Posts by MatLaPatate

    You should add:
    Uranium Ore/Block: 0.002/0.018 (Radioactivity) (I've Edit the number, to make uranium ore generate more EU than stone, and I guess it shoul be even more)
    Bedrock: 0.004 (There is alva under, isn't it ?)
    Just fix these numbers.

    Please tell me how i can show Recipescreens without being able to download IC² to make them...

    I have to wait until tomorrow, before i can download IC² with the full LTE-Speed (so that the File doesnt get corrupted halfway for stupid 64kBit/sec reasons)

    Edit: Oh and Supercoolant is already suggested by I dont now. I have to take a look into the new Nuclear Engineering, before adding such components.

    I guess you're right ... though, that was just a way to mention I didn't know it was so expensive, and that I do not find it OP now.

    As for the Edit: sorry, I didn't really read the 26 pages ...
    (I didn't want to read 10 sorts of "what a great addons, thank you" for 1 constructive message.)

    You think the Fusionreactoris OP? Do you now how many Stuff you need to build one? You need 28 Iridiumplates, 96 Advanced Machineblocks, 48 Teslacoils, 2 MFSU and 2 HVTransformers and a few minor Parts to just build it!!! Not to mention that you need tons of Electrolyzers, Extractors and Automation to keep it running!

    That's why it should be good to add recipes screenshot ;)
    More accuracy for Helium Usage:

    Advanced Heat Dispenser:
    :Empty Cell: :Intergrated Heat Dispenser: :Empty Cell:
    :Electronic Circuit: :Compressor: :Electronic Circuit:
    :Empty Cell: :Intergrated Heat Dispenser: :Empty Cell:

    :Empty Cell: = Helium Cells

    :Electronic Circuit: = Advanced One

    Maybe for a external block that cooldown, maybe for an internal component.


    I disagree, current miner is enough to stop mining completely (if more of them are used).

    Yes, but the fact is it's long to do the setup, to dismantle it etc ... for a little amount of ressources, compared to what you could mine during this time With MLaser + Diamond Drill + Lappack + Fortune II RP2 Pickaxe (or Iron).
    You've to put the energy sources (so to find lava, what you can do with the miner himself and a pump but it will cost you tin and you would also have to put this pump + 1 cable + OV scanner + Diamond Drill + Mining Pipes ...
    This is not a huge setup, but think you have actually to bring it on a side etc ... and it's fast, you haven't the time to mine a lot while it's processing ... what you could do with larger Miner/Quarry.
    I would like it too, because I like the way the miner is working but as I said, you're busy at it when it's workng, so you can't do what you want ...
    At the end, you've about the same amount of ressources than if you were mining by yourself. And if you'll find more Ura (wich is a good think for Breeder + CASUC users, as for me), you'll find less diamond, redstone, lapis ...
    I actually use the miner just as a way to find Ura.

    So, if I understand right, usual members are bored to replies some "Wait for I-Conflict", "Do it yourself in an addon" or others ?
    I guess the topic should be closed, and because of 3 reasons:
    - Wait for Industrium Conflict, all Weapons suggestions are denied before the release.
    -Tanks, aircraft etc ... Wait for IC4! Seriously, this is too much. It will maybe be done when Al won't have anything more to do ... so in 2-3 years, if he continue developing the mod ^^
    -Missiles etc ... Look for RocketScience Addon, even if I think it's no longer updated.

    Bronze tools and armor are weaker and less durable than their iron counterparts.

    That's just stupid. Bronze is already a bit useless, thinking you've only 2 hours more to get the Nano Suit. (And about tools ... just use Diamond Drill + Lappack!)
    Bronze is already useless after 4 hours playing. Before that, it's long to make, and the time you spend to create Bronze would bring you Ore if you were mining instead of. So just use Iron Tools for the begining.

    What's the problem with it being easy? Minecraft isn't the place for over-zealous balancing: If it's fun, it's fun. When I feel tech-styled Minecraft is too easy, I play TerraFirmaCraft for a while. Or I take a look in the config files as to what I can make harder.

    The fact is: the more the game is hard, the more the time you can play it is long. Why do you think there are so many PvP servers ? Because IC² is funny, but after 15 hours of game, you aren't playing for getting the next Tier, having the full Q-Suit etc ... you're just trying to find things to do, and it's annoying. The only thing you can do after having quantum suit that is not boring (hard, raging but not boring ^^) is IC²-Agriculture. With the Industrium Conflict release, this time I already mentionned should increase because of the end of Quantum-Invicibility (is that english ? ^^). And why not simply using config to make it harder ? Because to be accepted by player, things bringing difficulties also must bring buffs. I say it because I am in this case: I wouldn't like Alblaka to decrease all Generator-Output, unless for example he increase the EU-generated by all non-renewable energy. (Ex: instead of allowing the Geogen to output 20 EU/t, it would be 10 but 1 lava cell would provide 30 000 EU [without using pump, I know there is a setup to get 30 000 EU/lava using cells + IC²-pump]. This is an example, of course it could really be easier than now with that, it's just for the Idea) It's good to make the game harder, but the aim is not just to decrease all output etc ... and increase all damages, cost etc ...

    Let it be a game, a game with configurable difficulty. Tediousness is not difficulty, it's lazy difficulty. Recipe output tweaking, difficulty setting-dependent Generator efficiency, more use for player experience, that'd be ideas to make the game harder and thus more fun. That's what we want, isn't it? Make it harder and thus more fun.

    Most of the players using IC² aren't using config. Stop with thinking this is the way to solve any problem. (I'm not saying IC² has problem, I love it as it is, but it could be even better).

