Posts by Player
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Kortako: That's normal vanilla behavior, FastCraft shouldn't influence it. It's inherent to how ticking blocks/tile entity access other chunks. When chunk access each other that way, they'll usually stay loaded without a chunk loader. I plan to fix this with FastCraft eventually, but it's very tricky to do in an acceptable way.
SvEgiiVEteR: Very likely not my fault, most likely it's a problem in CustomOreGen and/or Mystcraft if it's happening in its initial profiling dimension.
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And I have a new version for testing: http://files.player.to/fastcraft-1.20.jar
It's a bit of an in-between release to fix some outstanding issues.
Changes:
- much improved support for large texture packs, which was FC's most significant limitation
- slightly improved simulation performance
- improved support for odd sized textures, e.g. with anisotropic filtering
- compatibility improvements
- new config file for niche issues and later somewhat game play changing optimizations
- some detection for corrupted or incorrect installs
- new debug options -
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Relit refers to the secondary lighting pass being completed.
populated: false is most likely the problem, which means that the 2nd worldgen pass for trees, ores etc. isn't done yet. Afaik the only normal reason for this to happen would be if at least one of the 3 adjacent chunks towards x+/z+ isn't loaded.
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My server appears to be crashing with FastCraft 1.19 installed and i haven't the slightest clue as to why (i've never seen the error its throwing before)
Crash Report:
http://pastebin.com/gpRB7eyhServer Log:
http://1drv.ms/1I8AGwo
^^^^
yes i know its SkyDrive, but it was too long for Paste Bin. ( being 22500 lines long and all )Cauldron is currently not supported.
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The free version probably not, only something with extra network level protection, but I'm not very certain that it's a Firewall issue, just some sort of unexpected disconnect. I'm however fairly certain that the error message comes from the Operating System. Maybe it's also something along the lines of unstable WLAN/Internet if it happens sporadically.
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I may note that using ic2.core.ExplosionIC2 when IC2 is installed can be helpful for proper large explosion calculations. Add a few effects on top as you wish.
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SvEgiiVEteR: I can reproduce it and will have a look. Edit: It was adding a zero size texture sprite, which I didn't support previously. It'll be fixed in the next FastCraft version.
Sunconure11: No, the general error indicates some locally running firewall caused the disconnect. It may be also a firewall on the remote side or just a general unclean disconnect, maybe initiated by the client.
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