2Omicron
Very interesting. Thanks.
As I see, batboxes works more as a real-world capacitors than a batteries.
Posts by Vic3Dexe
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We should have both Voltage and Amperage. As Voltage Rises, amperage decreases and thus so does the Resistivity, giving a reason to step up voltages.
Well... it would be great. Really. Very realistic, very tech. And more great improvement than just "tier up" all things.
Of course, if it can be done.
RP2 didn't have real A/V. Because Eloraam never provided values for consumption of the machines, and no real rules of electricity were working. Ok, I crafting AV-meter, I measuring X amps and Y volts. And so what?2All
Guys, IC2 electricity never had nothing with real world. Don't make any analogies. -
So if instead of adding a new storage between MFE and batbox they would have added it to the end after MFSU you would have been happy?
Question is not in "where to place new storage" or "what tiers storages have now". Tier is just a number.Basically MFE is the same as old MFSU, just cheaper
Really? New MFE = 16 diamonds. Old MFSU = 10 diamonds. -
2Omicron
Thanks man. Because of my poor english, can't find ways to tell all of that.
Totally agree. -
If you want a cable that can survive 2048 eu/t (the output from an mfsu) USE HV CABLE, it only costs iron.
I want a cable with no (or very small) losses. There was only purpose for fiber cables.
Lapatron crystals still got a huge buff
You mean it can store more energy? So what? What it gives me? More resources? More ways to get them? More possibilities? Where the buff? I had no problems with old MFSU with 10M eu. Seriously, I don't get it.
Energy crystal energy storage increased 10 times (and bumped a tier up)
Again, what buff is in it? Especially in "a tier up"?
Best option IMO would be to slighly buff lower tier cables
Ok, no problem. Remove losses (like it been made for BC energy pipes), or make it really small, like 1 eu per 20 block in worst case. I'm gladly would use them. Now I even don't have a way to calc losses.
What about armor? Nano armor costs 4 times more diamonds and what it gives me? More EU? I had no problems with 100k per item. It was never discharged for me. Will it give more protection?
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First of all - sorry for my english.
Previous topic was closed, and I had no time to write.
If recipe will give 4 energium dusts per 4 diamond dusts - it's the best balance in my opinion.Quoteso that I don't have to mine, what is the core content of MINEcraft?
Minecraft have two core contents. MINE and CRAFT. And when I need lot of diamonds and other stuff to make quantum armor - its ok because QA is usable item. Top level usable item. One of game targets if you want. Even night vision goggles in nanohelmet is ok, though crafting goggles is more complex than whole nanoarmor itself.
MFSU, MFE, fiber wire - are just an instruments, tools, means, etc to make other stuff. I don't want to spend whole game to make only MFSU. 1 diamond per wire? Why?? It's just a wire!
People playing not only IC2, there are other mods. IC2 for me is a way to process resources. Why I need this in the end of game?
I like metal formers - it's more realistic, I like thermal centrifuge and uranium isotopes, RITEGs and other stuff. But what you do to crystals... bad way. Really.Quoteespecially with a fortune pick
Magic? In a tech game with only tech mods? No thanks...
And I never got 40 diamonds per hour while mining. 0-12 are more realistic numbers.Summing up: too expensive. 4 energium dusts per 4 diamond dusts - it's the best balance in my opinion.
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I'm trying to say that no matter of what engines powering. They actually off (no redstone signal). The only 1 consumer is induction furnance. Why it receives only 8 eU/t (must be 16)?
When there are no engines powered from the same power line (or only 1 or 2), the furnance getting full power (16 eu/t).
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found and mushed. Dare I ask why you were trying to power a wooden transport pipe?
Not quite sure what you mean... What am I supposed to power? I need to pump out items from IC2 machines and other stuff.
ps To reproduce the bug you can try a lever to activate the engine. Just switch it on/off quickly.
pps There is another bug - it seems, that engines limit an IC2-energy packet size.
