Posts by MatLaPatate

    Its stupid because the obvious "Automatation" Scheme will magically appear to make it completely infinite.

    I rather have a long duration "Oiling" that only reduces the amount of wear by 50% and can only be applied with special means (Ergo no automation), Than a short duration one that makes the wear 0 and can be applied with any means (Ergo killing the joke of the whole wear mechanic)

    I can even forgive the no automation on the long duration one, because the machine will eventually break and will required player input for that. Something that will not happen with the short duration one.

    I'm not too for automation (And above all, scaring EE servers).
    But I wouldn't like replace my machines all the time.
    But if it's only internal components breaking, why not ... or maybe make them heat, as Nuclear things, so you would need Coolant cells + Oiling and the heat would avoid people using it in factory because of a very slow rate of operations their machine could do. (It would need cooldown times, wich isn't a problem in your base, but it is a big problem in your factory)
    So, for normal usage it won't take problem, assuming you can use your machine in a very intensive way but, 10 minutes later, you'll leave it to mine/farm/built/use another one. But for Automation, it would mean: "decrease your production rate by 15".
    Still not convinced ?

    PS: Or simply, the cooling couldn't be done by coolants cells, but by liquid coming in the machine, so with the lubricating oil transported by pipes too, you won't have enough space for BC/RP pipes ^^. Or adding the 2 ;)

    How about to watermills accept BC liquid pipe ,but produce only 1 eu/t?

    Already suggested. Already denied.
    Because it would be sooooooo OP compared to Solar Pannel, harder to get, producing 1 EU/t only WITH the SUN. 2EU/t for a simple gen easy to get/set up ? No thanks
    At least, use RP2: with Timer, RP2 energy from Thermopile/RP2-Solar Pannels Retrievers, Pipes and Filters, you can do it with 2EU/t.
    (Hmmm, don't forget Bucket, deployer and Water sources, of courses ^^)

    I can agree that an item or something to reduce the wear may be necessary, but not if it reduces the wear by a stupid 100%, at best it should be 60%-40%.

    Why not ? You speak about a "stupid 100%", I would speak about how stupid it would be if there wasn't anyway to fix the problem, even with very expensive/sophisticated setup.
    And you've to think that this "infinity" isn't really one: you've a lack of 1 hour of lubricating Oil ? Your machine breaks.
    And of course, because of the energy needed/cost of the system you want to build to make your machine infinite, you can't make it at the beggining. So your first machines will necessary breaks. Even without speaking about how it would be sophisticated.

    All in all, lets wait a little and try to get the mechanic accepted first before talking about extras.

    Maybe I said it because in my opinion, breaking machine/mecanism should only exist WITH Oil, to let player having Infinite machine as before, at the Setup cost. Also, I agree with you, we're a bit out of the topic ^^

    Oil, in my mind, is a type of power generation, now a way to hold off machine breakage.

    We're speaking about Oiling machine, as lubricating Oil.

    dont forget the process of "Fractional Distillation".
    (A picture I won't copy)
    so much possibilities if this would be implemented!

    Yes, bitumen crafted with gravel and others, to increase your speed by 1.2 when walking on, advanced very energetic fuels (kerozene, petrol, liquid gas or even ... even Hydrogen!)
    For the Distillation process, I already posted something in this order, in a very old thread but it has been removed from this forum to Archive because it contained too already denied Ideas (Nuclear Fusion, Tier IV machine/Armor etc ...)

    If needed, I could repost the random charts I imagine for. We would also need a way of generating some differents Oil by Micro-Seaweeds or others plants obtained by Crossbreeding I think, for having infinite Oiled-Machine, at the cost of a very expensive/sophisticated factory including Crossbreeding farm, Micro-Seaweeds tank, reffinery, pipes etc ...

    If we go with the nuclear-reactor style machine, what would happen if a single part of the machine broke? Would the entire machine explode? Or would it just create smoke particles and stop working? Maybe certain components like transformers and energy storage increase the chance of an explosion if a component fails.

    I think simple machine shouldn't explode, just breaks and being replaced by machine block/destroying their internal components, what I would prefer.

    On the subject of oil: I'd love to see oil cells as a way to slow down the wear-and-tear of components that it touches. With better, upgraded oil refining equipment, the player could then get better grades of oil that better protect against wear-and-tear.

    I like it too: The system to be continuously feeded by Oil would be very complicated/a bit expensive, but at the end, it would make you save energy (the energy consumed by the machine would be smaller than the energy saved by usage of Oiling), save component and make machine running faster, but you would have to find a way of producing Oil, so using a lot of Gas/BC-Oil, what could create amazing Oil-Company! (Please, do not affect the environment with that Oil on sea).

    the unbreakable part its only (Or was) true due to the lack of tool/hooks/something that minecraft didn't have before, or some lack of exp, or like i always say,some sort of lazyness on making the game completely realistic.

    Maybe. We just disagree on this point. But couldn't we deal with Oil wich would be limited/obtained by Crossbreeding for oiling machine ? Not everybody would use it, and it would make the machine finite without.

    Over time, the oil cell gets used up, and turns into a "used oil cell", and could be recycled into rubber or refined back into clean oil.

    I like it. But I think Machine shouldn't be breakabe at all when oiled (because it would be against the basic Idea of IC: making undestroyable tools (also blocks) Vs Energy.
    And Cells, why not, but there's already so many people wich don't want to use it, I think we should find an other way in order not to waste tin.

    Might require a somewhat minor rewrite, but if the machine system behaved like the nuclear reactor system, players would just have to build the machine components (gears, grinders, electric units, etc.) and place thm into the machine block to build their machine. Those machine components could wear down as the machine is used, and eventually need replacing with "spares". Seems extremely balanced, and Ilove the idea of one machine design being more efficent than another design.

    Normal machine block should probably have a 5x5 grid, while the advanced machine block, with its stronger, thinner hull, can have a 10x10 grid. Placing machine blocks together could incrteas the size of the grid, allowing the construction of macerator-electric furnace combos.

    I think it would be good, but in order to make everybody happy, let me come back with an oiling machine suggestion: This oil could be obtained from tar, gas (as Al already spoke about implementing it) or BC-Oil, when put in a IC²-Refinnery.
    Then you could obtain randomly better fuel (Kerozene, petroil etc ...) or oil for Oiling-machine.
    The machines would run 10% faster than now without Oil, but could break (or their components, as said in the post I quote, Idea that I prefer) randomly/when the resistance bar would be over. But when Oiled, the machine would run even faster (*1.2 for example), would be a bit more Energy-saving (*0.9) and above all, using Oiling machine would remove the possibility of they breaks, randomly or not.

    So, it would make the game harder (for example for FenixR), would let GregoriusT building factory but more sophisticated one, and, considering Oil (for Oiling machine) wouldn't be renewable, or with a very difficult way (Cross-Breeding ?), would let player set up real economy on their servs.
    Even the EE players (I won't say what I think about them) could use it, assuming Oil could be created by Condenser/MkIII etc ...