bukkit and forge both open source, you can code everything yourself and post ported version if you really want to.
Posts by RawCode
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forge allow "sides" with more then single slot, if properly registered it wont cause any issues with induction furnace, canner or whatever with not soo standart slots.
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3rd party addon generate this "warnings".
solarsHV is not part of vanilla IC2
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pff noobs, here wikipedia link goes http://www.minecraftwiki.net/wiki/Nether_Brick_(item)
as you can see, it 1:1 now
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very stupid thread...
netherack recipe is outdated by 15x version, it now 1:1 conversion in normal furnace
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Am I that stupid
signif mcp cant find some class, you packed jar wrong, try again, if you cant get it yourself - no hope.
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particles are stupid, they eliminate any possible trap use of teleporter.
entity pickup range can be adjusted from GUI, just like particles, this will make eveyone happy.BillJoehobo
i already explained how such system is coded try to read entire post. -
if someone can't decompile minecraft with MCP this one definely wont have a chance to write anything usefull, just relax.
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how to make teleporter usefull and popular:
1) Allow to rotate it to any direction (this will allow to place it in celling or side wall)
2) Longer entity pickup range (like 5 blocks)
3) No particlesGUI with ability to set destination ID and current ID.
This will allow to link teleporters in any part of world if player know ID.
This will require to store teleporter data outside vanilla regions in order to keep this data without loading every chunk on startup but this perfectly possible, chunkloading also not issue.
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do you know english?
can you read?
can you guess what ClassNotFound means?
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I just cant understand why people come to IC2 forum and ask to improve OTHER mod.
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only option to actually sell addons - ban all existing mods and lawsuitdown any site with any information about modding, in any other case, free alternatives will make addon distribution "problematic".
This possible scenario (nice replacement for plugin API) but no
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if railcraft present game may change cost value in runtime.
in case of rp\bc\ic 8k will be OK cost.
boiler can provide more power per coal but it require also infrastructure and heatup time.
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numbers is not issue they can be balanced.
there is nothing IRL that can reach 100% Efficiency, everything have some loss.
in case of charcoal fabricator, coal provide 4k EU per piece, cost of 8k to fabricate one will be fair and wont allow to create infinite energy source with all known to me tech mods.
in case of UUM mineral coal cost 16k EU per piece
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this was done for reason, XP and many items wont drop if mob killed by grinder, this actually single line fix (single method inside living entity class) soo you can allow it on your server if you want.
mobfarms encourage AFK and this cause parasitic load on server, both things not good, especially if server have limited resources or limited slots.
soulshards is creative mode...
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EU to charcoal convertor is good for addon, but not fit core much.
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GUI switch inside machine GUI will do job best.
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obviously you did something wrong, this is cause of all possible errors in java.
as for mod with chineese, corrupted names can be automatically fixed by one more obfuscation with different options, and exclusion list on external methods, soo it wont stop someone completely, but will slowdown process.
i RE starfarer\starsector game (it in java) with protection based on same chars with different registry, names longer then 260 and non standart (including non visible and reserved keywords) names, but all this still cant protect game from RE, but definely slowdown process