Posts by MatLaPatate

    I hope I am not coming off as aggressive, or snooty, or anything negative. I did not mean to be. I am just trying to say the mods give you a lot of power in making whatever experience you want.
    Thank you for Reading.

    About the wole thing: I knew for Gregtech and IC², and I' already configured Nuclear Output for IC². The main grief I has against ASP is the fact the Advanced Solar Pannel is too cheap to me.
    As for Mystcraft, thanks, I didn't know that. But I won't use it even if it can be configured, because to me it also add easy teleportation and playing with players generating new world on a PvP server wouldn't be ... a PvP.
    As for Forestry, the only thing I like with is the Bee-system (and maybe the MJ TO EU conversion), so the easiest is not to install it ^^.

    I wasn't that much complaining, because I understand some people may like this addon like that. It's just I would like to play with it with a massive nerfing, and maybe I'll use configs for that, but I thought about FTB users thinking the right way to play IC² is to build always more Advanced Solar Pannels ... :/ So I thought this addon could implement an even harder recipies mode.

    t feels like an inter-dimensional teleport should be quite expensive, and very range-limited -- perhaps even a forced 1:1 mapping of coordinates (and then what about the Nether's native 1:16 mapping?) -- because you're using the transporter in a way it's "not designed" to be used.

    The thing that cause RC to be OP ... Minecart teleportation :/. I hope your addon won't do it ? Or at a very high EU cost ?

    Well, get used to it. This is a forum, where people debate over things. You haven't seen our resident asshole yet.

    I wouldn't say that, I would just say it's funny from someone that flames everyone around ... anyway, end of the discussion, it'll become useless.

    IMHO, completely useless idea. No need whatsoever in the game.

    I disagree with you: it would be fun, stylish and a new way with differents features to transmit energy. But, in that case we would also needs tons of others way to transmit EU (heat, Liquid storing Energy etc ...). Maybe not as it has been suggested.
    But, as it will never be implemented in any way, I guess we should stop using this thread ... at least someone could make an addon.

    Uranium is pretty common and if you mine manually you get over 2x more then set up a breeder to further multiply the cells (~8x).

    I have currently 4x (320EU/t) reactors + a hot single cycle automated breeder dumping power to single line which branches of to Matter fab and 2 MFSU's.

    Works great, if MFSU's need power they get 33% of the capacity each but if theyr full then all goes to Matter fab. (and without a single piece of redstone I might add)

    Yep, but that's still more mining than waiting your OP-Solar Pannels from ASP (looks like KSP lol) to charge your MFSU ...

    So your conclusion basically boils down to "your mod gives me less EU per unit of fuel, therefore it's bad"?

    Nope. Your own conclusion is stupid, sorry. I think it's worst because to me the good EU value per Refined Oil Bucket is about 300 000 EU, with a better than 8EU/t rate. If greg don't think so, up to him. But you basically don't think before writing. To me, it has to be buffed because of f***ing Advanced Solar Pannels (guess what I'm not using FTB ... this and Mystcraft-CCraft-EndlessEUfromNetherwithRC-Forestry) ... and because greengen in general are a bit OP, so to be used Refined Oil needs to be more efficient.
    Edit: sorry for flaming you, but you take me for a noob ...

    Forestry Biofuel (same as its Biogenerator, 32EU per MilliBucket)

    Lol, forestry is already OP in itself, no need to add any converter ... ^^. But, at 8EU/t, this is not what I would call OP ^^

    My Diesel Generator has a fixed output of 8EU/t and runs on:

    ... So it's worst than ... the regular one ? At least it makes the DrCeph addon useful ^^

    BC-Fuel (96EU per MilliBucket as it's 3 times more effective as Forestry Biofuel)

    So 100 000 EU ? See the Petroleum generator thread, I've already discussed about it with DrCeph ...

    IC2-FuelCans and FuelCells with a 25% Bonus in comparsion to the regular Generator

    That's the interesting point. FuelCans means ANY fuel can, right ? So I can do it with your own Methane ? Great :D

    I wasn't talking to you...

    So, who was you criticizing ? You know by doing it, you've lost 99% of the support you could had have before ... ?
    And as for "you Idea falls into the 99% ...", you should know the type of Idea you suggest has already been suggested many times before, at least by me because it was about 5% of my first thread. Guess in what part you're falling ...

    New Generator : Liquid fuel generator, which effectively burns any (compatible) liquid that goes in it , with a nice output of 100 EU/t.

    DrCeph already does a mod about that. Don't copy its own current feature please, I like his addon, I would like you not to kill its coming features by replacing the first one (following on the list are mostly concerning IC² refinnery). Except if you do something better than him ^^.

    Solar: A bit cheap even the recipe being a bit more annoying its not that hard and I'm so sick of solar

    Solar Pannels aren't that cheap by themselves, the problem comes to me from Advanced Solar Pannels, wich makes the Advanced Solar Pannel insanely cheap.

    Lava: Painful overworld, Cheap Nether

    Cheap in the nether, I agree. It's just balanced overworld to me. The problem with the nether comes for RC: you can use Lava Lakes as an infinite energy source ... without living in the nether, wich is pretty annoying.

    Nuclear: This one seems to be the only semi viable one though at times not worth the EU/t or waste. You gotta really be an active miner.

    Yep. That's why it's interesting. It's a good energy source, but you've to mine always moren that fit with MC.

