Posts by MagusUnion

    Quote

    I grabbed the technic pack and stripped all the mods from it and just put in the MODs I use with my configs. Just to save me time from placing everything where need be.

    You know, ID Resolver does this job alot better... and it even has added functions now to adjust mods that stubbornly want to cling to properties.files when they don't want to give up ID's like they should. I've used it since 1.7.3, and it hasn't failed me since the Forge versions have been released...


    Granted, you will get that one mod that doesn't want to play with it right, but it's still a quick fix when that happens...

    Whats the ID of this Items ?
    I cant find them in ToManyItems

    Because there is not an IC2 version of it just yet... Energy-O-Mat was an old block back in IC1 SMP versions.


    Alba has stated that it's on the list of things that needs to be ported to the Forge versions of IC. Give him time and I'm sure you'll see it soon...

    I could see this idea working parallel with ALbos in the near future, where you give machines chip boards to work from, and those boards can overclock, overcharge, and overextend the usage of said machines pending other recipe induced adjustments...

    Quote

    This mod isn't the problem, it's ID Resolver

    Well, it is this mod, as it doesn't allow for automatic property changes which ID Resolver handles. But it's a small manual fix that anyone can do, so long as they understand how: simply reassign the ID's as given from ID Resolver into the main Rocket Science config. file. Really boils down to a bunch of 'Ctrl + F's', 'Ctrl + C's', and 'Ctrl + V's'...

    A few seconds wont change the gameplay much but i think it will reduce the amount of checks it has to do per seconds by a ton. I mean its not like someone is gonna make a piston system just to get underground solar power....

    I wouldn't be surprised if they did, tbh...


    Although I'm beginning to wonder what kind of servers are the ones experiencing the most lag with this issue...

    Quote

    But that requires time. Time in which I could be mining well my solars produce energy. I could, in fact, be mining coal, which means I am getting energy as well, or diamonds, or any number of things. In addition, solars don't require anything produce energy other than daylight.

    Oh my, the choice between waiting all 'hours' of the day on 1 Eu/t per panel, or a couple of mins. with a couple of stacks of empty cells in the Nether to get about 2.56 Million EU. Boy, the choices... >.>


    Geothermal IS the OP energy choice in IC. The reason why many fail to see that is due to the fact that they don't understand lava mechanics, and that they don't see how to fully harness the availability of some resources (cobble/sand and Tin) next to acquiring others. Actually, a Geothermal with an innate storage of 240k EU actually beats out a Batbox because it now outputs at 20 EU/t instead of 10. Batboxes only have 40k EU storage at 32 EU/t output, so they run out much quicker than, say, running directly off a GeoGen instead...


    So yeah, solars. They're so OP, right? Sure...

    Quote

    I am pretty sure that the YogBox has been pretty good on this of late, Technic on the other hand, well, that is another story, but they did remove BetterThanWolves.

    The only reason they removed BTW was because Goons hated the title changes and other quirky alterations BTW does when you fire it up (which I'll agree to, because several of those title splashes were unnerving). Plus, after several long bitch-fit pages of flaming, Kakermix decided the mod wasn't worth the trouble of pissing FC off, simply due to the very slow style of game play that mod has...


    And in that regard, it appears that FC would rather create 'Better than -insert mod here-' mixes now with his design, seeing as that he's released a Buildcraft version of BTW that isn't Forge reliant at all. I'm guessing that he needed to 'steal' something so that someone would still play his mod? Regardless, it's a damn shame Spacetoad actually agreed that he could do this in the first place...


    So have fun with Minecraft, goons. Have fun with trying to steal gather mods together in a community that is slowly imploding upon itself. If Abla tolerates your presence, then I guess you aren't an evil that will mean the demise of his efforts, as to see there are other forces that will do that already from within. Personally, I still hate your guts, but there's no reason to waster energy on a losing battle, especially an epeen driven one involving programmer's that, at best, are attention whores. Besides, it's open domain anyway, so it's not like anyone can really put the breaks on your actions as is...


    Maybe Jeb might sort this illogical mess of a circumstance out. Until then, I honestly could care less anymore...

