hard to do, and wouldn't be laggy (since it would just be one generator checking for 10-50 blocks above it, and as it could be checked like every 5 minutes).
Moreover, the main point of that suggestion is to make windmills more "realistic", and less exploitable, so wouldn't try to do anything with that ^^^Edit: Oh, and BTW, don't forget configs
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Is there a specific item you know he has planned, or is this just an assumption based on the path its taken so far?
Particle Acclerator. A linear one. And even more advanced stuff. Just wait for it.
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Greg, could you add a way to buff non-automated-neither-able-to-run-for-full-cycles Nuclear Reactor ? Like by adding a component that would randomly generate tons of heat (like 5000, but no more than every 2 minutes), so player would have to keep surveilling it for safety, even though it would generate way more than Pu ?
Wait, maybe we'd need Gates before that, so we could explore Neutron-stars[Neutronium I'm thinking to you].
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Added Rotors. You have to place them iYyn a windmill.
Yay! Does it have a duration bar ?
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You're going to have a recipe conflict with gregtech. It compresses 9 lapis into a block. Might I suggest making yours require grinding the lapis into dust first?
Just look at the first page --'
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Or the old traditional 2 lava + 2 water + 1 tin recipe!
(2 lava cells + 2 water cells)Which nobody use because of these 2 Lava sources and this tin. Everyone is a Tin Pincher, it seems.
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Because solars are BORING. For me at least.
Agreed. I personally care, since I keep playing with IC²-Biofuel/Lava(*notfromtheNetherthough,exceptifI'mlivingin*)/Oil+Boiler/Nuclear Reactor.
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And GregTech nerf it, but I dislike the way he did it (not saying there is another mean, just explaining why I would like its fuel value directly nerfed ^^) since I'm REALLY using scaffolds for building, and 4 scaffold for 3 plank + 3 stick makes it more expensive than a plank, so there is no really point of building with it, except for CF-sprayers.
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It's not like someone would ever put 3 diffrent Cables on it.
Especially assuming it would reduce its efficiency
Hower, it may be OP with any kind of converter mod ... (which are already OP, but it'll be EVEN MORE OP ^^) -
What about making a config so it would require steel/Refined Iron to run ? Just to prevent it to be used just to power a massfab, and I'll be fine
(Though, the same thing would be needed for Vanilla IC²-windmills).
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Even if it is just 2 sugar, add it. Although i may prefer TE pulverizer as it uses less energy.
@above : Not only that...Yeah, I know, it's also for Methane generation
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More Sugar for more Energy is not logical. 2 Sugar per Cane at max.
Agreed. SpwnX just want to get more Carbon Plate from Sugar Cane
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@bout Radioactive Ore: 1) I suggested that weeks ago
2) Makes it different of the Uranium ore, much more frequent, but also don't make it output Ura as the main product, I'd suggest more like a 4 Thorium Dust, 1 Uranium and 1/4 Pu (Id. Grinder). Since Thorium have been way nerfed. And with that, delete the Coal to Thorium recipe, or just nerf it a lot. -
Or Scraps. Btw, such a generator should buff Coal more than Coal Coke, like 16 000 EU/Coal (*4) and 24 for CoalCoke (*6). And increasing its output only is almost uninteresting, unless the byproduct you'll get is very cool