Posts by MagusUnion

    I like this as well. Maybe have flat panels that you can arrange around with magnetizers and iron fences in order to create a metal platform that moves on redstone trigger (where the trigger causes the powered platform to move either up or down if the magnetizers have a current running thru them).

    Quote

    Sure, I'm helping out with a new antenna my adviser developed to pick up electron Bernstein waves from fusion plasmas. Assuming we can get the damn thing to work, it's going into the DIII-D tokamak next year. (And don't say you're "only" a geologist, all areas of science are worthy of study)

    Well, I didn't mean it as if other fields were without merit... it's just that I'm only specialized in Geology atm, and I don't have a strong background in other sciences like I do that subject as of now (however, Chemistry does come in at a close 2nd)...


    But that's awesome if you can get that to work in a high temperature/pressure environment of a fusion reactor. I'm guessing you are going for a design that will alter the pressure of the fusion inducing plasma by shifting it's density profile instead of having to directly manipulate it via electromagnetic 'squeezing'?


    (Forgive me if that seems off in my terms. Trying to keep the terminology as basic as I can in this informal setting, lol...)

    I dont like the whole useful-metal from useless-sand thing either, it was just a omgwtfbbqthatsoverpowerd moment that I had to reply to.

    Useless sand? pfft...


    Besides, feldspar (the 2nd most common rock on the planet) is chemically composed of NaAlSi3O4 (or KAlSi3O8 if we are talking about the Potassium version...), so it's not terribly unrealistic for us to siphon and refine soft metal from some 'common rock'... But it would probably be at either a 1:4 or 1:8 yield, at best... (plus, it's a metal weaker than gold, which doesn't mean it's going to get the same level of usage as Cu/Sn/Fe and so forth...)

    Plus, Bauxite, the ore from which Aluminium is refined from, is ancient tropical sands that formed millions of years ago from iron depleted soils. While the maceration would not account for the necessary electrolysis needed to split Al(OH)3 into a refined metal state, it still creates an accurate form of how Al is acquired in our world today.

    thank you guys. & thanks for the screen shots MagusUnion, but unfortunately ive tried using that additional pipes add on and it causes my computer to lag horribly. I may try to install the add on and see what happens

    Are you using Java 7 or the 6.xx version? Weird that it is giving you this kind of error... :-/

    If you're really concerned with the tiny amount of tin it takes (relatively) than just cycle buckets around to the generator directly. gets rather more complicated that way though.
    My current setup just makes lava cells which I load up to the generators manually. Much easier to just dump a stack in a generator. Course I only have 2 generators and have since used up all of my lava storage (must find a nice ravine to drain)

    BC tanks take care of the storage... Glass is 'dirt cheap' and easy to use after crafting.


    I have 32 Generators, and they tie to 2 MFE's on an 8 by 4 winged setup. From the volume of liquid that I'm able to pump, I chew threw BLOCKS of Tin like no tomorrow trying to refined my stored liquid for electricity. I eventually had to create a custom recipe with refined iron and a slightly higher empty cell yield to make up for this deficit (due to the fact that I can 'grow' iron more easily than tin)...


    But on the plus side, I use this setup for 'wireless energy', so it's not that big of a deal once I get my cells in my generators.. lol

    Cells shouldnt be consumed when used they should turn back into empty cells. I know some ppl dont want that so maybe a config option?

    I don't mind the lava cell consumption... but it is a hassle and a half to go thru blocks of Tin like burning paper... lol



    Thankfully, I have a few alchemy mods to alleviate this problem, but I may just dedicate another resource to facilitate fuel cell production...

    Yeah, I have one... but bear in mind it uses an add-on called additional Pipes: http://www.minecraftforum.net/…ional-buildcraft-objects/



    Primary line of tanks from which I store lava in. Easier and cheaper to contain lava in BC tanks than constantly make cells (consume tin) when I'm just collecting lava initially. Geothermals are (temporally) powering the 7 pumps which create cells as lava is vented from tanks.



    Redpower line connecting to vent pipes. It's unconnected right now due to a constant lack of tin on my end, but on redstone trigger, the valve pipes vent lava below the pumps, where it's quickly consumed and thus processed into cells for EU



    Redstone engines are collectively tied together on a line to take out cells from the Iron Chests (another add-on) and thus ejected into the teleport pipe (BC add-on) for storage. Later, that teleport pipe will link to a proper 'Thermal Induction Coil' plant which harvests the Lava Cells immediately for EU..


    Bear in mind that this setup is slightly incomplete, and regardless of format, you either run into
    A. Tin consumption issues...
    B. BC space issues with bucket looping...


    Either case, hope this helps!


    Edit: With this, I have 946 lava cells, or 18.3 Million EU in stored energy. Doesn't count some of the cells I've already used, and doesn't account for the exponential amount of energy I can 'manufacture' with this method later...

    It is not trapping just methane, but carbon monoxide, hydrogen, nitrogen, and several other chemicals.
    besides, who wants a "methane trapper" (Designed to be spoken with a voice mid-poop) when you can have a "WOOD GASIFICATER!" (Designed to be spoken with a large and booming deep voice.)

    Soo... you can extend your Oil and Coal reserves as they break down to similar compounds as the process above does? At base, Coal and Oil share the same carbon chaining as organic matter, but the chains are much much longer and thicker in length, thus netting you a higher gas yield by breaking these chains down instead of just relying on 'grown carbon' by itself. Therefore, you'd get a greater yield of 'gas energy' from fossil fuels, and thus wouldn't need to find so much of it on maps for chemical power...


    Edit: Idc about the name... just the fossil fuel option, lol..

    How about changing 'Wood Gasificator' to Methane Trapper? That's basically the process you are wanting to do here, and kinda makes more sense, lol... and you can add Coal and Oil to the list of Methane captures to increase the amount of 'fuel' you can get from those sources as well...


    Very excited to see what you are going to do with Adv. Water/Geo Generation... :D

    Regardless of the desire to implement a feature, his aim should be to please the users to some degree.


    Ummm... no... there is no 'should' in this for mod development.. his direction is solely decided by what HE wants. And if he doesn't want it, deal with it (or make an add-on)...


    His vision stays alive and his Mod becomes more modular. Rather than recompiling to adjust break values, simply provide a patched .. let's call it "wrench.ini".


    The code already exists to deal with the break values, all that would require is a property/json/yaml reader and the assignment of said values to variables. The triviality of doing it alone makes it a worthy venture and, as said, pleases everyone involved in the discussion.


    This is only bonus points for Alba's personal karma ;p

    Karma has nothing to do with it.. It's a matter of IF he wants it or not. Regardless of how easy it would be to code, there really is not a good reason to have the option to ignore mechanics you don't like all the time. Which goes back to the argument being childish to begin with...


    And if this is goons trying to get this change to come about, that's even more reason to disallow this option...

    While I partly agree... I doubt that's a feature Alba wishes to institute... And I can't say I blame him for not doing so...

    Can we have EMP weapons? like some tools that can block MSFU's so they can't receive or give power to other machines for a limited amount of time. ... This would be great idea for a SMP based PVP/IC server....

    idk why not... I'd love to have something that can harm electronic infrastructure more than just 'hit it very hard, and very fast' methods of combat... Course, I was thinking more along the lines of wiping MSU's and such clean of their energy reserves, and vaporizing cables due to the overloads as well... lol


    He's the one making the comparisons to giant machines you can't move, not me. I'm sane...

    No, you're just being damn childish about the subject. You broke shit and have to spend more resources on it... Oh damn well then...


    If it's that big of an issue, just TMI it... Stuff breaks, and doesn't last forever...


    Deal with it... ;)