mods fault, you allowed to implement block registration with tryblock and try as long as needed to get free block\item slot.
Posts by RawCode
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Please post bugs specific to this test build in the bugtracker. Sadly I can't add new versions to it so find a way to improvise.
why this is soo hard?
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current implementation of API is much more better then before, now you can specify exact amount of power you want get from reactor.
cell produce 1 power.
output got multiplied by value from config.Comment inside API is missleading but sourcebrowsing discover everything.
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they repeat bugs on tracker too...
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mass bug reporting is useless, every bug discovered at 3rd page and nothing new reported later, now i understand why devs kept IC2 beta testing closed for soo long time.
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it allow to get 6x output from reactor (making it viable alternative to solars) and this here for a long time.
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just leave deprecated methods as new methods wrappers and everyone will be happy.
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Also make block able to be placed at any
y-level(-1566,2456363576, ect)HAYO
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latest version for 1.4.5. is soo latest version for 1.4.5.
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nukes and reactor ignore indestructable blocks on raycasting.
Cheap indestructable blocks without any limits pose much more treat to players in PVP then ability to destroy machines.
Anyone can come at your home and place multiple indestructable blocks at random positions, this is end, only way to get rid of this blocks - ask operator or move to other location, in case of broken machines you can recover, in case of indestructable blocks everywhere not.
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redstone lamps allow switchable light.
in current implementation luminators kinda useless, need power, can't be turned off\on when needed, single colored.
I can see only two possible use for luminators:
1) As part of agriculture system - to improve growth of crops at cost of energy. (also it shoud negate bonuses for air or biome, forcing flat high bonus)2) With a bit changed recipe - PERMANENT hightech colorable torch, redstone control also will be nice.
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Sorry 'bout that, I honestly didn't even think to read above before posting.
you just made my day. -
they forgot.
lavacell and lava bukket for nongeotermal shoud provide only 10% of it's power but implemented a bit wrong.
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blablabla i know how to quote part of message and dont know about google search.In case of double facepalm use this:
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Fixing some of symptoms does not solve problem, you are free to use any of community fixes yourself, but you shoud not force other to use them.
Same for useless integrations, if you want IC2 to integrate with something, just open eclipce and write module yourself.Optimal howto (for me) for sound system is:
1. File system read-write is slow and ineffective, i will cache to RAM soundfile and create permanent static sound sources for every registered class file as soon as it loaded, these sounds are permanent and only they will be used by client.
2. TE objects not sound sources, they only sound activators.
3. Every TE object registered as sound activator stored inside unsorted compact array or map or something, there is no difference in performance in java for such application.
4. Tick handler that sometimes tick and enumerate every sound activator, if player in range of any compressor sound activator, sound volme of precreated compressor sound increased to sound of closest compressor (extremely easy to implement just increate sound volume to max(this,prev)
5. Sound for non looped events issued similar way, requests posted into sound activator fields, as soon as activation request found it instantly resolved, but again, sound never called more then single time in run.This will effectively make every sound effect singletron but eliminate any lag or leak or anything related completely and this is proper way of managing singletron objects tested in some other projects and prooved effective.
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charged creeper explosion may annihilate small house in single run, this definely not fun.
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crafting UUM by bare hands into iron ore is magic...
same process that involve machine with recipe list and other nice features a lot better.
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It's much more better to implement some machine (universal assembler) to allow EE like conversion from UUM to items and list everything inside conversion list.
this basically magic, but will provide much more emersion and bring technology and UUM assembly process. -
Canned food rework to allow actually stack food by canning it (X food items consumed to create 1 canned food item (currently 1 food item create x canned food)).
New canned food shoud heal 40 joint food\exh, in case of eating single item shoud regen to 20\20
in case of quantum helmet, as much as needed and any unused food stored inside helmet (similar to geotermal, up to 100 will be fine)Unused food points shoud have some kind of display, second HP bar or dataline will be fine.
This will remove magic from quantum helmet and bring back food canning.
Effect removal also shoud use special crafts, like antibiotics, crafted from fungi or something similar, this will provide much more fun and completely eliminate magic.