I didn't say it wouldn't be nice. But it would cause a little more lag for something that is just "funny" ...
Posts by MatLaPatate
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first crash: what MC version are you using? that looks alot like an error that you might get if you were not using 1.3.2
Lol, shame on me --'
EDIT: I was wrong (because I didn't host the server), we were using 1.3.2 ... -
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Just to say, its not my fault as i only overload Chestplate and Helmet. Now i have to finally release 1.36a. Wait until i edit this Post for the Chagelog...
I didn't meant it was your mistake.
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could I get a crash report then?
I get one with More Composite and Defence, but another one without (and for this one, the crash occures only when we've been connected)
Display Spoiler
---- Minecraft Crash Report ----
// Oh - I know what I did wrong!Time: 27/10/12 12:53
Description: Exception in server tick loopjava.lang.NoClassDefFoundError: avg
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Unknown Source)
at java.lang.Class.getDeclaredMethods(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.gatherAnnotations(FMLModContainer.java:294)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:411)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:466)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:80)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:340)
at ft.b(DedicatedServer.java:49)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:433)
at ep.run(SourceFile:539)
Caused by: java.lang.ClassNotFoundException: avg
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:125)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 31 more
Caused by: java.lang.NullPointerException
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:119)
... 33 moreRelevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_09, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 483312096 bytes (460 MB) / 514523136 bytes (490 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512M -Xmx1024M
- FML: ~ERROR~ NullPointerException: null
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Type: Dedicated ServerDisplay Spoiler
---- Minecraft Crash Report ----
// Oh - I know what I did wrong!Time: 27/10/12 13:54
Description: Exception in server tick loopjava.lang.NoSuchMethodError: og.n(I)V
at ic2.common.ItemArmorNightvisionGoggles.onTick(ItemArmorNightvisionGoggles.java:64)
at ic2.common.IC2.tickStart(IC2.java:1520)
at cpw.mods.fml.common.SingleIntervalHandler.tickStart(SingleIntervalHandler.java:16)
at cpw.mods.fml.common.FMLCommonHandler.tickStart(FMLCommonHandler.java:118)
at cpw.mods.fml.common.FMLCommonHandler.onPlayerPreTick(FMLCommonHandler.java:373)
at og.h_(EntityPlayer.java:229)
at gu.g(EntityPlayerMP.java:231)
at gz.a(NetServerHandler.java:265)
at cx.a(SourceFile:136)
at bb.b(TcpConnection.java:441)
at gz.d(NetServerHandler.java:80)
at ha.b(NetworkListenThread.java:55)
at fx.b(SourceFile:30)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:650)
at ft.q(DedicatedServer.java:241)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:565)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at ep.run(SourceFile:539)Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_09, Oracle Corporation
- Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 654765240 bytes (624 MB) / 715194368 bytes (682 MB) up to 954466304 bytes (910 MB)
- JVM Flags: 2 total; -Xms512M -Xmx1024M
- FML: ~ERROR~ NullPointerException: null
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Player Count: 2 / 20; [gu['MatthieuLeDieu'/732, l='world', x=19,21, y=65,08, z=251,80], gu['polonois'/1762, l='world', x=11,72, y=64,00, z=253,41]]
- World world Entities: 0 total; []
- World world Players: 0 total; []
- World world Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Dedicated Server -
Just to say, Quantum Jump seems to still be bugged.
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Well, appart of the the cool looking thing, it might be useful if you don't know if there's a big voltage or not. You can save some transformers and batboxes... xD
First: EU-reader is very cheap ^^.
Twice: it would be right if the particle effect was depending on the Voltage, but it would be more probably depending on the EU/t flow, so ... it wouldn't count packet
--> Wouldn't save anything. -
To be honest I would use batboxes and copper cabling as I find it isn't exceeding expensive and you can get additional storage without upgrading to MFEs quiet as quickly. I find that a batbox LV system works quite well, until you go into mass production. As it might not have a great voltage, but the requirement for batboxes every 5 blocks gives a good amount of storage, plenty enough for your processing requirements after returning from that long mining trip.
I then try to upgrade straight to an HV system to save resources. If you want to charge tier 2/3 items no need to upgrade your system just add a MFE then a transform it back to LV somewhere in your E-net. And if you want to use your quantum suit it might be time to upgrade to the HV system.
But MFE is cheaper than 5-6 Batbox (thinking it's quicker to craft once you've got the 4 diamond) and it can charge your LAPPACK and MINING LASER, so you should really upgrade it as soon as possible ^^.
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kk, and by composite/defence don't work, do you mean that they are crashing?
It has on a little serv with one of my friend.
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"unused"
I meanted after having used the ura-cells in the reactor for producing energy, not for breeding.
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Useless. Don't compare BC and IC². Laggy.
In a more friendly way: what would be the point of creating a little particle effect --> more lag for something you rarely look at, because once your setup are done, you just have to maintain it ? -
I know but the addon from RichardG is not working for IC2 1.106/MC1.3.2 and a update is long time ago.
RP2 is not out now. Would you like to recode RedPower plz ?

Seriously, I understand what you mean, but keep in mind being balanced, even if there are guys liking EE ... beware. -
be able to disable RP-Gem-Generation completly, if Eloraam doesnt provide a Config for that.
... I'd rather disabling "compatibility" between your addon and RP2, because when I'm looking for Pickaxe to enchant, I'm glad finding Gems

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Such an addon is already existing. I think the only difference will be the ratio.
Although, beware, this could, used with Forestry, turn this addon in a EE-like
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Depleted cells? No. Good breeder produces ~80 enriched cells from just one uranium cell.
Lol: Huge misunderstanding

Depleted Cells are produced by crafting grid (1-->
and Uranium cells in end of life.
That's why I ... oh, **** I give it off
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Well, you can macerate RP-Rubys and Sapphires, and then recompress them to GregTech-Rubys and Sapphires, so i changed my mind.
NOOOOOOOOOOOOOOOOO! You betrayed us! Wasn't your mod supposed to be balanced ? It's no longer true
Rubys and Sapphire from RP2 are so common ... -
Even more: you can get ~80 cells, but you need 10 uranium to fill 80 cells.
But I still do not understand... You mean heat-capacity reactor plating?
Yes, I meanted Heat Capacity Reactor Plating (but didn't remember how it was called, and too lazy to go on the wiki ^^)
And you're also right, I gorfet the simple fact that 1 Ura--> max 8 cells. But Depleted Isotope Cells from Ura-cells endlife increases a bit this ratio (so more than 10 Cells, since it seems 1/3 Ura cells become Depleted once their duration bar is finished) -
Copper is very, very cheap.
You didn't understand me ... I know coper is cheap ... but now with a good breeder you can get more than 10 Cells/Ura ...
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Heh, this will be just a cheat: you can get 81 enriched rods by breeding the uranium block.
More than it now: think about Dense copper plate

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I said something similar, but not the same. Gregtech nuke recipe makes Tier 0 - 1 players (this is where griefers usually are) not be able to use nukes.
I meant that, but I didn't write it
