replace this.setMaxDamage(27); with this.setMaxDamage(0); or if you want to use metadata for something else implement IElectricItemManager in a way which doesn't adjust the metadata to match the charge level.
Posts by Player
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Originally all electric items were automatically accepted, regardless of their damage value, which is just for displaying the charge level.
Unfortunately the changes to the crafting handling to support items with independent meta data didn't always reconfigure the recipes to still use wildcard damage values. This should be fixed in the 1.7 builds, alternatively you could try the recipe fixer addon.
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Well we could, but time is better spent elsewhere.
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Renewables are significantly skewed due to a similar limitation regarding automatic calculation.
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Fixed in the next build
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Apparently none of those other mods use the Forge hook to load textures, thus there is no indication that the fault is on IC2's side at all.
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The UU-values are all just automatically generated right now, except iridium. When considering the overall average as if using a huge quarry, 2 clay balls are about as hard to get as a diamond. You can use the IC2 config to use whatever value you feel appropriate, iron is about 100.
The EU cost is currently not being displayed.
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IC2 2.1 is for 1.7, try build 397.
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You'll need 1.7 for more scanning options.
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Get rid of optifine, it's incompatible with forge.
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There's no difference on vanilla or forge. Btw. NEI recently fixed a significant memory leak, if you are using it disable it or switch to the latest 1.7 version.
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You could even use the config and add the legacy recipes back in with 1.7
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Is #447 any better? You may have to create new patterns.
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It may work to some degree, however MCPC+ does have some significant functional changes incompatible with vanilla/forge.
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The later 1.7 builds shouldn't have this issue.
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which ic2 version?