Posts by MatLaPatate

    There better be a config. option for this... I'd hate to have to circumvent this manually...

    :/
    Couldn't it be something like "advanced macerators", with little extra loots, more energy needed to run, with Advanced machine instead of Machine ? It would also mean that normal macerator would stay like that, without abilities to double Ore from Silktouch ... because I guess it's a bit hard getting the macerator at the beginning with that cost (maybe it's intended but ... to me, avoiding Endgame is not "making the whole game harder", it's "inventing new purpose to reach".
    That's my opinion, anyway.

    Edit: CrazyCrafter, why is " x= (-b +- √ b²-4ac)/2a in your signature ? It's easy but ... it reminds me I've maths tomorow, as every day exept Monday ... do you wanna kill me ?

    "We did not implement CASUC as previous because there will be a more advanced coolant system"

    I quoted it, it's done now. But I didnt know that was a feature ^^. (Thinking it cost less in Energy--> UUM with scrap than what it make you able to provide.)

    But sadly, it's OP with EE as Ice cooling was. (I hate EE, especially because of that easy way of creating CASUC)
    Edit: Lol, when I posted that FenixR had just 1000 post more than me.

    Even IC² can be considered something like "EMC generator". Just consider green generators as Energy Collectors Mark 0.
    "1KK EU" = 2048 EMC [UUM -> Glowstone].

    Of course. But trying to get all your ressources by UUM is pretty hard (no plz, do not talk about your super-Windmill-Towers). Because what you need to get enough ressources not to mine is more expensive than what EE or Forestry (okay, it only provide renewable ressources) would need for that purpose. And green gen can be considered as Energy Collectors Mark 0 in RP. Try to spam Solar Pannels or even worth, Windmill on PvP servers (without ForceField, of course) and see what will happen. What I mean is that green gen can be considered as EMC generator, but they need particular condition to work (and since WaterBucket + Watermill have been nerfed, it's no longer so better than Solar Pannels) to work, wich are hard to deal with in PvP.

    Forestry is fine as it is, except that it can get OP if you use it in conjunction of other mods like IC² + BC + RP + PC (PowerConverters or any other IC/BC energy mod)...

    That's what I pointed out (or what I've tried to point out).

    You know how to make a good breeder in 1.2.5 without ice cooling? By "good" I mean one that breeds 8 cells per one used and make dozens per cycle.
    In 1.3.2 breeding is trivial (and boring), so I'd not care much if ice is not working.

    Lol, still that "I'm very skilled as a nuclear engineer".And you really think it. Of course I know. It can be done with Waterbucket CASUC and can be reached without, with cooling component. It's just harder to deal with, because more dangerous.
    Edit: Oops, I forget "dozens per cycle". That I guess cannot be done without CASUC cooling.
    And what I would personnaly call a good breeder is something that do not use Ura to heat. Make your "good breeder" + heating by lava sources (out of the reactor ^^) and that will really be a good breeder.

    Please stop debating about irridium tool as a pickaxe. For the love of God. Super expensive material, used to craft end-tech equipment, and it shoul be used to craft a hoe? It sounds riddiculus.... Make tools, but expensive, using EU as fuel, and not enchantable (this is IC2, a techmod, why enchantments, why do magic stuff?). Would like to see a drill with speed od diamont, and would actually drill a 3x3 area. Something like that would be nice. Microwave drill could be named. Could have two modes. 1x1 mining, and 3x3 mining. Switchable. Diamond Drill would be used in crafting recipe, with irridium, and some lapotron(as a energy buffor), advanced circuits(complex tool). One use in 1x1 would cost 300 EU, one use in 3x3 would cost something like 1000 EU. That would be a tool that I would like to see in IC2.

    I was suggesting Iridium Tools for enchanting, and it I simply can't understand your argueing. Okay, IC tools that are electric has to be unenchantable. But what do you think about Bronze Tools ? They are from IC², and enchantable.
    And as for your brilliant suggestion (this was sarcastic, of course), I've a few criticism:
    1: I've already suggested a better than Diamond Drill tool, and because I said it wouldn't have losses (even rare extra loots), I said it had to be nerfed by consuming something (I spoke about Water cells + Gravel/Sand/Iron Dust)
    2: If you really just want to get something better than Diamond Drill, try Mining Laser. I suggested the mine because it was without losses, but as you said it now, your one is OP.
    3: 300 EU for 1 block, so 1000 for 3*3=9 ? Did you realized it was just stupid. To be balance, it would have to be more like: 1*1 : 500 EU. 3*3: more than 9*500, for example 6 000 EU.

    And I guess an advanced tool, if planned, has not to be suggested if there's nothing particular in the suggestion, because Greg could easlily have thought about it.


