1) Mining pipes will suffocate players on SMP.
2) Mining tip drop itself, not mining pipe, providing completely useless item - cannot be placed and cannot be used.
Posts by RawCode
-
-
bah, deny bukkit is not smart at all, it "musthave"
running bukkit server, expect few problems (dispenser duping, rubber leaves) it adds no additional bugs.
orientation lose is clientside rendering error, RP + BC + IC run fine without any other mods on standart textures.
-
rubber trees gen is fine, expect no minimal grow heigh (it may grow single log and mass leaves)
-
post fix maybe and we will check too?
-
not a bug.
below - fuel
above - what to smelt
sides - pickup result. -
Terramorfer related problems:
1) All terramorfer blueprints have hurge range, and range increases with higher energy supply.
This makes impossible fast and controllable usage of terramorfer, with low supply it damn slow, with high energy supply it completely uncontrollable.
not a bug.2) Chilling create blocks in instant - fine, but it possible to make process much more better with metadata usage:
- 0x0: Normal snowfall height.
- 0x7: Full block size height.
not a bug, but with such feature implemented chilling will create smooth snow hills.
Chilling can't affect lava at all, may be turn it into obsidian?3) Cultivation lack metadata usage and melon block:
- saplings always normal(0-2 meta rangeto fix)
- leaves always normal
(0-2 meta range to fix)
- tall grass is always grass (fern is nice block, why not 0 or 2 meta to fix)
- pumpkin always face same direction (0-3 meta range to fix)
- melon not added into spawnlist (and will never spawn)
- vines also not included into list
- pumpkin stem
- melon stem4) Desertification wont spawn any cacti in process.
cant actually remove water due vanilla water duplication, may be tweak it to replace water with sand?5) Irrigation:
- leaves always normal
- tallgrass is always normal
- wont spawn reeds near water
- wont spawn water
- sand>dirt code run two times, not affect gameplay but possible hit on performance.
- global weather change is not good, especially on SMP.
- cant affect lava at all, but removes fire...6) Flatification cant remove snow blocks (blocksnow)
7) Laser have "strange" power calculation:
- it will destroy hardened foam ever on mining (60 res)
- it destroy 2 blocks of armored stones on longrange (150*2 res)
- it cant destroy obsidian at all (60 res)Wrench will drop cable block from cable, losing metadata in process, if placed it will be cable 0 - insulated copper.
Will destroy nuke and itnt block without anything dropped.9) Personal block is indestructable now - great way to shield reactor room, possible fix - count personal block as no block in explosion raycasing, in other case everyone will shield reactors with personal chests - not cheap but effective, single layer 100% protection.
NOTE: overheated reactor blockmelting will melt personal blocks (without drop but still possible to grief with reactor and 5 bukets)
-
remove meta, set file as read only.(this possible on mac)
-
download works fine, check your ISP settings, maybe it ban something like archives.
-
why not to check it yourself?
you may get all info you want without source or wiki, just setup basic test with any electric machine, energy storage and transformators.
-
it uses forge ore handler and share same block over multiple mods, check forge documentation for more info.
-
bukkit is ok, this can be fixed with simple plugin in notime (it merely forgot to remove stack if it run out of items).
-
rate is same for every item in list (expect dirt, it listed two times) without any balance ruin mods you may stay afk near massfab and solars and will get diamonds for free.
-
hardened foam have same explosion resistance as obsidian - 60 it also shoud resist drill and laser just like obsidian.
-
possibly it run grow code two times:
as normal sapling superclass event
as onuse event from blocktry to use ForgeHooks.onUseBonemeal instead blockActivated, cant test myself (simply do not know how to use forgehooks...)
and yes, rubber saplings will grow ever in 1*1 holes, destruction of blocks comes from destruction of leaves ongrow.
and this both are vanilla behaivior, normal trees also destroy glass and torches in 1.7 (and possibly still destroy).
-
you may decompile class files, every machine with nonstandart wrenchrate have this field in class header.
-
much more better suggestion - ability to place wallsigns on machines with sync updates, this is not very hightech, but need nearly no coding, check 4 world points for block instanceof tewallsign with proper facing (wallsign have 4 faces only) set lines of sign to needed values.
-
it will lag with any type of TE object if it placed in such amounts...
this game not really able to handle such amount of TE, every TE run it's code 20 times per second, solars will check every block above every second, 100 solars on 64th level will perform 6400 checks per second and run it's code 128000 times, moreover they also update every cable every second on net.update callbacks.
basically this mod need option to disable renewable energy sources, SMP end with everyone spam solars.
-
miner does not harvest water as far as i know, it will ignore it, pumps for lava only.
-
actually OP's shoud only destroy personal blocks without any drop and ability to open content with server logging.
on small servers this is fine, you and some friends are OP's nobody else.
on a bit larger servers with OP- players run around with limited OP commands but still OP and able to steal from personal blocks completly undetectable.
in case of destruction only, this action is logged and can be used only to remove block, cos stealing is not possible anyway.
-
not really funny, cos this completly unpredictable, other user may stand random 1-15 blocks away from you and without constantly monitoring f3 you cant know it your suit capped.