well, i will attempt to push some commits here:
itemdebug:
++
Code
if (var11 instanceof TileEntityWindGenerator)
{
TileEntityWindGenerator var22 = (TileEntityWindGenerator)var11;
IC2.platform.messagePlayer(var2, "WindGenerator: Obscurations=" + var22.obscuratedBlockCount + " Wind Power: " +IC2.windStrength);
return true;
}
++
Code
if (var11 instanceof IReactorChamber)
{
IReactor var26 = (IReactor)((IReactorChamber)var11).getReactor();
IC2.platform.messagePlayer(var2, "Reactor: Heat=" + var26.getHeat() + " MaxHeat=" + var26.getMaxHeat() + " HEM=" + var26.getHeatEffectModifier() + " Output=" + var26.getOutput());
}
++
tileentitycrop
rightclick
lastline-1
This additions will allow to measute reactor by chambers, measure windgen params, and debug crops without asyncs, everything already running on my server.