    NB: I flamed you a bit, next time don't start your sentence by criticizing myself without having thought about what I suggested, it will be better for us too ^^

    That is because a nuclear bombs radioactivity is primarily gamma-rays, which quickly spread and diffuse.

    And, in your opinion, what does happen when a gamma ray (or a alpha-beta, they also are spread in huge amount when a bomb explode) hit an atom (the nucleus, ionizing is the part that is creating cancer etc ... but it does not last a long time) ?
    This one, depending on which it is, has a big chance to become radioactive (more than the others, because everybody know all nucleus are radioactives).

    1. Cooling with water inside reactor (realistic) is disabled

    ... Realistic ? IRL, it has to be done when ... this is your last chance. Look at Fukushima. By the way, it has been removed because it was OP.

    2. Cooling with ice inside reactor (realistic) is disabled

    That was just stupid (if you were creating Ice with Compressor + Pumps, and plz do not talk about EE --' ) since the numbers of compressor/pumps was high (it could have been more Solar Pannels ...), the number of cable + Pipes too (and if you got RP, you would just had used WaterBucket CASUC, not Ice one). And it's not realistic thinking the energy needed to produce ice in order to cool a nuclear reactor is probabbly bigger than energy produced by the Reactor.

    3. Cooling with water outside reactor (realistic) is disabled

    That was realistic (a bit), yes. But if you really want realism, you should think too about radioactivity --> second water circuits. And that was annoying to put all the Watersources around the reactor, thinking it happened very often to me to make it evaporate ( I was quite dangerous with my breeders, yes ^^ ). And external cooling was also boring for breeding (air cooling down by 0.1 :p )

    4. Cooling with vents (unrealistic) is now mandatory (alternatives are even more unrealistic)

    Just think it makes the heat go out by integrated water circuits. And in fact, it's easier than coolant cells to deal with, thinking coolant cells were cooling component AND heat absorbers. And if you really think, as I quote you after, that "realistic in this context is not just "like in reality" but also "like in Minecraft", you should have thought Minecraft do not care if vent or water-based coolants cells are cooling down, real life only does.
    Moreover, I find it more realistic now, because IRL water cooldown by EVAPORATING (=disapearing for coolant cells). Okay, we could argue on this because water can transmit heat and not evaporate, but ... did you create the circuits to make the coolant cells transmitting heat to another circuit ? No, you just put coolant cell in your Nuclear Reactor, and it was supposed that heat was disapearing by itself.

    5. Cooling with redstone and lapis (extremely unrealistic) are presented as a replacement for cooling with water. Insult to injury

    It can seems you unrealistic but ... this is a HAYO-ish ununderstandable way of cooling down, still not discovered by our civilization, as we didn't discover yet Quantum Suit, Energy Storage device without any losses ...

    6. Heating cells (even more unrealistic) added and is mandatory for breeding. What they do is great, but it would be better done with items that cool instead

    Nope. I like what they actually do, and do not think it should be replaced by items cooling instead. There's no argue here it seems ...

    And, "realistic" in this context is not just "like in reality", but also "like in Minecraft". Cooling with water is a part of vanilla Minecraft (water cools lava), and part of many mods (water is coolant in BC and RP). Heat=energy is a part of Minecraft (furnaces), even more so for IC (generators, thermal generators) and other mods (BC engines, RP thermopiles, etc). So, 1.3.2 reactors design contradicts established Minecraft traditions too. I'd go on (and on, and on), but again, it's a too big topic to discuss it here.

    Nuclear rework has been done for:
    Balancing game (avoiding easy-to-get CASUC but buffing IC²-Vanilla Nuclear Reactor)
    Adding some new components to play with (because many players like having more component, just because Nuclear Reactor is like a game in the game. And we have to go deeper.

    I mean than automating Farms is a bit like EMC-generation. Because it can easily be used with others mods to get cheap energy (IC², if well done), cheap renewable materials ...
    Okay, maybe it's a bit too much saying it's making the game closer than EE but ... playing with is ACTUALLY making you closer than EE, since it generates all sorts of things for you without that much work, isn't it ? I guess we could same the same with IC², but UUM generation isn't really a good way to do it ... you'd better use fot that BC-quarries or things like that.
    And I would add a few words, that says all: Transformer/CrossoverMod.

    Edit: sorry to the guy who posted 1 min before me, I repeated what you said ^^

    Since your addon adds ( ^^ ) Iridium Ingot, I think you should create Iridium Tools and Iridium Armor, wich could be enchanted and wich would have the same level of efficienty as Diamond (maybe a little more damaging, fast, protecting etc ...) but with higher duration value. It has already been Suggested for IC²-Vanilla but has been forgotten.
    It could be useful for: Enchanting Pickaxe (Fortune/Silktouch, even if Silktouch is a bit useless with Rockcutter, and with efficienty IV it could be faster than DD), Enchanting Sword (Knockback for example could be a good point fr it, because Nano-Saber just damages more) and Enchanted-or-not Armor for being protected from potential-new-weapons-from-IndustriumConflict-having-huge-bonus-against-armor and more actual Teslastaff for example ...

