Posts by Player
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My current concept involves internally simulating with voltage and current and exposing it as power ("23 eu/t") and voltage (maybe "30 V (LV)") .
The voltage makes machines explode and wires shock, the power used on conduction loss melts wires. More insulation = less shocking = suitable for higher voltage, better materials = less resistance = higher current carrying capabilities.
loss being P = R * I^2 ofc
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fuel rods: extrude iron plates (metal former, cable icon)
reinforced stone: spray construction foam onto metal scaffolding -
Is there any chance the chunk is being reloaded frequently?
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The keybind is probably used by/conflicting with something else, check your settings, including those from mods separate option pages like rei's.
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The normal dusts will always be the final product without being able to process them further (additional yield) to maintain compatibility with other mods.
We'll eventually add bronze recipes for the other dusts.
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It's not random, this happens if the ItemStacks were not copied before being modified (directly or by putting them in a slot).
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Point being though yea you only have to cook it up once but you use triple the iron in the process.
The generator costs exactly the same amount of iron as before, 1 ingot = 1 plate. 5 plates for the iron furnace, 3 more for the generator itself. Most of the changes just move vanilla crafting/smelting steps to the metal former.
If you are worried about the energy requirements of the metal former, you probably got one too early. The hammer doesn't use any energy and crafts instantly.
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Thanks to resources packs I could bundle this perfectly
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Those other mods just have to add a soft dependency to load later than IC2 if it's installed (after:IC2).
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The experimental branch doesn't aim for API or full save game compatibility within itself, e.g. a machine may be changed/removed in a later version, forcing you to update your builds accordingly.
I'll see about merging some of the bug fixes back into master earlier.
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Very nice, the videos are really well made and should encourage more people to try and learn some programming. This also helps my plans to provide some example code for the various functionality
With the changes in the experimental branch parts of the API will have to change unfortunately, but that should be mostly superficial. You could try basing further videos on that version, The parts you've touched so far, i.e. Items, IElectricItem and IElectricItemManager, are likely to stay the same or at least very similar.
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My changes to the inventory handling introduced a bug causing the fuel values to shift. It's fixed in later versions.
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Is any of the item stacks you've added to the Macerator null?
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The library loading code should work in an obfuscated (=normal) environment as well now.
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Not with just IC2, maybe there's a mod which allows to do so.
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The newer builds are for Minecraft 1.6.0-1.6.2
There's a build.txt inside the jar telling you what version it was compiled against.
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This was fixed a long time ago, try updating