    If IC2 were designed as an opposition to automation, why is my geothermal generator BC compatible? Why do we have cells?

    ... That was a test for compatibility ... And I don't think automation is bad. I simply think that having complete Factory generating what you want with just Farms of Solar Pannels is making the game closer than Equivalent Exchange (except IC²-UUM generation is very slow compared to EE). And everyody know that EE= evil ^^
    So what I suggest wouldn't totally avoid automation, it would simply make it harder, slower and needing correct configs.

    An active nuclear reactor will damage you unless you wear full nano or quantum armor.

    An active Overheating reactor already damage you unless you're wearing full nano or quantum. (And it decrease the energy of it in the case you're wearing it, so it's just the same as if you were damaged by Zombies).

    You'd basically just re-adjust a little line to touch the red line in the center, nothing big. Whenever you drive, the line moves away a bit. If you drive a lot without re-adjusting, you won't achieve max speed. So why not adjust turn momentum and frequency of a macerator? Say, the difference between an unattended machine and a machine that's maintained after each operation is 50% (As in: the worst part is 100, the best one is 150). It could be about operation EU cost alone, doesn't need to improve speed.

    Why should it only concern the EU cost ? There's no argue for it.

    If you suggest new better machine which would work different based on internal parts while old processors works good - it is benefit.
    If you want old processors to break unattended - it is burden.
    To build complex system is fun, to search for a break in it is not.

    Yeah, I would like to get funny machines to spend more time on GUI like nuclear reactor, but the "it would be too hard to run with old processors" is not totally true: It would just be like nuclear reactor. And instead of using 4 machines, you could use only one advanced machine with 4 process, what would moreover make that you will lag less because of less Right-Clicking on machine to enter the GUI. And I think a simple machine able to turn 1 items into an other without others component to cooldown, increase efficienty, decrease EU-consumption, in one word, if you use it as a regular machine, it won't be so laggy/CPU-consuming.

    I don't know about adding any "difficulty" to the game if the machines were to break. What I mean is that IC2, BC, RP2 etc are all about automation so in the "long" run it would only be a slight nuisance. However if you're not using miners, quarries, frames and you're manually mining then it would be a BIG hit losing machines like that. Just think of how annoying the wrench can be if it fails to dismantle a machine at early stages in the game.

    Have you ever used the Mining Laser in Horizontal or Scatter + Lappack ?
    And think about (Iwon'tsaywhatIthinkaboutthem) guys using Forestry (a bit cheated in my opinion) or EE (It ... just completly break the game) ?

    You are both confusing Industrial-craft with Build-craft. Industrial craft is NOT about automation, it doesnt even have a transport system, and the redpower transport sucks.

    Just about the RP2 things, before Greg says it: Redpower tubes can be considered as more complicated as the BC-ones, but they are more useful. (Refering to problems with overcrowded machines for example)

    How about making old machines slower\consuming more energy per operation, small operation fail chance (loose item) instead of breaking it completely ?

    It should be a part too. But breaking would occure only on extreme overheating (with what I suggest)/non maintaining.

    Technically this would be the same as break-down just reverse: your machines work 20% slower if you do not keep them well-oiled/use spare parts/whatever on a regular basis. The difference is that people who do not want to babysit their machines don't have to. If they don't the machines still work as we are used to right now, just that those people sacrifice 20% speed they could have gained almost for free.

    Seriously, the game is actually so easy, I agree machine has to be buffed if this system is added, but it's because of the fact we're making them breakable/others things ...
    I get the quantum in 10-12 hours with Mining Laser + Lappack + Diamond Drill + Fortune II sapphire pickaxe + 3 MF running on scrap with a CASUC. So add weardown would increase my time played (even in PvP).

    Edit: Why not adding a way to make miner able to mine more than 9*9, or to add a "Bonus loot", increase (or decrease, for heating reasons) mining speed depending on the config you're using in the GUI ?

    If Autocrafting is making complex aggregate of working machines, it is quite more interesting than Babysitting some number of machines you use from time to time.
    If IC2 would force people to use creative/peaceful modes to evade breakdown many players would be forced to stuck on previous version.
    If you really want to babysit machines make it as a benefit to use, not as burden.

    Yes, I don't agree with you, exept on the fact weardown shouldn't change with creative/peaceful etc ...

    But in my opinion, weardown should be integrated to a system making machine working as Nuclear reactor: depending on the config (as suggested at the beginning of this topic, it would need a GUI, wich would be bigger for advanced machine)
    you could have very quick operation but high power cost and increased weardowns, or slow, but less-consuming EU etc ...
    I think it should be something with different gears/circuit/etc ... for each type of operation, making you able to get multi-operation machine but as the cost of efficienty (EU consumed), duration of the components (because it would take more space, and you couldn't use as much as cooling/oiling things as you want, as for Nuclear reactor that aren't able without mod to make infinite cycle with 10 ura cells for example ...

    So you would have a limited space to smelt, macerate and others, increase efficienty (EU-consumption and possibly multi output), speed and you would need a part of it place to cooldown/oil ...
    So it wouldn't totally avoid automation (just making it more difficult because of components needed or making process slower to integrate the cooldown time to the factory) and would help a bit and making it possible with only IC² (multi-process). Moreover, simple usage in your base would be very easy, as your not using your machine all the time because your mining etc ... so you wouldn't be annoyed by cooldown ...
    As for weardown, it would only happen on overheating/non oiled machine, so with the little usage you do at first, in wouldn't do any effect on you, and for autmation, it would just need more cooling components/oiling system/anything else Alblaka would include.