    Edit: I'm posting one suggestion a day, this can be annoying ^^ but I hope one out of 3 will be implemented, because of the fact I'll play your addon when I'll be able to ^^

    Reactors, exploding like nukes, is a misconception. You need to explode uranium in a very specific and hard-to-achieve method to make a "real" nuclear explosion. Reactor core just "meltdown" i.e. uranium melts into ultra-hot pool of liquid uranium and other parts of reactor core. Steam often explodes, though, propelling large amount of radioactive dust into atmosphere.

    He's right. To "explode", Uranium has to be very enriched (more than 60 % at least if I remember truly).By enriched at + percentage is meanted: contain this percentage of U235, wich is the unstable isotope of Uranium.In Nuclear Reactor, Uranium contain usually about 4-5% U235. And Plutonium is not that used in Nuclear Reactor ^^
    And if you think reactor explodes because of Fukushima, you have to know this was just Hydrogen explosion, Nuclear one would have been quite more annoying ...

    Tool-Suggestion:
    Idon'tknowhowtocallitbecauseIdon'tevenrememberthenameofthattechnologyinFrench:
    The Tool I'm suggesting would be a sort of BetterThanDiamondrill tool. It would throw Water + Chemics Strange Things + Sand/Gravel/Flint/even Iron Dust if you want that would dig extremly fast (not faster than ML but without losses + small chances of extra loots, for example dust for ores)
    So this item would be awesome, thinking it could also give you extra loots, but would have some essentials problems:
    1 It consume Energy, a bit more than Diamond Drill, so if ou want to use it, you should use a lappack with but ...
    2 It would have to be repaired with Water Cells (or bucket for tinpinchers ^^) or by using a pump.
    3 Water would be consumed, but Sand/Iron Dust /Chemical WhatYouWant/Gravel/Iron Dust/Flint too ...
    For 16 mined blocks, it would consume: 1 Water "sources" (cells, by using pump, Water Bucket) so if you want to use it in a long way, you'll have to use Watercells (to carry a large amount of it) and so use tin;
    For 128 mined blocks, it would also consume 8 Sand/8 Gravel/4 Flint/1 Iron Dust/1-2 Chemical additives (I don't know the word in english, hopping this is the good one) depending on the cost of it (for example if it's Redstone, it would be 2, but only one if it's made out of Glowdust)

    Notice that when I say "consume", I let the choice to the Modder to make it via recrafting or harder, GUI or whatever you would like too GreG.

    A "Reffiling Pack" (renamed it as you want) could also exist, that could be refilled in larger amount and by using pump (so not wasting tin for Tinpinchers) but ... would have the huge problem that it couldn't be worn with Lappack ^^ (but you could have the 2 in your inventory, but it wouldn't be very convenient to change every 64 Blocks minde ^^ [I guess the value of max refueling of that tool would be 4, so 64 blocks, and it could use directly Watercells from your inventory)

    Spoiler

    2012-10-08 20:04:29 [INFO] [ForgeModLoader] [ChargePads] Config loaded from: /home/julian/MultiMC/instances/Technical Sweetness/.minecraft/config/ChargePads.cfg
    2012-10-08 20:04:29 [INFO] [STDERR] Hello, Gregorius Techneticies here.
    I see you obviously use Tekkit, but this Mod wont load or could even randomly causing crashes, until Kakermix asks me PERSONALLY for the inclusion of my Mod. So bug HIM for it.
    P.S. I would've corrupted all your Savefiles like SirSengir, but i didnt for Publicityreasons

    Lol, that's what I call an awesome Easter Egg ^^ (assuming it can be considered as an Easter Egg)

    Suggestion : Recipes for Centrifuge (again ^^)

    Maybe more Redpower "compatibility" should be added. I mean I've Ideas for Redpower-Ressources recipes but I don't know if you think it has to be implemented, assuming it's a reserved fetaure for RP2 users.

    Basalt + Macerator --> Basalt Dust
    Basalt Dust (64) + Centrifuge --> 4 Iron Dust, 4 Copper Dust, 4 Tin dust, 48 Sand.

    Nikolite + Water cells (or Water Bucket, but has to be automated or longer to produce ^^) --> Hydrated Nikolite
    Hydr. Nikolite + Electrolyzer --> Electrolyzed Nikolite
    Electrolyzed Nikolite (32) + Centrifuge --> 8 Copper (it explained this Blue color and this conductivity) + 24 Redstone (+ Water if you really want it because you disabled Infinite Water ^^)