links:
https://github.com/AppliedEner…-Energistics-2/issues/127
https://bitbucket.org/binnie56…from-crafting-extra-trees
https://github.com/FluffyCloud/binnie-fix-dev5 <- this was the fix, that i misremebered, but its only applicable to binnies 2.0-dev5
lol, for the most part i had considered taking out binnies, because this particular issue (in my case being crafting terminal lag) was very annoying, as the cliet would freeze for 10-20 seconds ever time you used the crafting terminal.
i was like, why do i even have binnies mods...? oh, yeah, bees. ffs, binnie, please seperate your mods into sub mods...
i believe whats happening is that some mod is doing very ugly recipe init calculations *cough* binnies *cough*
however its not just binnes that does this, though i cant say for certain that one persons method is more/less efficient than anothers, as i havent the foggiest as to why the whole thing is necessary to begin with...
in my pack, GT, DragonAPI, and a few others, all do pre-startup recipe calculations, or at least, thats what my understanding of it is.