To reproduce: put induction furnance and 10-12 small engines to 1 common wire (I took fiberglass). Engines must be not activated. Power source may be any (MFS-T2-T1 in my case). Then run a furnance and measure power on it. There are 12 engines on screenshots, and only 8 eu/t to furnance (must be 16), and only 8 taked from MFS, so the engines don't consume any eu.
img 1, power to furnance
img 2, state of the furnance, it shows the furnance don't have enough energy
img3, power taked from MFS, measurement is performed on fiberglass under crosshair
modloader.txt the same
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Sorry, forgot about it =)
14.02.2012 21:16:36 ModLoader init
FINE: ModLoader 1.1 Initializing...
14.02.2012 21:16:36 ModLoader readFromClassPath
FINER: Adding mods from C:\Users\Vic3Dexe\AppData\Roaming\.minecraft\bin\minecraft.jar
14.02.2012 21:16:36 ModLoader readFromClassPath
FINER: Zip found.
14.02.2012 21:16:36 ModLoader addMod
FINE: Mod Initialized: "mod_ModLoaderMp 1.0.0" from mod_ModLoaderMp.class
14.02.2012 21:16:36 ModLoader addMod
FINE: Mod Initialized: "mod_ReiMinimap v3.0_01 [1.1]" from mod_ReiMinimap.class
14.02.2012 21:16:36 ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Vic3Dexe\AppData\Roaming\.minecraft\mods\BCIC2crossover client v1.18.zip
14.02.2012 21:16:36 ModLoader readFromModFolder
FINER: Zip found.
14.02.2012 21:16:36 mod_BCIC2Crossover <clinit>
FINE: allowGenertor=true
14.02.2012 21:16:36 mod_BCIC2Crossover <clinit>
FINE: allowElectricEngines=true
14.02.2012 21:16:36 mod_BCIC2Crossover <clinit>
FINE: allowOilMaterializer=true
14.02.2012 21:16:36 mod_BCIC2Crossover <clinit>
FINE: OilMaterializerConversionRatio=1
14.02.2012 21:16:36 ModLoader addMod
FINE: Mod Initialized: "mod_BCIC2Crossover 1.18 for MC 1.1, BC 2.2.12, IC2 1.62" from mod_BCIC2Crossover.class
14.02.2012 21:16:36 ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Vic3Dexe\AppData\Roaming\.minecraft\mods\buildcraft-client-A-core-2.2.12.zip
14.02.2012 21:16:36 ModLoader readFromModFolder
FINER: Zip found.
14.02.2012 21:16:36 ModLoader addMod
FINE: Mod Initialized: "mod_BuildCraftCore 2.2.12" from mod_BuildCraftCore.class
14.02.2012 21:16:36 ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Vic3Dexe\AppData\Roaming\.minecraft\mods\buildcraft-client-B-builders-2.2.12.zip
14.02.2012 21:16:36 ModLoader readFromModFolder
FINER: Zip found.
14.02.2012 21:16:36 ModLoader addMod
FINE: Mod Initialized: "mod_BuildCraftBuilders 2.2.12" from mod_BuildCraftBuilders.class
14.02.2012 21:16:36 ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Vic3Dexe\AppData\Roaming\.minecraft\mods\buildcraft-client-B-energy-2.2.12.zip
14.02.2012 21:16:36 ModLoader readFromModFolder
FINER: Zip found.
14.02.2012 21:16:36 ModLoader addMod
FINE: Mod Initialized: "mod_BuildCraftEnergy 2.2.12" from mod_BuildCraftEnergy.class
14.02.2012 21:16:36 ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Vic3Dexe\AppData\Roaming\.minecraft\mods\buildcraft-client-B-factory-2.2.12.zip
14.02.2012 21:16:36 ModLoader readFromModFolder
FINER: Zip found.
14.02.2012 21:16:36 ModLoader addMod
FINE: Mod Initialized: "mod_BuildCraftFactory 2.2.12" from mod_BuildCraftFactory.class
14.02.2012 21:16:36 ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Vic3Dexe\AppData\Roaming\.minecraft\mods\buildcraft-client-B-transport-2.2.12.zip
14.02.2012 21:16:36 ModLoader readFromModFolder
FINER: Zip found.
