clean version allow to remove teleporter both normal and electric wrench.
try haning modes of electric wrench may be you try with loseless mode having not enough energy.
clean version allow to remove teleporter both normal and electric wrench.
try haning modes of electric wrench may be you try with loseless mode having not enough energy.
subj.
Ability to direct teleporter will allow to place it somewhere else, inside walls or in celling, currently it will teleport only above itselt to above output teleporter.
Ability to rotate it with wrench like energy storage blocks will greatly extend possible uses.
Also ability to remove blue particle effect is needed, currently this blue BS completely disable ability to create teleporter traps, since active teleporter can be spotter over walls...
Subj.
Teleporter wont teleport items, this significantly limits ability to transport stuff around, code have calculations for items but it unused.
reactor + miners allow you to perform 200-500% effective runs without any problems
it refer to bildcraft as source of problems
check how items defined via mod, possibly you just lack something simple.
also there are few recipe addons in mod section to decompile.
OptiFine_1.1_HD_S_D2
is also mod.
check every player inventory for this specific itemstack as class instance, and do whatever must be done.
looks like there is no way to find container of item.
dont use jetpacks of land into water at least 2 deep or logout and freefall in 3 second invul.
if you delete folders API will not work after you compile it back.
play without sounds btw.
also its possible to add something like visual indication for creeper shhhhh and you will go fine in complete silence.
this is not errors.
change forgehooks calls and it will go fine.
there is no easy way any more due soft dependencies on different APIs
you must decompile it and fix decompilation problems step by step on your own or wait someone to make patch.
you installed it wrong.
TE code for wind generators have some interesting lines related to breakin from heavyload...
without low level access API will allow only to change and combine already implemented mods, this is not very fun and mostly useless - much more viable option to code your own machine with everything included as TE code and simple recipes for t2 machines - electric furnace + randomitem = t2 electric furnace with full access to all methods.
wont work for new versions, there is no easy way to get source no more.
you will decompile it fine, but wont compile back.
only white wool will work, since recipe is buggedabit (use methods of bed crafting to ignore metadata of blocks in recipes)
describe what you doing for this or have done right before crush, i will reproduce and post report if you cant.