Posts by MagusUnion


    If it is such a big issue, then break from forge, obscure your code with encryption and other nonsense, and fashion yourself a nice tinfoil hat. Nothing ruins something faster than dumping politics and worse legal battles into it.


    You reek of Cheetos and draft beer...


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    It's also quite the antisocial move from some people to push Tonius into non-compliance, it's mostly his risk to take, not theirs.


    Those same people wouldn't help him if he were cornered into a legal situation with his code on the line. While I doubt that it would ever get to that point (Goon's lack the balls to be so legally direct in any case beyond the internet), it only goes to show the selfish, absorbed nature of them in this case with the modded community. They will simply claim some fictitious 'higher ground' by saying that we 'bullied' Tonius into taking his mod down, and then use that as a poly to get people to play more Tekkit based mods like Thermal Expansion and MFR. It's really quite pathetic if they think such drama will affect the maintaining function of keeping IC2 online and up-to-date. Of course, in their view, they believe that if they can build a large enough community, then they can influence Mojang to sway in their favor. It will never happen, of course, because Mojang hasn't and doesn't care about the modding community as a whole. That has more to do, actually, with the issue of how Sweden deals with intellectual ownership and being able to regulate it in a business setting... Could be wrong on that issue, of course, but I image that after all the engine changes that Mojang gets done making to Minecraft, the legal hurtle will be the largest in regards to mods...


    But tl;dr? This is about the 'meta-game' to modded Minecraft, now. The Tekkit guys are simply being manipulative and trying to control player viewpoints with the latest example of drama. In order to 'beat' the 'meta-game' of this drama, then you just have to ignore it and treat the conditions as purely irreverent to our cause. Because their meta IS purely irreverent and stupid....

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    Still, non of those mods add anything better than IC2 arsenal.
    Pretty much. All those mods with few exceptions copy original ideas of classic mods. And add some random stuff.


    No surprise, really. As long as they keep to their 'eazy mode' derivatives and stop junking up our mod communities with their bile and meme culture, I will say that we've achieved a persistent victory. Since they are incapable of creating their own content, they'll have to copy off pre-established mod. But they won't touch the classics mods in their current state, because of the level of tedium built in them. All in all, they will create their copy-cats and keep their community centered around them, and we can keep IC2, BC, and Forestry semi-pure here thanks to their schism and black-balling of our works. Which, of course, they will claim that these mods have no sway on the modded meta, when the truth of the matter is that we still influence it to a high degree by seeing which parts of our content is interesting enough to be 'copied' and which part isn't. Ergo, as the old classic mods changes, so will the copy-cats by content proxy, and they will have more control on which features are worth adopting, and which aren't...


    It was never about community size, it was about the right to control mod integrity...

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    The right way would be to have the User THINK about what he has to do to reach a certain goal, and giving him many very different goals with very different ways to achieve them, making things MUCH LESS tedious the farther he progresses. That you call GregTech tedious means you haven't progressed at all, and that you didn't even think about doing that.


    "What?!?! Thinking in a video game! That's ridiculous! Games should be about eazy mode 'I win' button pressing! Not thinking! You're a monster!!!"


    Sarcasm aside, I think it's a very good strong point that you've made for not only mod balance, but game design in general. There aren't that many games that force gamers to truly plan out and think about their actions. Many cases, they just brute force an objective until they get thru, and thus the player gains nothing from the experience other than a false sense of accomplishment. Even in recreational activity, building a strong sense of critical thinking and problem solving skills goes a long way in life. And if you can build those skills playing the games you enjoy, then it allows those skills to really sharpen down the road...

    Also, Facebook now owns Steam, too!
    And if anyone except for me would post that, people would believe that for like 5 seconds!


    Fucking Hell!!! Almost gave me a heart attack man! Jesus!


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    Why isn't IC as popular as it used to be? Is it just the downturn of IC? In a few months will it be the old mod people forgot about and no longer care about? It used to be IC based modpacks, now it's TE based modpacks. IC is as old a modding of minecraft itself, why 4 years later is it just now changing? Do we need an IC3 to regain popularity? Does anyone know the answers to any of these questions? Will we ever know?


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    10 year old kids came in mass into Minecraft, thats what happened.


    Pretty much that, as well as the fact that it's very easy to exploit their attention to things that look 'new' and 'amazing' and 'special' on the whim. That's why CoD has kept making money for so long. Yet it's a damn good thing that they are moving on to their own simplistic branch of mods now, and leaving the rest of us alone with their petty requests and design changes. I'm glad their exists new options to herd those fickle users into something else to keep them preoccupied. The mentality that a mod should change just for the sake of modpack balance is quite toxic, and is a blatant attempt to uproot the power underneath a developer to coheres them to create whatever is being demanded. Now those idiots can go pester Team CotH and leave us alone, since not all of us care if the mod is in heavy demand or not...


    Ironically, I've found that when people DON'T beg for new content so often, new content ends up getting created faster from the IC2 team. Surprising how that works...


    (And yes, I'm aware that technically GT also falls in that 'toxic mentality' category as well. But I don't play with GT, so meh...)

    Are they actually worried that Putin is going to Stalin them? At the most he'd try to get rid of them, but not percicute them. This is the 21st century with social media, not the 20th with rumours about a place no one knew about and was far away.


    He's got a war on Homosexuality right now within his country, with strict anti-gay laws in effect in order to curb 'gay propaganda' from spreading in the country. It was quite prevalent during the Winter Games, and hence why the games themselves drew such criticism before they even had a chance to begin. It would be no surprise if he didn't start profiling 'undesirables' within his territory, and finding ways to 'rid them out of his sovereignty'...


    Amazing how uninformed you are with what's going on in the world, Choco...

    Seems we still have some friends over in the FTB zoo: http://forum.feed-the-beast.co…er-system-is-fixed.42692/


    Meh. I gave up on the idle hope for sanity from any form of modpacks communities in general. Hopefully, though, with the way that Minecraft has entered into its development cycles in versions as of late, we may no longer need them for large listings of mods. The only practical reason modpacks were necessary was due to how the block/item ID system worked. If Mojang finally gets that new system where blocks are only referred to by their naming system, then we wouldn't need packs in general for configuration sake...

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    Apparently i'm the only one on these forums who likes EE. And what's wrong with the minium stone as a small buff. If I have crap tons of Iron and need gold, I can trade the Iron for gold.


    That was about the only feature I liked about EE3. It was a nice resource exchanger in some respects that wasn't easily abusable. It also helped in some conditions where certain resources had too great of a scarcity (*coughEnderpearlscough*) in early-to-mid game, and alleviated the back-end need to sacrifice forward tech progression in order to search for 'that one resource' just to continue. (something that I find to be very unrealistic from a geological standpoint)...


    But damn, $1000 a month? I make over that slaving away on a construction site, lol...

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    :!: I mean it's totally unpredictable and very difficult to automate. You can not have a large E-Net connected to a variable number of machines, like it was before the change. I REALLY hope the old packet based system (or something similar) will come back. It was even more realistic (the microwave in my reallife house wont blow up, if i turn off my computer ..)


    That's because you are too accustomed to having properly working circuit breakers and fuses in your home to keep that from happening. If there is an overcurrent problem in your home, the fuse box (usually) catches it...


    Not saying that having something like that in IC2 wouldn't help (it would make troubleshooting circuits easier, imo), but don't mistake your modern convenience on what the true nature of electricity is like...