put http://nallar.me/buildservice/…ofiler-1.5.2-1.0.0.42.jar in your mods dir (server-side), run the command "/profile e" ingame and post the results please.
Posts by Player
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There's nothing in your log suggesting such a correlation. If the pie chart (shift-f3) doesn't give more details, you're best off using visualvm or creating a world backup and disablings mods until it vanishes.
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You can get the builds at http://player.to/ic2/builds/IC2_lf/ as well.
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Remove Mekanism, it's broken. See http://bt.industrial-craft.net/view.php?id=455 for details.
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Looks like a gregtech issue
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The transformer has a little internal buffer which may hurt when it gets inverted
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I've added a workaround in ic2.
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Hmm maybe you made it add a mod to the minecraft jar instead of putting it into the mods directory
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Try re-downloading and don't mess with the jars, including meta-inf.
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The combination of you calling EnergyTileLoadEvent a bit early (should wait till the next tick, easiest way through updateEntity) and bukkit apparently not setting the world object on the chunk properly seems to break it.
Edit: it looks like craftbukkit is probably not to blame here, the chunk just doesn't seem to be fully loaded yet.
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Thanks for the translation.
Using UTF-8 directly seems to work just fine, see the attached file. Make sure to use an editor capable of using it like Notepad++.
The transformer upgrade tooltip shows the amount now (Increase energy input tier by %1$s), I have to idea where to add the number myself
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One of your is shipping an outdated IC2 API version and doesn't specify a proper ic2 (soft) dependency.
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Hmm I'll have to add something to make use of languages which aren't included in vanilla minecraft.
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It's just rather annoying code-wise, every recipe needs to account for it as well.
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Hmm the issue there is that redstone dust is a valid power provider and the miner just searches for the 1st suitable inventory, block the slot with a battery for now.
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You don't want to modify it like that, it's recommended to implement your own Luminator just building on the API or at the very least subclass the existing TileEntityLuminator.
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Add class file inside the attached zip file to your minecraft.jar after installing forge, it'll provide more insight on what's happening.
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It's just down atm, server issues..
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Yes a thread per language would be useful for further additions/changes.