Posts by SonarMB
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For those waiting for 1.2.3 here is a fun little game to 'aveago at.
http://kerbalspaceprogram.com/
Its very frustating fun!!!
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Now I know, thank you.
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It amuses me that with all the mods that have power and batteries that no-one has made a helmet with a torch or a torch tool for exploring cavens and chasms
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OK strangeness
WTF.....I tried to craft ITnT using the Electronic Circuit,
Glowstone and cable and got the Dyno-Mote. I cant charge my Diamond
Drill for RE-Bats ( update 1.71 fixed that one), and I can't magic stuff it...and the Digital thermometer dosnt work. When I point it at my reactor it just opens the reactor. As far as i can tell everthing is up to date....any
suggestions apart form suicide? ps I love putting copper cable into
charged MFE's it's FUN!!! with a capital BOOOOM!!! -
Here here, I agree. I have hit end game with EE, BC and now going for IC²...which Im starting to like more. Not much more however.
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Ive just install 1.7b Did the whole API Modloader bit and now the trunks have vanished on rubber trees. I thought at first it was soartex (texture pack I use) but dropped that and went default and still no trunks. They are there just invisible...I got rubber off on. I also updated optifine. Any clues hints or bashes to my headbone?
PS Love IC²
**Seems to be a optifine issue. I just updated the Forge 1.3.3.18 and it worked until I installed Optifine**
UPDATE: It seems Optifine is breaking all the addon textures. This is new as I have run IC² before and not had this problem....I will continue to investigate.Ok mods lock this thread...just found on the minecraft site that this is a known issue with optifine. It seem the last few vers have be breaking forgeAPI