14.02.2012 21:16:36 ModLoader addMod
FINE: Mod Initialized: "mod_BuildCraftTransport 2.2.12" from mod_BuildCraftTransport.class
14.02.2012 21:16:36 ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Vic3Dexe\AppData\Roaming\.minecraft\mods\industrialcraft-2-client_1.64.jar
14.02.2012 21:16:36 ModLoader readFromModFolder
FINER: Zip found.
14.02.2012 21:16:37 ModLoader addMod
FINE: Mod Initialized: "mod_IC2 v1.64" from mod_IC2.class
14.02.2012 21:16:37 ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Vic3Dexe\AppData\Roaming\.minecraft\mods\mod_advancedmachines-3.2-beta-2-Client.zip
14.02.2012 21:16:37 ModLoader readFromModFolder
FINER: Zip found.
14.02.2012 21:16:37 ModLoader addMod
FINE: Mod Initialized: "mod_IC2AdvancedMachines v3.2" from mod_IC2AdvancedMachines.class
14.02.2012 21:16:37 ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Vic3Dexe\AppData\Roaming\.minecraft\mods\RedPowerArray-2.0pr4d.zip
14.02.2012 21:16:37 ModLoader readFromModFolder
FINER: Zip found.
14.02.2012 21:16:37 ModLoader addMod
FINE: Mod Initialized: "mod_RedPowerArray 2.0pr4d" from mod_RedPowerArray.class
14.02.2012 21:16:37 ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Vic3Dexe\AppData\Roaming\.minecraft\mods\RedPowerCore-2.0pr4d.zip
14.02.2012 21:16:37 ModLoader readFromModFolder
FINER: Zip found.
14.02.2012 21:16:37 ModLoader addMod
FINE: Mod Initialized: "mod_RedPowerCore 2.0pr4d" from mod_RedPowerCore.class
14.02.2012 21:16:37 ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Vic3Dexe\AppData\Roaming\.minecraft\mods\RedPowerLighting-2.0pr4d.zip
14.02.2012 21:16:37 ModLoader readFromModFolder
FINER: Zip found.
14.02.2012 21:16:37 ModLoader addMod
FINE: Mod Initialized: "mod_RedPowerLighting 2.0pr4d" from mod_RedPowerLighting.class
14.02.2012 21:16:37 ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Vic3Dexe\AppData\Roaming\.minecraft\mods\RedPowerLogic-2.0pr4d.zip
14.02.2012 21:16:37 ModLoader readFromModFolder
FINER: Zip found.
14.02.2012 21:16:37 ModLoader addMod
FINE: Mod Initialized: "mod_RedPowerLogic 2.0pr4d" from mod_RedPowerLogic.class
14.02.2012 21:16:37 ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Vic3Dexe\AppData\Roaming\.minecraft\mods\RedPowerMachine-2.0pr4d.zip
14.02.2012 21:16:37 ModLoader readFromModFolder
FINER: Zip found.
14.02.2012 21:16:37 ModLoader addMod
FINE: Mod Initialized: "mod_RedPowerMachine 2.0pr4d" from mod_RedPowerMachine.class
14.02.2012 21:16:37 ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Vic3Dexe\AppData\Roaming\.minecraft\mods\RedPowerWiring-2.0pr4d.zip
14.02.2012 21:16:37 ModLoader readFromModFolder
FINER: Zip found.
14.02.2012 21:16:37 ModLoader addMod
FINE: Mod Initialized: "mod_RedPowerWiring 2.0pr4d" from mod_RedPowerWiring.class
14.02.2012 21:16:37 ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Vic3Dexe\AppData\Roaming\.minecraft\mods\RedPowerWorld-2.0pr4d.zip
14.02.2012 21:16:37 ModLoader readFromModFolder
FINER: Zip found.
14.02.2012 21:16:37 ModLoader addMod
FINE: Mod Initialized: "mod_RedPowerWorld 2.0pr4d" from mod_RedPowerWorld.class
14.02.2012 21:16:37 ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Vic3Dexe\AppData\Roaming\.minecraft\mods\rei_minimap
14.02.2012 21:16:37 ModLoader readFromModFolder
FINER: Directory found.
