Posts by MagusUnion
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I actually hope someone in either the Forge team or the modding community can find a way to shrink Notch's vMC content like what we have for mods. That alone would free up tons of space...
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Nerf panels... lol
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Better idea, requires: Zeldo's Tele-pipes and Energy Coupler
= Power teleport Pipe
= Cable
= Miner
= LV coupler
Mine from basically any location.. doesn't require you to have alternate energy sources on site, and is only 4-5 blocks to rotate around...
If that's still unacceptable, idk what to tell you then..
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1- You fail at MC.
2- Good ideas.
3- Suggestion- make the diamond chest gui have the same amount of overhang on both sides of the inventory.1. How the fuck do you 'fail' at a sandbox game? I mean, really?
2. Also like, since it'll give me a reason to take iron chests in the beginning..
3. Why?But seriously, how do you fail at a sandbox game?
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Damn, you are killing it with the chest updates.... I love it! Nice to see some great item compartmentalization work... lol
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Wanted to confirm that the Iron Chest insta-break bug is fixed.. Really liking this mod for SSP!
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I think you need to take a step back from how you've been thinking up to this point and ask yourself: How do (semi)immobile machines contribute to gameplay?
It's not about gameplay.. it's about realism. In REAL industry, machines that are too large to practically be moved are assembled on-site, due to their volume and sheer complexity. The reactor itself may look like 7 blocks to you, but 3-by-3 meter^2 device that usually weights alot more in a plant's core than Minecraft is showing.
Industrialcraft (thankfully) goes for realism instead of immersion. It gives examples of real-life aspects that occur in the world of industry, and we as players have to tackle them in our simulated world. Because of this, we are given the same limitations that we would encounter if we were to, say, pursue a career in electrical engineering or energy management (to a degree. I still think Pollution should be a troublesome aspect of the game, lol). In which case, the mod itself becomes a teaching tool for those of us who do have interests in these types of careers, or are already involved in said careers anyway. This way we can relate more with the fictional 16 bit world that is Minecraft in a more relative form of immersion from what we experience beyond just 'gameplay mechanics' for fictional machine blocks...
Quite frankly, if this mod didn't have that sense of realism, I doubt so many people would play it.
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Bug: When I left-click on the chest, it quickly gets destroyed (even with just my hand)...
What's the hardness setting on them atm? I'd say it's really low right now... lol
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I thought it was approx 0.01 eu/t per water?
Unmanned for 1 block, yes... at full saturation, which is 21 blocks on a tower, it becomes .21 EU for a Water mill.
For 8 Watermills at saturation, the EU reader should read 1.68 EU per tick going into my box... Sadly, it doesn't..
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You sir... are winning!
Great work, and thank you for fulfilling this request!
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EU readers measure the average EU's running through the wire, so the readings can vary wildly.
I hate that... :-/
So is it safe to assume that the standard saturation rate (0.21 EU/t), has remained unchanged?
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You probably had a transformer or MSFU in that system.
uh... no...
All I had was 8 Water mills connected to a Batbox. No power emitting from Batbox either. Once I get back home, I'll upload pics. of what I'm talking about...
I'm betting it's a EU Reader bug, but that makes testing Watermill outputs difficult...
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Using the EU reader, I've been getting some variably high amounts with Water Gen. output.: with values from -55 up to 287 or something to the like. Is this a bug with EU Reader, or with how Water Generators output EU with flowing water blocks?
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Some of what you are suggesting has already been done in add-on form... the only thing (I think) you might want is a GUI based system for alignments with factions...
and EMP based weapons, lol...
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Here's the simplest and most efficient design i could come up with. The update was actually a boon in disguise. Line of pumps in the middle, 1 chest 1 water on either side, alternating. Add pipes and redstone engines and it'll run forever at full speed. dimensions are 5 long, 7 wide (including blocks for redstone) and 4 high. Design is best when stacked vertically or lengthwise
According to my measurements a water gen is equal to three solars over a minecraft 24hr, because you have to cut the solar's 1EU/t in half due to night. the water gen loses about .2 of it's EU/t to the pump. so gen makes 1.8/t, which is around 3 solars, conservatively. 24 iron for 3 solars VS 16+1(circuit)+2(engines)=19 iron for watermill+pump+2 redstone engines
One bucket just flops back and forth between the chest and the watermill. If the bucket is empty, the pump fills it and puts the full bucket back in the chest. Easy as pie, no loop required.
