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It ignores small inventories to make sure it's most likely something similar to a chest.
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I think I found it, it fixed the issue on werewolf's server at least.
http://player.to/ic2/industrialcraft-2-client_1.95.jar
http://player.to/ic2/industrialcraft-2-server_1.95.jar -
I can't reproduce it locally, I need to join someone's server which suffers from it.
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Hrm your server log has way more sent packets than the client received. That might mean that there were multiple clients or we have some serious packet corruption.
Ideally you should see identical output on both server and client consoles = identical packet size, packet order and amount of packets.
Please upload the full output somewhere, just the error parts aren't enough.
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I obviously need the console output of client and server together to compare it, same time, same player, ...
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the console should have [IC2] sent x bytes messages
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The server console should contain those length messages as well
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I modified it to print the length, please try again with the links I posted above. I need both the output for client and server, there should be only a single player on the server.
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Please have a look if it's better with this build:
http://player.to/ic2/industrialcraft-2-client_1.95.jar
http://player.to/ic2/industrialcraft-2-server_1.95.jar -
Works as intended, the actual charge is being stored somewhere else.
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You most likely have some broken mechanism on your server which causes the lag.
That's usually excessive overflow (drops) from pipes or a huge amount of items travelling through pipes e.g. from cobble generators or snow men.
You probably need a tool to remove all the entities
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That's imo not even related to sounds. The crash log refers to a signature mismatch due to a modified minecraft.jar. You'll have to delete the two MOJANG_C signature file in the META-INF subfolder inside minecraft.jar.
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use craftguide or nei
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Your Forge is outdated
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Forge has been updated, time for the next try
edit: Forge has a known issue with tile entity creation, wait for Forge build #38 or later before doing SMP testing.
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actually forge is shipping the broken modloader.class...
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You're using an outdated MLMP version, you need SDK's v2.
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Updated to SDK's MLMP, don't forget to upgrade forge and mlmp.
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The server version doesn't work atm due to a Forge bug, we+Forge have to adapt to SDK's MLMP first.