Posts by MatLaPatate

    Just made Geogens less OP.

    What ? You ... didn't understand what I said ... the problem is that GreenGen are already OP (if they are not, could you tell me please why solar pannels are so used ? you can answer "because there is many people thinking it's hard to deal with nuclear reactor ... but in my mind, this precise fact makes it UP. Windmills are OP if you compare EU-generation and cost to Solar Pannels, but setting up a windmill plant is just annoying, because you've to put it very high, so you need scaffold/cobble pillar while building, you've to use cable in the good way ...). Adding pollution would in this case buff greengen and nerf Fuel-based one, and even if Nuclear Reactors are currently not so much UP, basic Generator are. So I guess adding pollution would need buffing Nuclear (very little), Geogen (the same) and Generator (much more).

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    Okay, I guess the method is good, and after checking the proportions of Ura in seawater, I guess it could be industrialized at a very high cost (ressources + EU/way of crafting maybe ?) But ... I guess if it should be implemented, others things should come before (ex way of getting Ura from Basalt/Lava/other mineral)

    That's a good Idea, but it would seems strange punching a block with a .. ToolBox ^^ (and everybody know when wearing a Toolbox-like, we're very easy to kill, before placing the building :p)
    --> it this case I suggest Tools non appearing if there's no empty slot in your handbar, so nothing happen, but if you've one, just click with it (so with nothing in your hands and the Toolbox in your handbar, the needed Item will automatically appear in your hand (as SpwnX suggested it). To change, just right click with it on nothing, and it will fill the Toolbox. To emptify (is it the right verb ? ^^) the toolbox, rightclick the ground (as it work now).

    It supposed to be an (current) endgame energy source. And if you want Infinite energy source, you also could use Grengen. And I see you decided to simply ignore my advice saying that it would be so energy-consuming to create Ura from seawater that you wouldn't get any energy benefit. (And for something very, very expensive in ressources.)

    Is it possible to differentiate between ocean water from other sources of water? If so, then an alternate method of obtaining uranium would be to extract it from seawater. Currently it would cost about 10x more to extract from seawater than from mining. Maybe have a thing that can extract minerals from sea water (maybe some sorta thing to check that it is getting water from the ocean?)

    This would provide an alternate way to get more of the elements you use.

    What ? I could agree for Deuterium Tritium but ... Uranium is maybe contained in seawater, but I guess the exctracting price is SO expensive that you couldn't get energy profits even with using it in Nuclear Reactor ^^. At least, if you really want something that create energy out of nothing (or almost nothing), there's greengen/Fusion Reactor.

    Feedback on the idea itself?

    I would like it IF it comes with a buff of what can pollute. For 2 reasons:
    1- Green gen are already OP if you use it during a VERY long time. I'm not against using 10-20 Solar Pannels to power machines (even if I think using Geogen is smarter at the beggining ^^), but using 100-2000 Solar Pannels to Power MassFabs ... that become annoying. So adding a pollution would make generator even worst because it would reinforce the "finite" aspects of those one. And as generator that could pollute are actually UP (I think about Generator, without Scaffold Glitch and without Adv Gen/ Gregtech addons :D), they would become totally useless.
    2- Generally, players (and I also) dislike when something is nerfed. So it would need being nerfed (pollution) and buffed (Output, cost, energy value of fuels) at the same time.

    I guess something like pollution could be implemented if something that makes generator very useful also is implemented, i.e. way of using fuel without wasting ressources (I mean using Coal in generator is quite stupid because you could also use Coal to get Carbon Plate/Carbon Dust). Alblaka already said that he will maybe implement a Gas-block later (and device for pumping it (and I hope device for refining, allowing higher energy profit), I guess it could go with Pollution.

    It was coded that way because I did NOT want to copy your casual "Item with own inventory for specific items"-concept. Though it's pretty much the only applyable concept nowadays, it seems :/

    I'm fine with it. That's a way having ust 1 problem: the fact it's annoying when your inventory is full because it make you need to take the time to drop some items. But that also makes it different of all that Backpack and Alchemy bag from the mod I won't quote. Also, IC²-Toolbox is the only one not to be OP in my mind (because it can only store Tools, wich are unstackable, but don't allows you to get 2000 stack of cobble on yourself ...

    Hello, could you guys maybe add a slot so i can add transformer upgrades to induction furnace? It's kinda annoying that all my other machines are running hv but induction needs a transformer to run on my powergrid :s

    First: the transformer upgrade need a transformer to be crafted so ... maybe your annoyed by space ? And adding transformer Upgrade for Induction Furnace would need slot, so it would need a additional line of code to avoid usage of overclocker upgrade in it ... But I can't see any reasons not to support this. I wouldn't use it but I support it.

    UU matter its a little like EE but only on the fact that you can choose what to make, you can't be precise on how many units you want to make nor you can make something with the bare minimum in most cases, its either all or nothing.

    You forgot 2 main things: First: reaching endgame is faster with EE than with IC².
    And more important: with EE you can turn ANYthing in ANYthing(else) you want. In IC², you can turn UUM in anything you want but you can't turn anything in UUM, so you can't turn anything in anything else.