Takes a lot of wood to make this though, for the stupid engines. Could also be more efficient (pump-wise, 1 pump can supply about 1.2 gens) with tele/distro pipes but this is built for vanilla IC and BC
O.O
... I'm going to have to work on this one... lol
Awesome work! -
Got missles working again... ty so much for that bug fix!
Going to love sediment farming with the Dry Vac as well. Nice work!
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Got a bug...
Quote
java.lang.NullPointerException
at buildcraft.energy.TextureFuelFX.(TextureFuelFX.java:18 ).. was assigning ID's with ID Resolve...</init>
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When I try to power the rocket with redstone to provent it from lunching I get this error
Mods loaded: 45
ModLoader Beta 1.8.1
mod_Somnia v15 [1.8.1]
mod_BuildCraftCore 2.2.4
mod_BuildCraftBuilders 2.2.4
mod_BuildCraftEnergy 2.2.4
mod_BuildCraftFactory 2.2.4
mod_BuildCraftTransport 2.2.4
mod_cjb_cheats 4.8.1
mod_cjb_hardcore 4.8.1
mod_cjb_items 4.8.1
mod_cjb_itemspawner 4.8.1
mod_cjb_main 4.8.1
mod_cjb_minimap 4.8.1
mod_cjb_mobfilter 4.8.1
mod_cjb_mobs 4.8.1
mod_cjb_moreinfo 4.8.1
mod_cjb_teleport 4.8.1
mod_cjb_x_ray 4.8.1
mod_Console 1.0
mod_customStuff 1.7.2.1
mod_EE 1.8.1
mod_IC2_BioDiamonds 1.8_01
mod_IC2_MoreTreeTaps 1.8_01
mod_IC2_PortableTeleporter 1.8_01
mod_IC2 v1.23
mod_IC2_AdvMachine v2.1 modded by CPW
mod_ChargingBench 1.23-1
mod_ElectricFishingPole 1.23-1
mod_PigGrinder 1.8.1v1
mod_RecipeBook Beta 1.8
mod_RedPowerArray 2.0pr3
mod_RedPowerCore 2.0pr3
mod_RedPowerLighting 2.0pr3
mod_RedPowerLogic 2.0pr3
mod_RedPowerMachine 2.0pr3
mod_RedPowerWiring 2.0pr3
mod_RedPowerWorld 2.0pr3
mod_Missile 1.8.1
mod_ToggleBlocks 1.8.1-v2.7
mod_zAdditionalPipes Rev28
mod_IDResolver 1.8.1 - Update 0
mod_ReiMinimap v2.6 [Beta 1.8.1]
mod_Stackables Beta 1.8
mod_Timber r4 (for b1.8.1)
mod_TooManyItems 1.8.1 2011-09-27Minecraft has crashed!
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Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to support@mojang.com.
Please include a description of what you did when the error occured.--- BEGIN ERROR REPORT 9c9730cf --------
Generated 11/1/11 9:09 PM
Minecraft: Minecraft Beta 1.8.1
OS: Mac OS X (x86_64) version 10.7.2
Java: 1.6.0_26, Apple Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
LWJGL: 2.4.2
OpenGL: NVIDIA GeForce 8800 GS OpenGL Engine version 2.1 NVIDIA-7.12.9, NVIDIA Corporationjava.lang.NullPointerException
at rocketScience.MissileBoosterBlock.b(MissileBoosterBlock.java:49)
at rocketScience.MissileBoosterBlock.a(MissileBoosterBlock.java:132)
at vy.a(Chunk.java:361)
at rv.b(World.java:419)
at rv.d(World.java:533)
at qi.a(ItemBlock.java:77)
at ul.a(SourceFile:87)
at xu.a(PlayerControllerSP.java:186)
at net.minecraft.client.Minecraft.a(SourceFile:1056)
at net.minecraft.client.Minecraft.k(SourceFile:1342)
at net.minecraft.client.Minecraft.run(SourceFile:666)
at java.lang.Thread.run(Thread.java:680)--- END ERROR REPORT eb647413 ----------
Edit: When I place a rocket it just takes off straight away with out a redstone current
Confirming this bug as well... crashing my bug test each time... :-/