    I agree with you for the fact it's frustrating, but that's a part of the fun. The only thing I hate is even if you've discovered something cool, there are still means for you to lose it, or a part of it value (by using too much Weed ex, decreasing gain, growth, losing your awesome plant because of weeds ...). To me, there should be a function for any machine to "save" your progress, at the cost of I don't know what (energy, item spended ...)

    Cobblestone + Compressor -> Gravel

    Slimeball + Dirt (whatever quantities) -> Clayball

    cooked Steak /Cooked Porkchop + Furnace -> Bone

    Plantball lantball: + Extractor -> Slimeball

    Back to the subjects, this is not the Thread "War between Gregtech supporter and complainers".
    To me, these one seems, if not balanced (wich can be adjusted with changing ratio), at least reasonible.

    Bauxite + Electrolyzer -> Tin (*Cough* Aluminum=Tin? Why Not, eh?)

    These one seems simply stupid: Aluminum can already be used as a replacements of Tin or Iron in useful recipes. Using Aluminium just to craft cells would be stupid --'. (Because Tin is cheaper than Aluminium).

    Coal/Charcoal + Dirt/Sand (Whatever quantities works for game balance) -> Bauxite

    This one looks like EE: such recipies already exists in IC² (Tin + Copper to Iron conversion) but are very expensive. Implementing that for Bauxite would be stupid to get Aluminium if using similar ratio (about 1/15), too easy to get Titanium. Moreover, it does not belong to the IC² suggestion forum, since Bauxite isn't in IC².

    I see a lot people go on about what is "op" and how recipes should be "harder" and what not... But seriously, doing any change like that doesn't change the fact that they're still op. You generate FREE power. Resources aren't a factor in minecraft. Once people realize that solar panels, water mills, wind mills and even geothermal generators need to go the better we'll all be. They need to be disabled. This is nothing against this mod at all, just caught on the "discussion" about recipes and it just made me laugh to myself. It's the same with gregtech. Just changing a few recipes to make them "cost" more resources is just the wrong way to go at it. It changes *NOTHING*. To balance something like those devices I mentioned they need to be removed from the game and alternatives added that actually make sense out of a balance perspective.

    To me, it can. Just think about PvP: the less you spend time getting quantum + tons of UUM, the more you're efficient. And seriously, we know it's free. But putting the Solar Pannel output to 0.05 EU/t would surely makes people not use it, don't you think ?
    Even if you could spend 20 times the times you spent before to get it, that would make Nuclear Reactor, Geogen and Coal-based generator more used. Just because anyone can't spend 30 hours to get 50 EU/t when he could do it with 5 hour, even if that would makes him depending on its mining performances.

    I personally would prefer harder recipes than the "hard" ones. I can build an automated "manned" Water Mill Power Plant using Buildcraft pipes, but with just 5 Advanced Solar Panels they already outperform a Water Mill plant with 54 Water Mills... At less than half the resource cost. Especially in SSP where you can just use a bed to skip nights there is no point in building a Water Mill farm...

    I personally would love to see more advanced Water Mills and balance them against the Advanced Solar Panels of this mod, but I got no experience with Java or Minecraft modding and I doubt I can convince anyone to make such a mod (I've looked at the suggestions for IC2 and it's among the denied ones, so I'm guessing the only option is an IC2 mod, especially since it's about balancing one mod against another).

    You should install the not updated yet "Advanced Generator" and uninstall Advanced Solar Pannel in that case.

    Even better if you got mystcraft and railcraft installed. Make a pump station in the middle of a giant lava lake and plop a pump down in the building. Set up a mystcraft portal link book for where you want rail cart to appear. Do the same in the overworld, not set up your rail system you'll need liquid loaders and unloaders, 2 holding tracks, 2 powered tracks and of course a tank cart. Also two mystcraft portal frames to stick those link books into

    That's why I won't install mystcraft (+ dense ore world + easy teleportation) and maybe RC. Because to me, this is clearly cheating. Why should you use something else than 30 geogen to get UUM + energy suppliance ? There is no reason with these mods :/

    Hopping I'm not doubleposting ... *someonemightpostduringI'mtyping*.
    Edit: Oh no, I failed.

    the Glass fiber cables have a silver line in them (assuming you use that recipe) which is a very good conductor.

    And the diamond is here for ... ? ^^

    if you double the voltage irl, this will half the current, and quarter the power loss for the same resistance.

    So, if you quadruple the voltage (512 - 2048 ), this will quarter the current (ie 1/4 the number of packets), so, if using RL mechanics, would result in 1/16 the power loss for the same resistance, so using something with 10x the resistance, and still get less power loss (10/16, or at least should).

    Yep, I know, but cable aren't made like that in IC². IC² cables are made to makes you use one type of cable for each situation. And Refined Iron Cables aren't totally usefull, as it can be used one by one without any losses. But yeah, they only exist for some setup, not for energy transmission.

    almost all modern powergrids use aluminium for long distance, high voltage power transmission (and uninsulated). internal systems like what you suggested use mainly copper.

    Yep, but copper is also supposed to be more efficient than tin (wich isn't really a good way to transmit power lol ^^) ... But we don't care. Does optic fiber conducts electricity ? It could (in the future ^^) conducts energy, but it would need a converter Light-Electricity ...

    I've just suggested more cable because I'm bored of the "Tin for green gens, copper for small setup, opticfiber for long distance". How are you supposed to do if you haven't diamond enough to spend it to power only one machine but don't want extreme losses ?
    That's why I've suggested one cable for each thing lacking in IC², to me.