14.02.2012 21:16:37 ModLoader readFromModFolder
FINER: Adding mods from C:\Users\Vic3Dexe\AppData\Roaming\.minecraft\mods\sppcommands
14.02.2012 21:16:37 ModLoader readFromModFolder
FINER: Directory found.
14.02.2012 21:16:37 ModLoader init
FINE: Mod Loaded: "mod_ModLoaderMp 1.0.0"
14.02.2012 21:16:37 ModLoader init
FINE: Mod Loaded: "mod_ReiMinimap v3.0_01 [1.1]"
14.02.2012 21:16:37 ModLoader init
FINE: Mod Loaded: "mod_BuildCraftCore 2.2.12"
14.02.2012 21:16:37 ModLoader init
FINE: Mod Loaded: "mod_BuildCraftBuilders 2.2.12"
14.02.2012 21:16:37 ModLoader init
FINE: Mod Loaded: "mod_BuildCraftEnergy 2.2.12"
14.02.2012 21:16:37 ModLoader init
FINE: Mod Loaded: "mod_BuildCraftFactory 2.2.12"
14.02.2012 21:16:37 ModLoader init
FINE: Mod Loaded: "mod_BuildCraftTransport 2.2.12"
14.02.2012 21:16:37 forge.ForgeHooks <clinit>
INFO: MinecraftForge V1.3.0 Initialized14.02.2012 21:16:37 ModLoaderMp Log
FINE: ModLoaderMP 1.0.0 Initialized
14.02.2012 21:16:37 ModLoader init
FINE: Mod Loaded: "mod_IC2 v1.64"
14.02.2012 21:16:37 ModLoader init
FINE: Mod Loaded: "mod_BCIC2Crossover 1.18 for MC 1.1, BC 2.2.12, IC2 1.62"
14.02.2012 21:16:37 ModLoader init
FINE: Mod Loaded: "mod_IC2AdvancedMachines v3.2"
14.02.2012 21:16:37 ModLoader init
FINE: Mod Loaded: "mod_RedPowerArray 2.0pr4d"
14.02.2012 21:16:37 ModLoader init
FINE: Mod Loaded: "mod_RedPowerCore 2.0pr4d"
14.02.2012 21:16:37 ModLoader init
FINE: Mod Loaded: "mod_RedPowerLighting 2.0pr4d"
14.02.2012 21:16:37 ModLoader init
FINE: Mod Loaded: "mod_RedPowerLogic 2.0pr4d"
14.02.2012 21:16:37 ModLoader init
FINE: Mod Loaded: "mod_RedPowerMachine 2.0pr4d"
14.02.2012 21:16:37 ModLoader init
FINE: Mod Loaded: "mod_RedPowerWiring 2.0pr4d"
14.02.2012 21:16:37 ModLoader init
FINE: Mod Loaded: "mod_RedPowerWorld 2.0pr4d"
14.02.2012 21:16:37 BuildCraftCore initialize
FINE: Starting BuildCraft 2.2.12
14.02.2012 21:16:37 BuildCraftCore initialize
FINE: Copyright (c) SpaceToad, 2011
14.02.2012 21:16:37 BuildCraftCore initialize
FINE: http://www.mod-buildcraft.com/
14.02.2012 21:16:37 mod_BCIC2Crossover ModsLoaded
FINE: BCIC2Crossover: Fixing iron engine lava values
14.02.2012 21:16:38 ModLoader AddAllRenderers
FINE: Initialized -
I was testing only small engines.
Same issue with Petrochemical Generator and creative mode. -
Have a bug.
Electric engines run without need of IC-energy and acts like IC-source.
Test scheme:
= BC wooden pipe
= small engineCharge BatBox with RE-bat, activate engine with redstone. BatBox will start to charge from output (!) side.
SSP, MC 1.1, IC2 1.64, BC 2.2.12, RP 2.0 4d, Adv. machines 3.2b2, Crossover 1.18.
UPDATE: problem appears at the moment when redstone signal is off - engine sends EU back to circuit, and it sends back more than it takes. Example (activated by RedPower timer with 1s interval):