    These arguments really miss the mark as far as i am concerned. For me it's simply about morals. Forgetting about any 'legal' arguments, its simply about doing what is right from a human point of view. The creator of a mod doesn't want it in the pack then remove it, it's the nice, human thing to do. Anybody arguing against this point of view is part of everything that's wrong in this world.

    While valid point indeed, it's not something the other side is either going to feel bad about, nor care to give merit to. I'm glad someone else brought this up, but I'll anticipate that it'll quickly be shot down by the other side...

    Quote

    Every day Technic grows bigger, draws more attention, and pushes the community

    With it's design of what mods should be like... That's the point you people are trying hardest to dodge. Mod packs limit which mods can be installed into a .jar due to forced configurations of said mods. Not everyone wants the same configuration that you are promoting, and you are trying your hardest to not acknowledged this.


    THAT is a big reason to not use mod packs: because if a mod is not picked up by a 'famous mod pack', chances are great that said developer does not gain fame for his work. Hell, even one of your own said he was tired of working on his add-on/standalone mod because he has remained unknown for three months. I can easily say that it was due to being lumped into a clusterfuck of other material for users to siphon thru, and literally was lost in the content you provide.


    So if Techinc becomes the primary download source for players who want mods, how long do you think it'll take users to forget about Alba, Spacetoad, Eloraam, and the rest of the Forge team? (assuming you care, of course)

    The biggest reason why BC/RP piping is disallowed is for SMP security. I know you are trying to suggest this for SSP, but on a practical sense the feature of Personal Chests is not intended for solo-use. Therefore, you're probably not going to see this feature enabled for this functionality.


    However, there is a solution: http://forum.industrial-craft.…page=Thread&threadID=2512


    Iron Chest is an add-on that provides increased, yet insecure, storage space for your worlds using iron/gold/diamond recipes. BC/RP pipes can pull/put items within them, as well as increase your storage levels beyond that of Personal Safes. So if security is a non issue, then I believe this storage add-on is what you are really looking for..


    And yes, this up-to-date with 1.0.0 :)

    Quote

    Hacked? That's kind of ranging into crazy conspiracy territory. Powercrystals has been with Technic pretty much since he started modding. He was the one who started programming bridges between IC2 and BC by changing EU to oil and back, specifically for the Technic pack. He's been one of the biggest Technic pack supporters in the modding side, frequently took suggestions, and hung around to troubleshoot. Shame to see him go, but life does take precedence! TehKrush will do it justice, I'm sure.


    And this is a sign of real community: rather than let his mods fall off a cliff to oblivion, he's passing it on to someone who will upkeep it. This is more than someone like Flowerchild would do, as his mod is his baby, and he refuses to give up an inch of attention. That is why the community looks bad.

    Flower who? You guys still on that?


    Actually seems like YOU are the ones pushing the conspiracy card more than anyone else. Besides, who are you to say what's good for a community that's existed an entire two years prior to your involvement?

    Quote

    you have too much resources, you are expanding your machinery too slowly.

    Very good quote... For me, I usually overcome my resource hurtles via alchemical assistance. In 1.7.3, it was Ore Trees. in 1.8.1 it was Apothicarium. Now, in 1.0.0, it's Thaumcraft since I like that style of magick and I would rather use it than EE (despite liking the new EE system as of now).


    I would really suggest turning to alchemy towards the late game where energy supply is high, but resources start to dwindle. This way, you are rewarded for progressing in your tech, as well as handling your resource needs when technology won't fit the bill...


    But that also means that you believe in hard work, critical thinking, and self sufficiency. I'm pretty sure that these are concepts that the Technic Pack doesn't support...

    Quote

    You failed to quote the reasons why an additional mod might cause an error. Here is a hint: It has to do with current limitations of the minecraft engine, and not any personal preferences. You are more than welcome to remove and add whatever mods you like from your installation of the Technic pack. I will even personally help you out if you are having trouble. But, there are only so many resources available, and some mods simply do not work together. And as a bonus, you are free to not install the Technic pack, and install/configure whatever mods please you.

    I like how you assume that I would have trouble installing mods. You think I would support the Forge so much if I didn't already know about the limitations of the MC engine to begin with? Humor me more then. That last line is about the only good line that I have seen you post so far in this entire forum. No doubt that you probably already know that's what I do currently anyway.